Sikhism should have high tolerance modifiers by default compared to Islam and Hinduism as it is often been described as a syncretic faith and one with heavy emphasis on religious pluralism, universality of God (ie Hindus & Muslims both believe in the same God essentially), no coercion, no proselytising, free communal kitchen for all regardless of faith & social position. As well as incorporating large amounts of Suffi poetry and hymns from Punjabi saints who still referred by Sikhs.
However without Humanist Ideas, Sikhism can only attain a tolerance for Hindus of -1 and -2 for Muslims with a tier 2 government reform.
Muslim Indian Sultanates on the other hand have a default tolerance of Hindus at 0 without Humanism.
Hindus also have a tolerance of Sikhism of -1 and -2 for Muslims, with a further decision to have Sikhs at 0.
Given the time period in which this game is set, several of the Gurus depicted in the game were martyred by the Mughals, the 9th Guru gave his head in protest of the persecution of Kashmiri Hindus at the time.
Also the Sikh Empire itself had a multifaith army and was a state that truly respected all faiths. I'm not trashing the other nations, rather I'm just trying to contextualise how the Sikhs a minority within Punjab back then and today couldn't have built their empire alone, they were a cosmopolitan force.
Without humanist ideas, it makes Sikhism too intolerant to be viable (compared to Hinduism or Islam) even in a Hindu (or especially Muslim converted) India, maybe just fine for Punjab if one were playing as that Kingdom as they have a 25+% religious unity idea.
But even role-playing, you are very much incentivesed to convert Muslim provinces due to the -2 tolerance unless you take Humanist Ideas to avoid that malus.
I'm just saying that Sikh Indian nations should at least have a higher default tolerance towards Hindus than Muslim Indian Sultanates do, given that the period was a time that fluctuated between religious pluralism and sectarian strife, including iconoclasm.
However without Humanist Ideas, Sikhism can only attain a tolerance for Hindus of -1 and -2 for Muslims with a tier 2 government reform.
Muslim Indian Sultanates on the other hand have a default tolerance of Hindus at 0 without Humanism.
Hindus also have a tolerance of Sikhism of -1 and -2 for Muslims, with a further decision to have Sikhs at 0.
Given the time period in which this game is set, several of the Gurus depicted in the game were martyred by the Mughals, the 9th Guru gave his head in protest of the persecution of Kashmiri Hindus at the time.
Also the Sikh Empire itself had a multifaith army and was a state that truly respected all faiths. I'm not trashing the other nations, rather I'm just trying to contextualise how the Sikhs a minority within Punjab back then and today couldn't have built their empire alone, they were a cosmopolitan force.
Without humanist ideas, it makes Sikhism too intolerant to be viable (compared to Hinduism or Islam) even in a Hindu (or especially Muslim converted) India, maybe just fine for Punjab if one were playing as that Kingdom as they have a 25+% religious unity idea.
But even role-playing, you are very much incentivesed to convert Muslim provinces due to the -2 tolerance unless you take Humanist Ideas to avoid that malus.
I'm just saying that Sikh Indian nations should at least have a higher default tolerance towards Hindus than Muslim Indian Sultanates do, given that the period was a time that fluctuated between religious pluralism and sectarian strife, including iconoclasm.
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