Hey guys, so I came up with this idea that would be pretty simple to implement in the current state of the game. It is based on the following goals that align with the general direction of the game as described by the devs:
1. Make Unity a resource that is used to manage the internal affairs of your empire
2. Make the stale internal politics more challenging and fun
3. Fit in the game narratively
4. Be simple to implenet
So, here is the gist of it:
Each non-governing ideology present in your empire generates tension that will eventually lead to something like a disaster (akin to what we have in EU4). The strength of that ideology can either affect how fast is it going to come or its scale. The disaster can be either an event or a kind of "Incidents" as announced by the devs. The type of the disaster can be based on the type of ideology: for example, xenophobes can go on pogroms, spiritualists will sabotage research, pacifists will organize strikes and block your allow/military production etc.
Depending on the strength of the ideology, you can spend a monthly amount of Unity to stop its disaster from ticking. Or, you can use your Influence to suppress the faction just like you can do now. In other words, you can either invest into Unity which will make all kinds of ideologies co-exist in harmony as everyone is working together for some greater goal, or you can suppress the opposition.
This is how it fits the four goals stated in the beginning:
1. There is a sink that you can spend influence on on a monthly basis.
2. Faction management becomes important as you really HAVE to do something about it or face dire consequences, as opposed to just ignoring it like you do now
3. It's a great narrative for your empire-building as you have to make a choice between harmonizing all the points of view (with Unity) of making sure that everyone's points are aligned (with Influence). It doesn't break any RP or general ethos either, because even such empires as Xenophiles can choce to either tolerate and harmonize xenophobe opposition within their nation or actively suppress it.
4. Implementation would be very simple withing the current game system, we just need to put in a few more disaster events.
What do you think of this?
1. Make Unity a resource that is used to manage the internal affairs of your empire
2. Make the stale internal politics more challenging and fun
3. Fit in the game narratively
4. Be simple to implenet
So, here is the gist of it:
Each non-governing ideology present in your empire generates tension that will eventually lead to something like a disaster (akin to what we have in EU4). The strength of that ideology can either affect how fast is it going to come or its scale. The disaster can be either an event or a kind of "Incidents" as announced by the devs. The type of the disaster can be based on the type of ideology: for example, xenophobes can go on pogroms, spiritualists will sabotage research, pacifists will organize strikes and block your allow/military production etc.
Depending on the strength of the ideology, you can spend a monthly amount of Unity to stop its disaster from ticking. Or, you can use your Influence to suppress the faction just like you can do now. In other words, you can either invest into Unity which will make all kinds of ideologies co-exist in harmony as everyone is working together for some greater goal, or you can suppress the opposition.
This is how it fits the four goals stated in the beginning:
1. There is a sink that you can spend influence on on a monthly basis.
2. Faction management becomes important as you really HAVE to do something about it or face dire consequences, as opposed to just ignoring it like you do now
3. It's a great narrative for your empire-building as you have to make a choice between harmonizing all the points of view (with Unity) of making sure that everyone's points are aligned (with Influence). It doesn't break any RP or general ethos either, because even such empires as Xenophiles can choce to either tolerate and harmonize xenophobe opposition within their nation or actively suppress it.
4. Implementation would be very simple withing the current game system, we just need to put in a few more disaster events.
What do you think of this?
- 4
- 3
- 1