Apologies if this has been asked already, but I'm curious how this new single-pop mechanic will work when it comes to pop opinion towards policies, in particular Slavery and Purging.
In the current game, the only way you can have a Slave/Purging empire is if you pick either Xenophobe or Collectivist, in which pops that have those same ethics won't find a problem with you doing that. Pops that have the opposite traits are strongly against such actions, but at the same time, pops that have no related traits are moderately against it. You have to *hate* aliens to be OK with slaving or purging them.
I find it a bit confusing how this will work in the new system. If I choose a Fanatic Militarist/Xenophobe, which to me is a model of an early expanding Rome (although a pick in the Authoritarian wouldn't hurt), I expect *all* of my (at least initial) people to be OK with me enslaving newly conquered aliens.
However, if I understand the new mechanic correctly, 2/3 of my pops would me militaristic, while 1/3 would be xenophobic. Wouldn't this make 2/3 of them against slavery? This is how it would work in the old system and it would be a very poor model - the militaristic population still holds xenophobic tendencies. You'd also have to pick Fanatic Xenophobe + Authoritarian to have a working slavery system, which kinda sucks as you cannot specify in other ethos.
If instead it's only the Egalitarian and Xenophile pops that are against (alien) slavery/purging, wouldn't that be a poor model for those empires that have neither ethos? For example, it would mean that in societies like Spiritual/Pacifist people would still be OK with slavery and purging.
The new system changes the way I look at population. I used to look at population as distinct groups (e.g. these 1billion people are mostly X/Y), but now I consider them as population statistics (1/10 pop are xenophobe: 10% of your population is xenophobic), and I think that introduces quite a bit of confusion.
In the current game, the only way you can have a Slave/Purging empire is if you pick either Xenophobe or Collectivist, in which pops that have those same ethics won't find a problem with you doing that. Pops that have the opposite traits are strongly against such actions, but at the same time, pops that have no related traits are moderately against it. You have to *hate* aliens to be OK with slaving or purging them.
I find it a bit confusing how this will work in the new system. If I choose a Fanatic Militarist/Xenophobe, which to me is a model of an early expanding Rome (although a pick in the Authoritarian wouldn't hurt), I expect *all* of my (at least initial) people to be OK with me enslaving newly conquered aliens.
However, if I understand the new mechanic correctly, 2/3 of my pops would me militaristic, while 1/3 would be xenophobic. Wouldn't this make 2/3 of them against slavery? This is how it would work in the old system and it would be a very poor model - the militaristic population still holds xenophobic tendencies. You'd also have to pick Fanatic Xenophobe + Authoritarian to have a working slavery system, which kinda sucks as you cannot specify in other ethos.
If instead it's only the Egalitarian and Xenophile pops that are against (alien) slavery/purging, wouldn't that be a poor model for those empires that have neither ethos? For example, it would mean that in societies like Spiritual/Pacifist people would still be OK with slavery and purging.
The new system changes the way I look at population. I used to look at population as distinct groups (e.g. these 1billion people are mostly X/Y), but now I consider them as population statistics (1/10 pop are xenophobe: 10% of your population is xenophobic), and I think that introduces quite a bit of confusion.
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