I understand and that does sound like good flavor, but my concern is that the Javorian Pox Sample lets you put the disease in bombs and drop them on people. It doesn't need to break containment to spread, and because the crisis likely wouldn't pop as soon as someone uses Pox Bombardment, it obviously isn't enough of a threat to cripple the entire galaxy.
My interpretation of the Javoran Pox sample has been that when it's activated it's "discovered" on the world you're bombing to give you plausible justification for glassing the entire planet if you're not playing a fanatic purifier. Kind of like planting WMDs in a country you want to invade later. ^^
I feel like we need to have that long-awaited espionage rework before anything like this can come into the game, but the idea is pretty sound... although I don't like the idea of a Fanatic Materialist and Spiritualist, Fanatic Xenophobe and Xenophile teaming up.
Well it's the interpretation to how people would react to having an intelligent operator running the universe. Spiritualists think the entity is proof of a God or gods worthy of worship, and materialists who rely on pragmatic solutions to the perceived harshness of life view such an entity as malevolent, needlessly inflicting countless sapients with the unimaginable degree of suffering people can and often do go through in life. That's inherently a xenophobic reaction stemming FROM a materialist viewpoint, which is why the two are grouped in the way they are.
Sounds good, but my main concern was with the win conditions. Like I said, Stellaris does not lend as well to unique win conditions as something like Civilization is, as a lot more information is withheld from the player in the former than the latter.
I think that's a kind of confirmation bias that we've come to accept since our win conditions HAVE been limited for so long. Nemesis has proven to break the mold for that, and I'm using that proof that inherently different victories like that are possible as the assumption for these proposals being a possibility with the game in its current state.
By putting out new crisis ideas, I don't think they're perfect or even ideal; I'm looking for constructive criticism to fine tune them or expose critical issues with them in order to come up with something that could be conceptually sound enough to use in the game without breaking it, and be achievable.