Hi All
This is a modding type question, but it is also a request/suggestion so not quite sure where this should go.
Per the title.
I am currently having heaps of fun learning the modding tricks and traps and have hit upon one or two little quirks that are quite annoying, the above being one of them. It turns out that if you create a new event you can easily select the frame type that will appear right there in the event definition. OTOH, if you want to create a new decision you have to add at least two other entries to your mod - a /interface path specification and a /gfx icon definition, even if you use a carbon copy of a vanilla icon, which I usually do.
It would be really good if you could specify in the decision or event block a command such as "icon = build_settlement_bg.tga" or whatever, while still retaining the option of defining all new icons if you want to.
This is a modding type question, but it is also a request/suggestion so not quite sure where this should go.
Per the title.
I am currently having heaps of fun learning the modding tricks and traps and have hit upon one or two little quirks that are quite annoying, the above being one of them. It turns out that if you create a new event you can easily select the frame type that will appear right there in the event definition. OTOH, if you want to create a new decision you have to add at least two other entries to your mod - a /interface path specification and a /gfx icon definition, even if you use a carbon copy of a vanilla icon, which I usually do.
It would be really good if you could specify in the decision or event block a command such as "icon = build_settlement_bg.tga" or whatever, while still retaining the option of defining all new icons if you want to.
- 2
Upvote
0