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Apr 6, 2005
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Hie!

I've serious problems doing sieges on large and mighty forts....

The problem is that my army dies in masses due to attrition.

How many cannons and how much infantry would you recommend? To keep down the losses?

When the enemy has around the same level of tech (around 40.)

Assaults also annihallates my army....
 

unmerged(29041)

Amnistiado por viejuno
May 12, 2004
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It is working as designed.

Look into the province that you want to siege. There is a yellow or red number that tells you the supply limit. If it is red it means that the province is out of your line of supply. By establishing a line of supply with over 1000 troops per fortress level for every province in the way to one of the provinces you or one of your allies control, the number turns yellow and is bigger.

That number is the number of troops you can keep before attrition starts to kick in, although is modified by the movement rate of your leader and if it is a port by the blockade of the port with your ships (or ally ships), and in latest betas by fortress level, so the actual supply number should always be a little bigger, even twice as bigger if blockade.

For every level of fortress you must field 5,000 troops. I don't remember mighty but that could be 30,000. More doesn't do any good. You can substitute 1000 troops by 10 cannons, with the adittional advantage that cannons will increase your siege bonus, speeding the siege. Against a mighty fortress without cannons will simply not advance the siege. While the siege bonus increses with 10x, 20x, 30x and 40x number of cannons per fortification level, in practical numbers you should put as many cannons as possible, protected by some infantry, to not incur in cannon attrition (ouch).
 

unmerged(23193)

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Dec 7, 2003
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From the Army Attrition On Land V1.08
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ARTILLERY ATTRITION BONUS
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Exception: if your infantry and/or cavalry are so few (e.g. non-existent) that attrition hits your artillery then the percentage (for all army types that attrites) is only 0.67, i.e. two thirds of a percent, for each percent of normal attrition.

Assume you should have 10% attrition and attrition hits your artillery. Then the total attrition will instead be 6.7%.

This applies for movement attrition as well as supply attrition.
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Note: artillery will never attrite as long as other types exist.
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I've noticed that, at times, when I increase the percentage of artillery in my sieges my attrition seems to go down, sometimes even stops ( or goes to 0 anyway ), but I see nothing of this phenomena in the FAQ.

Note: I always leave some infantry in my sieges.

Has anyone else observed this behavour?

I run the latest 1.08 beta with no other mods.
 

unmerged(42695)

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Apr 6, 2005
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Thanks for the detailed answers!

Only one additional question do you normally assault (after a few months of siege) higher levels of fortresses or do you siege them? (I know this is a very unspecified question but....)
 

unmerged(40258)

I follow the Hawk
Feb 18, 2005
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Nimmk said:
Thanks for the detailed answers!

Only one additional question do you normally assault (after a few months of siege) higher levels of fortresses or do you siege them? (I know this is a very unspecified question but....)

well, i usually assault when i see the wall cracked.
it gives a bonus IIRC
 

ProfCC

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Nimmk said:
Thanks for the detailed answers!

Only one additional question do you normally assault (after a few months of siege) higher levels of fortresses or do you siege them? (I know this is a very unspecified question but....)

Well, I never assault; my experience is that the tremendous loss of life is horrible. Of course, if you take a similar beating in attrition or find yourself under assualt my enemy armies, then the result is the same. But I rarely see this in my games (maybe its just me), as my enemy is usually trying to take down one single province of mine.
 

unmerged(29041)

Amnistiado por viejuno
May 12, 2004
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Nimmk said:
Thanks for the detailed answers!

Only one additional question do you normally assault (after a few months of siege) higher levels of fortresses or do you siege them? (I know this is a very unspecified question but....)

During the assault, the defender siege bonus is added to the defender shock value, unless there is a breach in the walls.

Remember that only your infantry participates in the assault.

Assault if:
-You are one or more CRT over your enemy and they have a low level fortress. Example: You are over land tech 9 and the defender is a land 1 pagan with minimum fortresses. Assaults will cost you less soldiers than attrition.

-If you have similar tech, much bigger infantry and there is a breach, and you are in a hurry.

-If winter is coming. If you are going to lose your army to the snow, you might as well risk it in a desperate assault.

Unless under those conditions, I spread my sieges and wait patiently.

It is very advantageous to reinforce your army during the assault with a big fresh army. It is also advantageous to reinforce it right after a failed assault and launch a new one before the defenders recover.

Always attack your enemy after they fail an assault. Their morale is so low that an army 4 times smaller can defeat them and lift the siege.
 

unmerged(28030)

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Apr 19, 2004
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Artillery: worth the price?

I have a related question. Does artillery help in field battles, or is it only useful in sieges? In my experience artillery is a bad investment. It's very expensive, you lose half the guns before you even get to the siege, and field battles eat 'em up like candy with no discernable advantage for having them. I do very well in sieges with just plain infantry.
 

eon 2

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UeberMensch said:
I have a related question. Does artillery help in field battles, or is it only useful in sieges? In my experience artillery is a bad investment. It's very expensive, you lose half the guns before you even get to the siege, and field battles eat 'em up like candy with no discernable advantage for having them. I do very well in sieges with just plain infantry.

I have won several battles with just artillery. (Not intentionally, but as artillery is only affected by attrition when both infantery and cavallery is gone, You can have that situation.) Not as effective though (if You count 10 art = 1000 inf).
 

unmerged(11633)

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Artillery is basically useless at early tech levels, but at high tech levels (Basically 40+) becomes extremely effective on the battlefield. Just make sure to have lots of infantry present, as they have very poor shock and slow movement, so if no infantry is present an army with nearly all artillery will generally be annihilated instantly.

And if forts are really a problem, 40 cannon per level of fort gives +3 siege bonus. Some leaders have siege bonuses as well. Just keep some infantry so the cannon don't die of attrition.
 

unmerged(29041)

Amnistiado por viejuno
May 12, 2004
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Cannons are great. You win wars by getting a lot of sieges completed and artillery does that for you. You just have to be rich to afford them. Things to take into consideration.

-It is a very specialized unit. Before level 40 it should not see the battlefield. You protect them with infantry and in early land tech levels (up to 18) cavalry also. You keep around killing armies to prevent them getting into fights.

-Instead of spreading your cannons in different armies, you mass them in the same army and put it to siege in safe areas. You will be amazed how fast an army with 90 cannons can conquer a level 2 province. Probably twice as fast as an army without artillery, or more.

-Do not let them be caught by winter in a low supply province. Retire them before attrition reaches them.
 

unmerged(42695)

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Apr 6, 2005
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Cavalry

Another question concerning war and techlevels.

I've understood that in later techlevels cavalry get less and less important. Around what techlevel should one put less money into/(stop) building cavalry.

It still seems a bit strange if cavalry is totally worthless in the later ages, Napoleons Cuirassiers was a serious factor on the battlefield...
 

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I think it certainly DOES relate to terrain. When I have a block of plains in my area, I keep some form of a cavalry army nearby. And all of my major armies still have a small percentage of cavalry. The Napoleon factor as you mention it is exactly how I look at it. Of course, I have no idea how the game considers it (I don't do too much army vs army war). But as I remember my military history, the cavalry were present throughout World War I, but in decreasing numbers and used as shock troops in the midst of battle.