1. Make moving ships and ships performing some actions (building station, surveying) twinkle on galactic map. Now galactic map is static. You can`t differ ships performing some tasks from static ships. It will be simple and great improvement - visual differentiation between active and passive ships on strategic map. Just animate them somehow (make them winkle, shine).
2. Visualize battle station radius BEFORE building. When you plan to build battle station, you have no idea what it radius is going to be. I am asking to show radius of future battlesttion, when you clicked "build battlestation" in builder ship menu, and move mouse pointer around to select position. It will help to plan your defense better.
3. Switch between Star system view and Galactic map view modes with mouse wheel. Almost all space strategies have that simple feature: when you zoom in on strategic (galactic) map on some star system with your mouse wheel, it switches to star system view. When you zooming out in star system view - it switches to galactic view. Have no idea why this is not implemented in Stellaris yet.
4. Change voice message to "ship built" instead of "construction complete". It would be handy, if you will receive different voice notifications depending of what exactly was built. When you building structures on your planets tiles, space stations, and ships in space ports, you have always the same message which gives you no information what exactly was just built. If we will have three different sound notifications like "station built", "ship built", "structure built" it will make players life much easier.
5. Add information to fleet window showing its maintenance cost. I always want to know, how much this particular fleet\army is cost to maintain (since EU4 times). It is very important, when you plan to decrease military spendings to fix your monthly budget, and you trying to figure it out what armies\fleets can be disbanded, and does it worth it at all?...
6. Show overall happiness level for each planet in planet window. Same would be nice for whole Empire.
7. Allow sectors to change planetary building and mining\science stations independently. For instance I want to allow to sector governor to change space stations the way he wants, but not to touch planetary buildings. And vice-versa: allow to change buildings on planetary tiles, but not to destroy space stations I built.
8. Show notification window, when trading pact is going to expire. Especially agreement of building wormholes on AI territory. Currently, I facing big problem: moving fleets to my trade partner territory, preparing to attack another player , and suddenly all my wormholes are disappear. Because trade agreement expired. So my fleet is stuck. Things are even worse, if somebody launching attack on my home territory at this time. My Empire totally unprotected, because fleet is stucked far away, and even if you make new agreement (you may not be able) , you will need time to build new wormholes because AI will not return them you back (especially, if you jumped far away for two or three wormhole radiuses) .
9. Paint occupied systems with stripes (like occupied provinces in EU4) on Galaxy map. Good visual representation of your (or enemy) current war success.
10. Show primitive societies who are in your Empire borders. I have info of all primitive societies discovered buy me in the Galaxy. But I want to filter only those, who are situated in my empire`s borders.
11. Make button to separate all ships of particular type from fleet. I can split my fleet in half, can manually select ships to separate, but have no option to remove all ships of some type (all corvettes, or battleships). I really need this feature...
*** UPD ***
12. Be able to change victory conditions any time during war (especially for defensive wars). Remove autovictory. It is very strange, when you take almost all enemy planets (war score about 90%), and end with one tiny planet, because you set it for war goals at the beginning of war. Even worse - you forgot to set your war goals at the beginning of defensive wars (how you even can do this if you have no idea how war will goes, you do not have plan, because you DEFENDING?), and you automatically end war with white peace, despite you almost annexed all enemy territory. It`s like allied forces withdraw from German territory in May 1945, because they "won" (and what war goals Russians had in 1941, defending Moscow?)
13. Be able to hide outdated weapon units. Why do I need Red laser in weapon list when I use Gama lasers? Old weapon units just distract attention, they must be hided with a button.
14. Show FTL type in AI Empire Information window. When I click on AI Empire icon, I have all info I need about them exept FTL type they use. It is very importatn to know when you plan war. Much more important then their leader stats or perks... Just show it.
