Sinthethic ascension made me lose game

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Rouland22

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Just that, i was playing a pacifist xenophovic civ, and when i finally become a sintetic pop the energy requiriments make me to lose the game in 2 years cause the -700 energy balance.
There was anything that i can do, so this perk seems unpickeable.
Have paradox some patch to fix it?
 

Arutar

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Does it really need a patch though, i.e. was something calculated wrongly?

Robots do have energy upkeep (and not food), so there will be of course a big loss in energy after ascension. You have to prepare for that.
 

DominusNovus

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Were you still producing enough food that you could have set up regular trades on the galactic market to offset your credit deficit?
 

Rouland22

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Does it really need a patch though, i.e. was something calculated wrongly?

Robots do have energy upkeep (and not food), so there will be of course a big loss in energy after ascension. You have to prepare for that.
In last version of the game food supply automaticly become a energy but now that didnt happen, i try to sell in global market all my food surplus but it wasnt enough...
In my worlds i had ao many energy districts, i think there was no way to balance this.
 

Teldaril

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And now you learned something (the exact same thing i learned at the end of my first 2.2 game) and with this knowledge and the other knowledge you earned from this game you can start the next one. Don't expect to master the "new" Stellaris in a single game. :)
 

xsmilingbanditx

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Another Option might be to scrap all food districts and buildings and replace them with energy districts and buildings. Sadly, the pops change at once and not gradually.
Just think about this: Assume 1.5B Chinese ride a bicycle, they only would need food for that. Now, tomorrow everybody gets a Tesla S. The infrastructure to produce and distribute electricity would just collapse sooner than later when those all need charging if you don't prepare at least a decade ahead :)
 

Retry

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Another Option might be to scrap all food districts and buildings and replace them with energy districts and buildings.
Often not practical in the first place since energy districts are limited by planetary deposits. In my current play through, for instance, most of my planet's energy districts are filled up or close to filled up already. Trade would be my only hope if I went full Synth, and I highly doubt I'm producing enough for that too.