Not at launch. Has moderate chance of becoming available in DLC expansions at a later time since non-carbon based lifeforms are in demand.
Incorrect, it has been confirmed you can eventually play as toasters, just that you can't start as toasters.
Yes, all of the above is possible.
It was confirmed EVERYWHERE that you can build toaster pops and then upgrade to sentient synthetic pops.Where was it confirmed that you could have artificial life pops? I guess if you can have those, then you can do something to make them your dominant species and then essentially wind up with an empire composed of artificial life forms.
Silicon is actually more common on Earth than carbon, yet all life here is based on carbon, this alone should tell you something. The primary problem for silicon is that whilst it shares much of the potential chemistry as carbon it is a larger atom marking it harder for it to form the same chemical bonds.Silicon based life is not impossible, it just faces a few more problems than carbon. Silicon is also over a magnitude more uncommon in the universe. Clouds of ice, carbon-dioxide, and such are not some hypothetical situation, we know they exist. They even found a nebula of carbohydrates, including alcohol. Silicon is just trace elements. Even on a planet of silicon-based life carbon would be a more abundant element, so unless the universe has conspired to deprive a planet of carbon, life will most prefer carbohydrates.
The issue of silicon-based life is more involving the situation IF we discover a planet without carbon but with some silicon, we can't rule it out as lifeless.
It was confirmed EVERYWHERE that you can build toaster pops and then upgrade to sentient synthetic pops.
For total weight of planet, you are actually right. That is very interesting... I glanced through some different data, and earth actually has a far lower carbon content than is to be expected. So earth is one of those carbon poor silicon rich planets relative to Milky Way and solar system. Never actually compared earth composition vs total composition. I guess that really is another nail in the silicate coffin.Silicon is actually more common on Earth than carbon, yet all life here is based on carbon, this alone should tell you something. The primary problem for silicon is that whilst it shares much of the potential chemistry as carbon it is a larger atom marking it harder for it to form the same chemical bonds.
Ahh, welcome aboard then! And don't mind me, I was mostly annoyed by how inconvenient it is to find/copy links on my phone... stupid toaster!That's pretty cool, thanks. I haven't been following the Twitter, etc announcements at all. I just recently got on board the hype train.
You mean Scallophead isn't a silicoid? How do you know?Is there any chance of these appearing as a playable option in Stellaris?
There has been mention of AI/robotic revolts in the midst of games (and at least one type of fallen empire devoted to stopping such things) but no mention of being able to play as artificial life. Its something of a major trope in sci-fi.
Plenty of variety - abstract AI programs, automatons, nanobots, androids, etc. Similarly different values - do they seek parity/co-operation with carbon-based life, distance/independence, superiority or to exterminate it all.
Perhaps a future expansion/dlc - like how you could not play as republics in CKII at the outset?
That's... not really how it works. We know that carbon can be used for a basis for life, we literally have the blueprints and know exactly what sort of stuff goes into it, but how long have we been able to reasonably synthesize the building blocks of our life? There's a lot about silicon chemistry we do know, and a whole lot more that we don't know. There's a lot of different temperature and pressure ranges to explore its chemistry at. Under novel conditions, longer silane chains and complex silicon molecules might be quite stable.If silicon chemistry had 0,1% potential of carbon chemistry, we would have synthesized the building blocks of silicon life in laboratories long long time ago. No element can match carbon, chemistry of all other elements combined is next to nothing when compared to carbon chemistry.
If there is variation, it is in oxidizers and reducers. Carbon is unlikely to be the limiting element anywhere where life might evolve.
I see fictional silicon life more like explorable anomalies than playable alien race.
Why wouldn't silicoids have to eat or respire? Why would they be immortal? How do they grow, reproduce, move, etc if they don't take nutrients in and utilize them? Contrary to what you're thinking (and the typical trope), a silicon based lifeform is about as likely to resemble rock or sand as a carbon based lifeform is to resemble graphite or diamond.Honestly mineral phenotype would be cool estheticly. But it would be the same problem as synthetics for balance.
I mean think about it rock and metal (synthetic) don't need to eat, they can live everywhere even in molten world or barren wastelands (they don't need to breathe) and they are immortal... It would be pretty hard to balance synthetics and mineral for being at the same level than organics beings.
Don't talk about gas or energy beings... these things are IMPOSSIBLE to play. They are extremly overpowered. They don't need to eat, breathe, they can live everywhere, they are immortal AND they don't need buildings (they are energy after all), they don't need ships for travel the space... All core mechanics are useless for this phenotype they just can't be played. But, like organic swarm it's pretty confirmed that we can play with energy/organic swarm technology after retro-engineering during late game crisis.
If I were to hazard a guess I would say silicon life was most likely on planets way outside of Earth norms for temperature and pressure, so it would almost certainly not be life as we know it.For total weight of planet, you are actually right. That is very interesting... I glanced through some different data, and earth actually has a far lower carbon content than is to be expected. So earth is one of those carbon poor silicon rich planets relative to Milky Way and solar system. Never actually compared earth composition vs total composition. I guess that really is another nail in the silicate coffin.
I know it's the trope that silicoids are usually rock/mineral people, but it's honestly a ridiculous trope.
For total weight of planet, you are actually right. That is very interesting... I glanced through some different data, and earth actually has a far lower carbon content than is to be expected. So earth is one of those carbon poor silicon rich planets relative to Milky Way and solar system. Never actually compared earth composition vs total composition. I guess that really is another nail in the silicate coffin.
Alternately, what you're asking for is pictures of rock dudes instead of meat/plant dudes. Which is fine, but has nothing to do with their biology.
The title immediately reminded me of Fafner in the Azure.Is there any chance of these appearing as a playable option in Stellaris?
There has been mention of AI/robotic revolts in the midst of games (and at least one type of fallen empire devoted to stopping such things) but no mention of being able to play as artificial life. Its something of a major trope in sci-fi.
Plenty of variety - abstract AI programs, automatons, nanobots, androids, etc. Similarly different values - do they seek parity/co-operation with carbon-based life, distance/independence, superiority or to exterminate it all.
Perhaps a future expansion/dlc - like how you could not play as republics in CKII at the outset?
https://en.wikipedia.org/wiki/Cold_weldingSomewhat (un)related... wouldn't worlds with non-oxidizing atmospheres be more preferable for synthetics than those with oxygen in their atmosphere? Less corrosion... even a step further... a zero/low-g environment without atmosphere as most productive for synthetics.