15. Don`t show outdated tecnologies in research window. I already have shields type 3, but I have shields type 2 card as research proposal. I have point defence type 2, but it suggest me to research poind defence type 1 (for example I have Plasma Thrower type 3 and Plasma Thrower type 2 cards simultaneously). Same for all type of weapons and utility items. It is silly, and, most important, it takes precios card slots. Some time I have 4 "outdated" cards from 5 avalible. It is not fair. It must be a bug. Just remove all previous models of weapon if you already have discovered new one (if I already have rockets model 4, dont show me rocket model 2 or 3 cards), or make linear research progress (you can research type 3 only if you have researched type 1 and 2).
16. Display Sector names on Galactic map. When you have 3 or more sectors, you can lost among them, because their names are not displayed on galactic map. You have only list of sectors in right menu wich gives no information where particular sector is situated. I suggest just draw their names with big white letters on the map like Empire name is displayed now. And display sector name in popup window (below Empire name), when mouse is hovered on its territory.
17. Add notification when planetary edict expires, preferably with button to re-enact that same edict again.
18. Make informative headers for diplomatic request windows. If you ask what I hate about Stellaris UI, I say: diplomatic windows. They provide no information about subject. Only one way to understand what that incoming diplomatic request is about - is to read whole text in the body of the window (all that tiny letters). When you playing Stellaris for the first time it could be interesting to read all that stuff, but for mature player it is a pain. Lot of things going on during the game, your brain is bowling, you don`t have time to read all that s***. Some times I need to set game on pause to figure it out what that request is about. I am asking developers to make just simple headbars like «trade offer accepted», «trade offer rejected», «peace offer», etc. So no need to read whole text anymore, just header. ACCEPTED could be green color, REJECTED could be red.
19. Complex info about AI in diplomatic request window. When AI propose to you alliance or any other strategic agreement, you need know it foreign relations (enemies, allies, rivals) before you decide. And you have no such info now. I suggest to display all necessary info about current AI Empire in context window, when mouse pointer is hovered over their Logo in diplomatic request window.
20. Be able to see battle statistic of specific SHIP or CLASS in you fleet. I know, many players dont care about battle statistic, but I look through it in the end of the battle usually. It is important, when you testing yor new ship design on space aliens, or whatewer... I use it to understand what weapon types more effective against particular enemy. It will be much more info, if I be able to understand how different ship classes with specific weapons acting in the battle.
21. Button to upgrade all Battlestations. It is not conviniant to search every single battlestation in your Empire after you changed design, and want to upgrade them all.
22. Sectors colonize for their own money OR ask me before colonization (popup window). I faced issue: My monthly income of EC was near +50. Suddenly it dropped to -13 (!!!). Checked budget and noticed big spending on colonizing. But, I did not colonize anything... Thats my sectors. Have 3 of them. Have "allow sector colonize" on. They colonize new worlds for my cost, despite they have their own treasury full of EC (about 4000). Why should I pay for it? They must spent their own money on colonizing. Otherwise, they will RUIN your economy unexpectedly (imagine, you are going to war, and they start colonizing... this mean game over for you). At least, give me request window from sector governor (I want to see his portrait, kind of interaction between player and governors which will bring bit more "personality" to the game) asking me permission for colonizing Planet X. (Discussion thread for this issue: https://forum.paradoxplaza.com/forum/index.php?threads/why-sectors-colonize-for-my-cost.980526/ )
23. Add "aged" version of portraits for each phenotype. Every one faced situation when your leader (scientist, admiral) suddenly dies. And you had no idea he going to die soon... So what if after reaching age of 60 years, portrait will change to portrait of the old man/wooman? This will help you to understand - this leader is old, and going to die soon. So you better to start collect influence points to hire new one (usually I have deficit of IP). It will be handy - visual representation is better when just checking the age numbers. (Discussion thread for this: https://forum.paradoxplaza.com/forum/index.php?threads/old-portraits-for-aged-leaders.979096/ )
24. Add buttons for scroll between planets in plannet info window. I love to check regularly my planets tiles for buildings and pops. And I like to controll what my sectors built on its planets. So, I need easy and obvious way to swich between planets with NEXT \ PREVIUS buttons on main screen. Just asking to add those buttons to the planet window. If you select planet which belongs to sector - you will cycle only throug that sector planets. If you select one of your core planets, you will cycle between them (no sector planets). Easy. Handy. More controll.
