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BlackCrown

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Apr 2, 2017
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Before I start creating stats, I would like to gather some info from the players. 1. How complex of a game do you want? I will not be able to do something as complex as WiR 1864, but I could still attempt for a larger number of statistics. 2. How long do you wish for a turn to be, both in game and out of game. 3. How much focus should be placed on non player countries?
 

Janha

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1. The game doesn't have to be super complex. Some basic level of statistics, like for example nations' military strength, will do.
2. I can happily let you decide this.
3. Just enough that they interact at least a little bit with the rest of the world and aren't brain dead.

Good luck with this game!
 

Janha

Mr. Penguin
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I'd also like to propose that we set up (for example) a Discord channel to have a place for OOC talk once the game has started. Via the Channel we could also help you with setting up the game, if you'd need any help. :)
 

Guaire123456789

Second Lieutenant
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Before I start creating stats, I would like to gather some info from the players. 1. How complex of a game do you want? I will not be able to do something as complex as WiR 1864, but I could still attempt for a larger number of statistics. 2. How long do you wish for a turn to be, both in game and out of game. 3. How much focus should be placed on non player countries?
1. Basics stadistics would be ok.
2. A turn can be 1 year
3 the non player countries should do few things like increase their economies or armies if they arent in war but if they are in war they should try to make alliences and attack.