• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Lord Finnish

A man of science and culture.
73 Badges
Sep 4, 2006
12.332
1.960
  • Europa Universalis IV: Third Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • For The Glory
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury Pre-order
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
^ While the HRE was powerful and capable of raising countless men for war, it never existed as a single, centralized and nearly absolutist fighting force as it does in the game. When HRE joined a crusade they didn't do it to expand their own borders, and a HRE victory in a crusade should result in creation of an independent kingdom, not just an extension to HRE. The way HRE expands beyond its borders makes no sense. They should stick to their historical regions (Germany, Burgundy, Benelux, North Italy) and tread no further except to assist in religious wars.
 

Andaries

Captain
79 Badges
Aug 26, 2010
378
40
  • Victoria: Revolutions
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • A Game of Dwarves
  • Sengoku
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Ancient Space
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Stellaris: Necroids
  • 500k Club
^ While the HRE was powerful and capable of raising countless men for war, it never existed as a single, centralized and nearly absolutist fighting force as it does in the game. When HRE joined a crusade they didn't do it to expand their own borders, and a HRE victory in a crusade should result in creation of an independent kingdom, not just an extension to HRE. The way HRE expands beyond its borders makes no sense. They should stick to their historical regions (Germany, Burgundy, Benelux, North Italy) and tread no further except to assist in religious wars.
You are right and the biggest problem is most kingdoms not just the HRE were really not that centralized in the early portion of the Game what makes the HRE special is the never really were centralized. Which is hard for Ck II to show honestly with out doing a multi player game.
As for expanding the HRE would of Expanded further historically what stopped it was the constant internal wars that broke out. Rebellion and internal war didn't happen as much it would actually expand rather well. Again this problem is caused by the Crown authority in HRE getting to strong which it never really should.
 

Battle bunny

General
27 Badges
Sep 12, 2006
1.970
174
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Crusader Kings II
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Lately I've also become sick of the HRE - it made me quit a few games out of frustration. My most successful experience with dealing with the HRE was in CK+, where at least the HRE didn't become an absolutist superpower, and as of the late 1100s it still has Limited crown authority only with an elective monarchy. I'm playing as the Premyslids, and I've managed to break away with Bohemia, but only by having the Premyslid king of Hungary (a move of intrigue I'm quite proud of) inherit Bohemia and thus pull Bohemia out of the empire with zero combat. Since then, while I'm powerful enough to at least deter the HRE from attacking, whenever I have a succession crisis or another weaker period it attacks me and slowly chips off every single German-culture holding of mine. When I broke away I had all of the Duchies of Swabia, Switzerland, Carinthia and most of Austria. Now I only have Carinthia and am expanding east, away from the HRE. Despite the changes CK+ made to make the Empire weaker, it still won't fall apart - once the King of Lotharingia tried to separate and nobody came to his aid at all. I'm hoping 1.09 will incorporate the changes of CK+ and go further in weakening the HRE.
 

Ruwaard

Imperial Vicar of the HRE
69 Badges
Oct 4, 2010
4.260
767
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings III
  • 500k Club
  • Crusader Kings II: Holy Fury
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: The Republic
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
@ Andaries: The CA never should get strong? I beg to differ, why would to outcome of the HRE be set in stone? Back in 1066 the HRE could become more centralized and France could disintegrate further; nothing was predestined.
 

Andaries

Captain
79 Badges
Aug 26, 2010
378
40
  • Victoria: Revolutions
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • A Game of Dwarves
  • Sengoku
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Ancient Space
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Stellaris: Necroids
  • 500k Club
@ Andaries: The CA never should get strong? I beg to differ, why would to outcome of the HRE be set in stone? Back in 1066 the HRE could become more centralized and France could disintegrate further; nothing was predestined.
Never said it never could. I am saying it never did historically If you had one dynasty stay kaiser long enough it very will could of centralized if it solved its internal problems.. The problem was HRE suffered from a ton of internal bickering that never allowed it to centralize. Even at its strongest it was hard to keep all part of the empire on the same page. CKII just does not have a good way of representing this right now.