25. Remove transport ships. Stick armies to fleet. @Wiz once said he want to change ground combat system. Indeed, there is too much micromanagement and headache. Build troops on specific planet(s), board them, move those ships to enemy planet, make sure they reached safely... And AI spams transports all around galactic map (to much false alerts). Your fleet distracts frequently from bombing planet to destroy 1-2 enemy transport ships. Suggestion is simple. Each ship can carry ground troops units like transport, depending on its class (except corvettes - they are too small). When ship is destroyed - all troops on board destroyed too. To build and load ground units on board: select fleet, press button "train army" in fleet window, training menu opens (just like now). You select armies you want to train, and game automatically selects nearby planets and starts building (game calculates distance to fleet, biding time, quantity of units, to finish building and transporting as soon as possible). After building is complete, troops travel to fleet in invisible background mode (like generals or scientists - not as physical unit who can be destroyed). Fleet is rally point.
26. Tab for anomalies in project windows. Presently, there are two tab in this window, the project tab and the victory tab. I think an anomalies tab can be very usefull during early and mid game. Frequently, I don't touch anomalies before I have a level 3/4 scientist, so I have to search for anomalies after that. This tab can list the anomalies and for each a button to directly send a selected science ship (with the fail risk for each), acting like the anomalie windows (so after, the science ship will return to his previous task).
*** UPD ***
27. Move "Policies And Edicts" tab to Government window. I found myself always clicking on Government window, when I want to check my Edicts... Maybe because it more logical for me to look for Empire inner political stuff inside Government screen. There are too many items in "More" list already, so it would be easy for players mind to clean it a bit... Planets, Ship designer, Resources are not connected with government, so it makes scene to keep them separate. But Edicts more about Government, so I suggest to move those to appropriate window.
28. Shortcut to attack own fleet (military drill). I like to experiment with ship designs, trying to find "holy grail" design for each ship type. I try different core module combinations for each ship type, and different weapon combinations for each class. So I go with several ship prototypes, and I want to compare them. Test in the battle. Usually, I throw them on Space aliens. Read statistic at the end of the battle, reload my save game, and do same for another ship class. After: I compare battle statistics, trying to understand which model with which weapon set was more effective. Problem with space aliens: their number is limited, they almost absent in mid game. Also, they do not have shields. Best way for me is to build two fleets and attack one with another. I can test my weapons on different ship types and different ship combinations then. "attackallfleets" console command does the job, but, ALL fleets, spaceports and battlestations across whole Empire affected then. Total mess. I need only one particular fleet to attack another one, not a "civil war". So I suggest to implement some kind of military drills, when you can test any ship against any other at any time. Just hot key (adding button to fleet UI not nessesary). This game have so much weapon types and stats... Practice tests would be helpful.
29. Army builder. I use tactical fleet Unit pattern which consist of specific ships. My tactical unit is: 1 Battleship, 3 Destroyers, 9 Cruisers, 18 Corvettes. My Army consists of 3 tactical Units. I want to be able to build army (or “tactical unit”) with one click of the mouse. EU4 has that feature. You predefine your army, and nearby provinces (starports) begin to build it when you click the button (and gather\merge in one place).
30. Dress Empire leader and scientists who do researches in specific uniform (cosmetic suggestion). Scientist who works on energy projects will have his unique uniform (blue colored), social research scientist – green colored (or another design). Their outfit will differ from regular scientists standard uniform. Emperor, should have his distinct costume, so President and any other type of leader. You can easily understand which government AI has, simply looking on leader portrait.
31. Special interface design for different species (actually, it is an Idea for cosmetic DLS). Remember Starcraft? When you play Zergs — you have stylish alien interface, Protos and Terrans have their own… So why not make unique interface design for each specie? I mean Art style (window borders, buttons, etc) but not to change structure, of course. This will add deepness and charisma for every specie. Also, draw diplomatic windows for specie you empire dealing with in that specie style. If you play Humans, you will use current (human) interface, but when you send or receive diplomatic request from Plantoids, diplomacy screen will be decorated with leaves, thorns, lianas…
32. Make player able to change ship building order in Spaceport.


2. Visualize battle station radius BEFORE building. When you plan to build battle station, you have no idea what it radius is going to be. I am asking to show radius of future battlesttion, when you clicked "build battlestation" in builder ship menu, and move mouse pointer around to select position. It will help to plan your defense better.
