I think you're right, the situation system would be ill-suited for replacing the leader's IU. As for the re-roll, I think that at some point the leader system should be reworked entirely. A kind of "cabinet system" where you assign leaders from a common pool into their position could be an improvement, and so would be leaders leaving the pool on their own, or even their post if they disagree with your empire's actions. Still, as the system is currently designed right now, I don't think that it would allow for too much customization.Replacing the 12 month reroll system might be interesting. I feel like the leader UI is pretty good as is, situations would be too clunky for that, as they happen over time and you usually want a leader "now" when you go looking. But maybe there would be potential in a situation to Refresh the pool (if the base time was longer).
That would be pretty damn great. Leaders hitting level 5 and then picking an extra special bonus (that would then translate into an empire-wide ruler bonus if they reach that position) would help to create a sense of "tending your talent" that it is sorely lacking in the current leader system. Reaching levels beyond that standard maximum cap and repeating that situation could also be a way to buff some of the most underpowered bonuses ever (maximum leader cap).Though i think some kind of situation when a leader hits max rank could be fun, letting you specialise them with some powerful traits (a bit like prestige levels in COD, or levelling up a pawn in chess if it hits the enemy back row).
Separately I'd like to see if situations can be used to design 'flagships' - as a maniacal option for dictators & imperials.
- A bit like the old ruler ships, you could go through a few rounds to design a single battleship, or titan,
- Stage one could be overhauling the reactor/drives, 2 the armor/shields/hull, 3 the thrusters and 4 the guns - slapping extra firepower, evasion or whatever modifiers on to it, and making it visually larger. Maybe giving it scripted effects (every time it kills something, everything nearby takes 50% of the last hit - useful for applying AOE to XL or titanic shots)
- Alternatively, this whole process could consume minor artefacts - one per stage - rather than being tied to ethics or government types. You'd be supercharging a ship with ancient tech then, which also sounds pretty cool to me.
- It wouldn't swing any battles, alone, but the RP potential is enormous.
- And adding a few keyed events 'flagship wins battle, flagship shot down, flagship kills rival flagship' etc. That gift or cost you unity or war exhaustion (propaganda) could be nice.
- I don't think it's possible to add/remove flat war exhaustion though, there aren't any modifiers for it I think. Just for the WE gain rate.
Replacing each authority bonus with a kind of authority-unique situation would be indeed great (or perhaps, adding it to them). Customizing a flagship for dictatorships (military bonus), finding an heir for empires (leader bonus), leading an election campaign for democracies (temporal, faction-related bonus), and dispatching dissidents inside an oligarchy (espionage bonus? ) would certainly give them an increased sense of inner workings.