Ok, I'm actually a game designer myself, with over 20 years of experience going back the board game industry. I don't normally discuss anything related to game design, because I've got to be the most plagurized person in the history of the industry and I long ago tired of the soulless, talentless hacks always waiting for me to speak so they can run off make another decent game instead of using their own worthless ideas. But I can't stop playing this game, because of what it could be it interests me greatly. But I've about had it with the sliders so I am going to break my usual silence and offer some rare advice.
You are only a few steps away from solving your micromagement problem with the sliders. This is a "band aid and string" solution, but the whole game is held together with band aids and string, so it fits right in
Step 1: Combine the "Supply" slider with the "Consumer Goods" slider.
Step 2: Add checkboxes next to all sliders except the consumer goods slider (do not add a checkbox to the Consumer Goods slider, if you think you should you aren't getting it). These checkboxes "auto-balance" the checked slider, and all excess IC is always directed to Consumer Goods where, at the very least, your unused IC is producing supplys, money, and reducing dissent. You can still uncheck the production slider to waste IC (and save resources) if you want. Nothing is lost, there is one less slider, and the sliders now mostly take care of themselves. It's not perfect, but it eliminates 90% of the endless fiddling with sliders. In fact, if the producton slider were checked, you wouldn't even need to adjust it yourself when you added new builds, it would happen all by itself!
Step 3: Problem solved, never tinker with sliders again unless you need to change them for a reason.
You are only a few steps away from solving your micromagement problem with the sliders. This is a "band aid and string" solution, but the whole game is held together with band aids and string, so it fits right in
Step 1: Combine the "Supply" slider with the "Consumer Goods" slider.
Step 2: Add checkboxes next to all sliders except the consumer goods slider (do not add a checkbox to the Consumer Goods slider, if you think you should you aren't getting it). These checkboxes "auto-balance" the checked slider, and all excess IC is always directed to Consumer Goods where, at the very least, your unused IC is producing supplys, money, and reducing dissent. You can still uncheck the production slider to waste IC (and save resources) if you want. Nothing is lost, there is one less slider, and the sliders now mostly take care of themselves. It's not perfect, but it eliminates 90% of the endless fiddling with sliders. In fact, if the producton slider were checked, you wouldn't even need to adjust it yourself when you added new builds, it would happen all by itself!
Step 3: Problem solved, never tinker with sliders again unless you need to change them for a reason.
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