3. Switch between Star system view and Galactic map view modes with mouse wheel. Almost all space strategies have that simple feature: when you zoom in on strategic (galactic) map on some star system with your mouse wheel, it switches to star system view. When you zooming out in star system view - it switches to galactic view. Have no idea why this is not implemented in Stellaris yet.
4. Change voice message to "ship built" instead of "construction complete". It would be handy, if you will receive different voice notifications depending of what exactly was built. When you building structures on your planets tiles, space stations, and ships in space ports, you have always the same message which gives you no information what exactly was just built. If we will have three different sound notifications like "station built", "ship built", "structure built" it will make players life much easier.
5. Add information to fleet window showing its maintenance cost. I always want to know, how much this particular fleet\army is cost to maintain (since EU4 times). It is very important, when you plan to decrease military spendings to fix your monthly budget, and you trying to figure it out what armies\fleets can be disbanded, and does it worth it at all?...
6. Show overall happiness level for each planet in planet window. Same would be nice for whole Empire.
7. Allow sectors to change planetary building and mining\science stations independently. For instance I want to allow to sector governor to change space stations the way he wants, but not to touch planetary buildings. And vice-versa: allow to change buildings on planetary tiles, but not to destroy space stations I built.
8. Show notification window, when trading pact is going to expire. Especially agreement of building wormholes on AI territory. Currently, I facing big problem: moving fleets to my trade partner territory, preparing to attack another player , and suddenly all my wormholes are disappear. Because trade agreement expired. So my fleet is stuck. Things are even worse, if somebody launching attack on my home territory at this time. My Empire totally unprotected, because fleet is stucked far away, and even if you make new agreement (you may not be able) , you will need time to build new wormholes because AI will not return them you back (especially, if you jumped far away for two or three wormhole radiuses) .
9. Paint occupied systems with stripes (like occupied provinces in EU4) on Galaxy map. Good visual representation of your (or enemy) current war success.
10. Show primitive societies who are in your Empire borders. I have info of all primitive societies discovered buy me in the Galaxy. But I want to filter only those, who are situated in my empire`s borders.
11. Make button to separate all ships of particular type from fleet. I can split my fleet in half, can manually select ships to separate, but have no option to remove all ships of some type (all corvettes, or battleships). I really need this feature...
*** UPD ***
12. Be able to change victory conditions any time during war (especially for defensive wars). Remove autovictory. It is very strange, when you take almost all enemy planets (war score about 90%), and end with one tiny planet, because you set it for war goals at the beginning of war. Even worse - you forgot to set your war goals at the beginning of defensive wars (how you even can do this if you have no idea how war will goes, you do not have plan, because you DEFENDING?), and you automatically end war with white peace, despite you almost annexed all enemy territory. It`s like allied forces withdraw from German territory in May 1945, because they "won" (and what war goals Russians had in 1941, defending Moscow?)
13. Be able to hide outdated weapon units. Why do I need Red laser in weapon list when I use Gama lasers? Old weapon units just distract attention, they must be hided with a button.
14. Show FTL type in AI Empire Information window. When I click on AI Empire icon, I have all info I need about them exept FTL type they use. It is very importatn to know when you plan war. Much more important then their leader stats or perks... Just show it.
15. Don`t show outdated tecnologies in research window. I already have shields type 3, but I have shields type 2 card as research proposal. I have point defence type 2, but it suggest me to research poind defence type 1 (for example I have Plasma Thrower type 3 and Plasma Thrower type 2 cards simultaneously). Same for all type of weapons and utility items. It is silly, and, most important, it takes precios card slots. Some time I have 4 "outdated" cards from 5 avalible. It is not fair. It must be a bug. Just remove all previous models of weapon if you already have discovered new one (if I already have rockets model 4, dont show me rocket model 2 or 3 cards), or make linear research progress (you can research type 3 only if you have researched type 1 and 2).
