This probably has been brought up by other players, but I've not been able to find a recent post with a solution to the doomstack problem similar to mine, so I'm just going to give it to you guys here.
So, my idea is simple: Ships could get an "emergency module" or an addition to their drive that gives them the ability to retreat after a battle. When their hp are down to zero, they are of course not able to take part anymore, but after the battle they may have survived (with maybe 5 or 10% hp), retreated to a friendly station and could be repaired by it.
In a way this is similar to EU4 where the penalty of a lost battle is your loss in soldiers/manpower with you than have to fill up.
I would consider that ships have a relatively high chance to retreat. Maybe your low-tech corvettes would start with 25% which would give you way more options in the beginning against those damn space-pirates, who look jealous at your prospering asteroid-mines
More pros I think of
-a new tech-tree for these new "emergency retreat modules". Maybe end-game modules give even 50% chance of surviving (or even more)
- Wars would last much longer because you always can destroy just a part of your enemys fleet, he would repair the surviving part and then can come back, thirsty for revenge.
-a new important role for Space stations and militarys stations -> repairing and protecting the remnants of your fleets
-new and useful talents for your admirals and governors
-attacking a superior fleet would not be hara-kiri anymore because you still would be able to do some damage which would require them to repair their ships, which gives you time to plan your next steps, build new ships etc.
I still don't think that this system would need much gameplay or Balance changes -> Number of fleets before and after a battle remains the same. You just can use your ships longer.
I would like to get your opinion on this, of course there are things I didn't think of. And sorry for my english, I am not a native speaker
Thank you for reading.
So, my idea is simple: Ships could get an "emergency module" or an addition to their drive that gives them the ability to retreat after a battle. When their hp are down to zero, they are of course not able to take part anymore, but after the battle they may have survived (with maybe 5 or 10% hp), retreated to a friendly station and could be repaired by it.
In a way this is similar to EU4 where the penalty of a lost battle is your loss in soldiers/manpower with you than have to fill up.
I would consider that ships have a relatively high chance to retreat. Maybe your low-tech corvettes would start with 25% which would give you way more options in the beginning against those damn space-pirates, who look jealous at your prospering asteroid-mines
More pros I think of
-a new tech-tree for these new "emergency retreat modules". Maybe end-game modules give even 50% chance of surviving (or even more)
- Wars would last much longer because you always can destroy just a part of your enemys fleet, he would repair the surviving part and then can come back, thirsty for revenge.
-a new important role for Space stations and militarys stations -> repairing and protecting the remnants of your fleets
-new and useful talents for your admirals and governors
-attacking a superior fleet would not be hara-kiri anymore because you still would be able to do some damage which would require them to repair their ships, which gives you time to plan your next steps, build new ships etc.
I still don't think that this system would need much gameplay or Balance changes -> Number of fleets before and after a battle remains the same. You just can use your ships longer.
I would like to get your opinion on this, of course there are things I didn't think of. And sorry for my english, I am not a native speaker
Thank you for reading.
- 20
- 3
- 1