The inability to turn the Settler Unit back into a Specialist unit is a horrible change to the game. I do not like this and this part just broke the game for me. Specialist units are very precious and in some cases, if one dies you are severely gimped and need to restart a new game. And with these new combat changes you can have a Specialist fighting a unit and have 40 health left and out of the blue they are DEAD because you do not know how much health they sustain per turn nor a warning they are about to die. I have lost A LOT OF precious Specialist Combat units this way.
I DO NOT like these 2 changes to Research and Combat of Specialists change and we need to have a mod that reverses this stupid change. The inability to convert the unit back at all and they are forever lost to being a Settler Unit AND they can not leave that research outpost once created and fused with it are literally TWO severe limitations imposed upon extremely precious and rare units.
I am starting to hate this game at the severity of the change. Why did you do this? It is ANTI-fun and my main camp is research starved now or I have to restart the game. DUMB move Paradox very very DUMB move! You just killed your game if you can not research anything for years on end. I am SO BEHIND on research for YEARS all the while my main base is now being attacked regularly. The balance is gone!
You have now managed to GIMP Specialist units by having NO WARNING of imminent death wherein they can take a 40+ health punch and instantaneously die and you managed to eliminate Specialist units by DOUBLE-BINDING them to the research Outpost and to being a Settler Unit effectively preventing reversal of this STUPID move when your Combat specialist are dying left and right due to these Draconian combat hits which are Lethal.
I will therefore no longer be endorsing Surviving the Aftermath on my Stream as I do not want my viewers to be as disappointed with this completely game-killing double move made by Paradox. What a shame, this game had so much promise!