I understand the need to keep the game simple enough for casual players; though I feel that including 2-3 different intersection types for each given combination of roads, cycled through perhaps with right click, would drastically improve game play for players of every skill level; they would be rather easy to implement and would allow more organic development of cities.
Adding these intersections would neatly fit in with the Mass Transit DLC, and I think, for a significant portion of players, would eliminate the need to turn to mods.
My suggestions for implementation:
Sidenote: If this is implemented; please use blobabouts for oddly-shaped/difficult small-road intersections; they're surprisingly effective:

Adding these intersections would neatly fit in with the Mass Transit DLC, and I think, for a significant portion of players, would eliminate the need to turn to mods.
My suggestions for implementation:
- Traffic lights should have a higher maintenance cost than non-light intersections (or some vs none in addition to normal road maintenance costs).
- Emergency vehicles should be able to drive across the painted centre strips in the 'right only' intersections and ignore the 'no left turn' rule.
- Speed limit of roundabouts should be somewhere on the order of 50% of the ordinary speed limit of that road type.
- There should be a cost involved when changing the intersection type after some in game time (similar to refund rates).
- Sign icons should be used to visually display the intersection type whilst in the road tool, perhaps hovering over an intersection at a given zoom level, giving a visual cue for new players that this may be something that can be changed; perhaps even using the icon as a button.
Sidenote: If this is implemented; please use blobabouts for oddly-shaped/difficult small-road intersections; they're surprisingly effective:
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