16. Display Sector names on Galactic map. When you have 3 or more sectors, you can lost among them, because their names are not displayed on galactic map. You have only list of sectors in right menu wich gives no information where particular sector is situated. I suggest just draw their names with big white letters on the map like Empire name is displayed now. And display sector name in popup window (below Empire name), when mouse is hovered on its territory.
17. Add notification when planetary edict expires, preferably with button to re-enact that same edict again.
18. Make informative headers for diplomatic request windows. If you ask what I hate about Stellaris UI, I say: diplomatic windows. They provide no information about subject. Only one way to understand what that incoming diplomatic request is about - is to read whole text in the body of the window (all that tiny letters). When you playing Stellaris for the first time it could be interesting to read all that stuff, but for mature player it is a pain. Lot of things going on during the game, your brain is bowling, you don`t have time to read all that s***. Some times I need to set game on pause to figure it out what that request is about. I am asking developers to make just simple headbars like «trade offer accepted», «trade offer rejected», «peace offer», etc. So no need to read whole text anymore, just header. ACCEPTED could be green color, REJECTED could be red.
19. Complex info about AI in diplomatic request window. When AI propose to you alliance or any other strategic agreement, you need know it foreign relations (enemies, allies, rivals) before you decide. And you have no such info now. I suggest to display all necessary info about current AI Empire in context window, when mouse pointer is hovered over their Logo in diplomatic request window.
20. Be able to see battle statistic of specific SHIP or CLASS in you fleet. I know, many players dont care about battle statistic, but I look through it in the end of the battle usually. It is important, when you testing yor new ship design on space aliens, or whatewer... I use it to understand what weapon types more effective against particular enemy. It will be much more info, if I be able to understand how different ship classes with specific weapons acting in the battle.
21. Button to upgrade all Battlestations. It is not conviniant to search every single battlestation in your Empire after you changed design, and want to upgrade them all.
22. Sectors colonize for their own money OR ask me before colonization (popup window). I faced issue: My monthly income of EC was near +50. Suddenly it dropped to -13 (!!!). Checked budget and noticed big spending on colonizing. But, I did not colonize anything... Thats my sectors. Have 3 of them. Have "allow sector colonize" on. They colonize new worlds for my cost, despite they have their own treasury full of EC (about 4000). Why should I pay for it? They must spent their own money on colonizing. Otherwise, they will RUIN your economy unexpectedly (imagine, you are going to war, and they start colonizing... this mean game over for you). At least, give me request window from sector governor (I want to see his portrait, kind of interaction between player and governors which will bring bit more "personality" to the game) asking me permission for colonizing Planet X. (Discussion thread for this issue: https://forum.paradoxplaza.com/forum/index.php?threads/why-sectors-colonize-for-my-cost.980526/ )
23. Add "aged" version of portraits for each phenotype. Every one faced situation when your leader (scientist, admiral) suddenly dies. And you had no idea he going to die soon... So what if after reaching age of 60 years, portrait will change to portrait of the old man/wooman? This will help you to understand - this leader is old, and going to die soon. So you better to start collect influence points to hire new one (usually I have deficit of IP). It will be handy - visual representation is better when just checking the age numbers. (Discussion thread for this: https://forum.paradoxplaza.com/forum/index.php?threads/old-portraits-for-aged-leaders.979096/ )
24. Add buttons for scroll between planets in plannet info window. I love to check regularly my planets tiles for buildings and pops. And I like to controll what my sectors built on its planets. So, I need easy and obvious way to swich between planets with NEXT \ PREVIUS buttons on main screen. Just asking to add those buttons to the planet window. If you select planet which belongs to sector - you will cycle only throug that sector planets. If you select one of your core planets, you will cycle between them (no sector planets). Easy. Handy. More controll.
