Yeah, but will a newbie know all that? Maybe not. I have a hard time convincing people to start playing this game because it is so complicated. My girlfriend and brother live in fear of EU2.
No, but it does take some time for new players to learn how to spell Wollongong, Xinjiang, and VästergötlandOriginally posted by SJG
It's not that hard.
Originally posted by ryoken69
It would also be a programming nightmare Peter. At least, that is what I would think it would be. Being a non-expert on EU2 code structure
I doubt it would be a programming nightmare at all. Functionality already exists to quickly snap to any given province (trivial), and the code to extract the correct province number given e.g. an army selection should be a piece of cake. It would, however be an interface change - and those can be time-consuming. As such, it is eminently sensible that it has not been changed since inception.Originally posted by ryoken69
It would also be a programming nightmare Peter. At least, that is what I would think it would be. Being a non-expert on EU2 code structure
Originally posted by TigToad
A couple of us who are addicted to this game were talking about the problems with 1.07 last night, the biggest one being in the games we've been playing the AI is crippled by the tax collector problem.
Originally posted by Johan
What tax-collector problem in 1.07?
Yeah.. pretty hard for them to be in 1.07 since 1.07 was finished and submitted a few days before I coded that.Originally posted by Derek Pullem
Yeah - I thought the TC cahnge didn't make it to 1.07![]()
Originally posted by Shadowstrike
What about having halved annual tax income for province without tax collectors? It would at least give some income, though it would highly encorage the playes and the AI to promtoe tax collectors.
A potential problem arises is the nations lack enough money to pay for tax collectors, and can't raise enough fund even by setting the slider at full. As long as the AI is willing to disband troops to accumulate enough money to start making money its okay. But if it doesn't, it egts stuck in an endless cycle, somewhat akin to the bankruptcy/large army cycle waaaay back in the early patches.
There is a limit to how much tweaking will help, when the issue is lack of money.Originally posted by Pan_Stretch
Not sure how the AI works exactly but I am sure Johan will keep tweaking it slightly until the AI can work with the new rules. Its a beta, so its bound to take a few tries.
Originally posted by Peter Ebbesen
There is a limit to how much tweaking will help, when the issue is lack of money.
On an AI related note, I would like to see the AI hire armies up to around their support limit in times of peace in addition to hiring them when needed. That would guarantee that AI nations with substantial manpower would field a substantial army at all times rather than only after wars in which they raised a lot of troops and did not loose them.![]()
Not really. For small nations, the AI already does this - maintaining up to about their support limit - (perhaps because of a threat level? You would have to ask Johan, I guess), so it would not exacerbate the problems for them.Originally posted by SJG
I'd also like to see that, but wouldn't it exacerbate the problem with the lack of money?
Originally posted by Peter Ebbesen
The issue is larger nations with substantial manpower. The armies they maintain in peacetime seem to be heavily dependent on what they had left over from the previous war. This means that, quite often, they maintain armies far under their support limits when at peace, though they could easily afford more, which makes it much easier for human players to attack them.
An extreme example is China with my manpower mod, which has a supply limit around 170,000 (something like that, at any rate). With its wealth, it can easily afford to maintain a standing army that large. Instead, sometimes you will see it with 40K armies in peacetime (and it will stay at this limit until attacked, usually), sometimes with 400K.