Overlords have little to no control over their subjects. You can blow up three of their planets, and force them to be your vassal, and they can just deny all your proposals. It's been mentioned a lot already but...why?
Fiefdom origin is pointless. Your overlord collapses in about fifty years. It kinda defeats the whole purpose of the origin. I WANT to have to wait and rebel against my stronger overlord when the time is right. Not have them collapse... I feel like the reason why this is the case is because this expansion is completely unfinished and rushed out the gate. Without a properly break away from your Overlord in a satisfactory way, they just made it a guaranteed event. Why?
Planetary revolts peacefully happening and resulting in truces. It's been mentioned a lot already but...why? If you're some fanatic egalitarian empire then I guess that makes sense. But for more authoritarian, militaristic ones, I don't see how planets can leave peacefully. Let alone fabricate a ten year truce. With how easy they are to deal with (revolts) it's just an annoyance you have to be paying attention to.
Megastructures. I like the idea of the relay's, but otherwise I'm not too sure. Planetary Rings are pretty underwhelming. Just giving a planetary modifier to a production type is a bit lazy and uninteresting. I enjoy relays. That's one thing about the expansion I actually enjoy. But the catapult seems like it might be a bit much. Ignoring the hyperlanes/warp points shouldn't be a common thing. The jump drives in their current form, being short range and giving a combat penalty, are balanced quite well. I haven't experienced them much, but I feel their addition wasn't necessary.
And the Enclaves? They just don't really do anything. I guess I can buy some ships from the scavengers. Or get that shroud beacon from the shroud walkers. But they're not very exciting.
So, basically, with this €20 expansion + update. The addition I'm most happy for is the extra colours and the origins. It's hard not to be annoyed/frustrated. Apocalypse gave us planet destroyers. Nemesis (while disappointing) could at least give an interesting game playing as the crisis. But I feel like there's nothing with Overlord. It's so empty, and unfinished. This is honestly going to be the expansion that stops me buying day one. I usually don't mind buying them because, even if the new mechanics suck, at least there's some interesting content. But I don't even feel like Overlord gave us that. The Aquatic species pack gave plenty of things to play around with. Overlord only impacts the first few years of the game, as you experience each origin for the first time.
Fiefdom origin is pointless. Your overlord collapses in about fifty years. It kinda defeats the whole purpose of the origin. I WANT to have to wait and rebel against my stronger overlord when the time is right. Not have them collapse... I feel like the reason why this is the case is because this expansion is completely unfinished and rushed out the gate. Without a properly break away from your Overlord in a satisfactory way, they just made it a guaranteed event. Why?
Planetary revolts peacefully happening and resulting in truces. It's been mentioned a lot already but...why? If you're some fanatic egalitarian empire then I guess that makes sense. But for more authoritarian, militaristic ones, I don't see how planets can leave peacefully. Let alone fabricate a ten year truce. With how easy they are to deal with (revolts) it's just an annoyance you have to be paying attention to.
Megastructures. I like the idea of the relay's, but otherwise I'm not too sure. Planetary Rings are pretty underwhelming. Just giving a planetary modifier to a production type is a bit lazy and uninteresting. I enjoy relays. That's one thing about the expansion I actually enjoy. But the catapult seems like it might be a bit much. Ignoring the hyperlanes/warp points shouldn't be a common thing. The jump drives in their current form, being short range and giving a combat penalty, are balanced quite well. I haven't experienced them much, but I feel their addition wasn't necessary.
And the Enclaves? They just don't really do anything. I guess I can buy some ships from the scavengers. Or get that shroud beacon from the shroud walkers. But they're not very exciting.
So, basically, with this €20 expansion + update. The addition I'm most happy for is the extra colours and the origins. It's hard not to be annoyed/frustrated. Apocalypse gave us planet destroyers. Nemesis (while disappointing) could at least give an interesting game playing as the crisis. But I feel like there's nothing with Overlord. It's so empty, and unfinished. This is honestly going to be the expansion that stops me buying day one. I usually don't mind buying them because, even if the new mechanics suck, at least there's some interesting content. But I don't even feel like Overlord gave us that. The Aquatic species pack gave plenty of things to play around with. Overlord only impacts the first few years of the game, as you experience each origin for the first time.
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