• Hello Everyone, Today we've upgraded to the latest version of our forum software, bringing more features and better performance to the community. As always, we appreciate your bug reports and feedback, and you can post all of that here, as well as view the list of new features
  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

This thread is more than 5 months old.

It is very likely that it does not need any further discussion and thus bumping it serves no purpose. If you feel it is necessary to make a new reply, you can still do so though.

unmerged(52751)

Captain
Jan 11, 2006
387
0
bunkerarchaeology.net
Hi,

I read somewhere that Core offered "Single Ships" as a feature. Does that mean that the destroyer or sub flotillas are divided into individual units, as in TRP?

I really hope not, as it was so tedious in TRP to manage hundreds of the smaller vessels and I found myself just not bothering to build them... I liked the idea in vanilaa HoI or AoD of representing a squadron of subs, as I would imagine 1 - 3 would be on station, 2 voyaging out or back to base, and 1 or 2 on R&R, so a stack of 6 subs would actually only represent 6 - 18 active subs, which is actually on the small side for some of the more concentrated Atlantic convoy battles (~40 subs in some cases, IIRC?). Compare that to managing a mega-stack of 40 subs, which though would not be unrealistic I guess, just unwieldly for the player.

cheers,

kilolima
 

Hagar

East vs West developer<br>CORE Minister of Propaga
93 Badges
Jan 4, 2006
2.745
5
  • Victoria 2
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • The Kings Crusade
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Hearts of Iron III
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Rise of Prussia
  • Cities: Skylines - Campus
  • Deus Vult
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • East India Company
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Well, it is just that... Albeit one of the less fortunate design choices, in hindsight. Not so much out of a micromanagement perspective, but we had to massively tweak things to get it to work on a realistic level. Though I definitely wouldn't recommend putting them into super stacks of 40...