25. Remove transport ships. Stick armies to fleet. @Wiz once said he want to change ground combat system. Indeed, there is too much micromanagement and headache. Build troops on specific planet(s), board them, move those ships to enemy planet, make sure they reached safely... And AI spams transports all around galactic map (to much false alerts). Your fleet distracts frequently from bombing planet to destroy 1-2 enemy transport ships. Suggestion is simple. Each ship can carry ground troops units like transport, depending on its class (except corvettes - they are too small). When ship is destroyed - all troops on board destroyed too. To build and load ground units on board: select fleet, press button "train army" in fleet window, training menu opens (just like now). You select armies you want to train, and game automatically selects nearby planets and starts building (game calculates distance to fleet, biding time, quantity of units, to finish building and transporting as soon as possible). After building is complete, troops travel to fleet in invisible background mode (like generals or scientists - not as physical unit who can be destroyed). Fleet is rally point.
26. Tab for anomalies in project windows. Presently, there are two tab in this window, the project tab and the victory tab. I think an anomalies tab can be very usefull during early and mid game. Frequently, I don't touch anomalies before I have a level 3/4 scientist, so I have to search for anomalies after that. This tab can list the anomalies and for each a button to directly send a selected science ship (with the fail risk for each), acting like the anomalie windows (so after, the science ship will return to his previous task).
*** UPD ***
27. Move "Policies And Edicts" tab to Government window. I found myself always clicking on Government window, when I want to check my Edicts... Maybe because it more logical for me to look for Empire inner political stuff inside Government screen. There are too many items in "More" list already, so it would be easy for players mind to clean it a bit... Planets, Ship designer, Resources are not connected with government, so it makes scene to keep them separate. But Edicts more about Government, so I suggest to move those to appropriate window.
28. Shortcut to attack own fleet (military drill). I like to experiment with ship designs, trying to find "holy grail" design for each ship type. I try different core module combinations for each ship type, and different weapon combinations for each class. So I go with several ship prototypes, and I want to compare them. Test in the battle. Usually, I throw them on Space aliens. Read statistic at the end of the battle, reload my save game, and do same for another ship class. After: I compare battle statistics, trying to understand which model with which weapon set was more effective. Problem with space aliens: their number is limited, they almost absent in mid game. Also, they do not have shields. Best way for me is to build two fleets and attack one with another. I can test my weapons on different ship types and different ship combinations then. "attackallfleets" console command does the job, but, ALL fleets, spaceports and battlestations across whole Empire affected then. Total mess. I need only one particular fleet to attack another one, not a "civil war". So I suggest to implement some kind of military drills, when you can test any ship against any other at any time. Just hot key (adding button to fleet UI not nessesary). This game have so much weapon types and stats... Practice tests would be helpful.
29. Army builder. I use tactical fleet Unit pattern which consist of specific ships. My tactical unit is: 1 Battleship, 3 Destroyers, 9 Cruisers, 18 Corvettes. My Army consists of 3 tactical Units. I want to be able to build army (or “tactical unit”) with one click of the mouse. EU4 has that feature. You predefine your army, and nearby provinces (starports) begin to build it when you click the button (and gather\merge in one place).
30. Dress Empire leader and scientists who do researches in specific uniform (cosmetic suggestion). Scientist who works on energy projects will have his unique uniform (blue colored), social research scientist – green colored (or another design). Their outfit will differ from regular scientists standard uniform. Emperor, should have his distinct costume, so President and any other type of leader. You can easily understand which government AI has, simply looking on leader portrait.
31. Special interface design for different species (actually, it is an Idea for cosmetic DLS). Remember Starcraft? When you play Zergs — you have stylish alien interface, Protos and Terrans have their own… So why not make unique interface design for each specie? I mean Art style (window borders, buttons, etc) but not to change structure, of course. This will add deepness and charisma for every specie. Also, draw diplomatic windows for specie you empire dealing with in that specie style. If you play Humans, you will use current (human) interface, but when you send or receive diplomatic request from Plantoids, diplomacy screen will be decorated with leaves, thorns, lianas…
32. Make player able to change ship building order in Spaceport.
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