My stance on it in this game is it does need to be EUIII like however it needs more internal strife and a little harder for it to rise up past Low CA. Factions was actually a good start to solving the problem still not right their yet.
 

BBBD316

Field Marshal
106 Badges
Jul 6, 2007
3.602
1.499
  • Ship Simulator Extremes
  • Impire
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Heir to the Throne
  • Supreme Ruler: Cold War
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
I still think that large empires should have a malus, each Duke should be trying to force the emperor to make them a king and each king should be desperate to secede.

Most of the HRE independence movements I see for the HRE are in Italy which makes sense, but surely some of the German dukes must want to be free.

Also I think each potential elector should start a faction to replace the emperor with themselves once they get negative relations. Hell everyone in this era was in it for themselves.
 

unmerged(88697)

Colonel
3 Badges
Dec 10, 2007
1.000
2
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
Maybe some people should spend less time in a sledgehammer match with one of the people with the large sledgehammer. Play the HRE against its weakens. (hint: its the massive amount of Vassals the Kaiser has. especially the Italian republics)

Not really sure what the deal is here, is it MP or SP? In SP certain strategies seem to work just fine against the HRE (what he said).

Still, I think the election of Emperor should follow the golden rule; he who owns the gold rules. The new faction system models this fairly well, at least it seems the best way to avoid trouble is the gift of gold. Haven't played the HRE since 1.06, but have played against it.
 

Ruwaard

Imperial Vicar of the HRE
69 Badges
Oct 4, 2010
4.260
767
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings III
  • 500k Club
  • Crusader Kings II: Holy Fury
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: The Republic
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
Here's an idea: what about knocking CA down to minimal whenever a new dynasty comes to power?

As a general rule (so not HRE specific)? Then yes, otherwise no. :) OTOH, again as a general rule, minimal might be too harsh, but a dynastic change should IMHO result in a lower CA.
 
Last edited:

ConstantineXII

Captain
91 Badges
Nov 28, 2005
409
89
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Elven Legacy Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Supreme Ruler 2020
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
This game is so close to being an amazing game, the issue for me is the OP blob nations of HRE and France. If I play any minor-ish country on the continent then at some point I'm forced into war with them and inevitably will lose. CK1 had the problem with total decentralization and Europe fragmenting into city states, but CK2 seems to have the opposite problem with centralization into HRE.
 

Ruwaard

Imperial Vicar of the HRE
69 Badges
Oct 4, 2010
4.260
767
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings III
  • 500k Club
  • Crusader Kings II: Holy Fury
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: The Republic
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
^ While the HRE was powerful and capable of raising countless men for war, it never existed as a single, centralized and nearly absolutist fighting force as it does in the game. When HRE joined a crusade they didn't do it to expand their own borders, and a HRE victory in a crusade should result in creation of an independent kingdom, not just an extension to HRE. The way HRE expands beyond its borders makes no sense. They should stick to their historical regions (Germany, Burgundy, Benelux, North Italy) and tread no further except to assist in religious wars.

Regarding the HRE during crusades, it was like France and England in the Holy Land; an exception were the Hohenstaufen kings of Jerusalem, but they had a legitimate dynastic claim on the kingdom.
 

barny

General
86 Badges
Apr 8, 2003
1.914
3.350
Visit site
  • Crusader Kings II: Horse Lords
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Rise of Prussia
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Nemesis
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Yeah, the HRE is an old problem of CKII that Paradox never really tackled. DLCs are good (at least some are), but fixing the game before releasing DLCs would be better. There should simply be a rule, that caps elective titles to rise above low or medium authority or the authority should drop with every new ruler is elected or something. The two big elective realms in Europe (HRE and Poland) both suffered from the fact, that the candidates always had to buy their new crown either literally or by giving the electors new privileges and rights. This weakened them in the long run.

Elective with absolute crown authority is basically a paradox (pun somewhat intended), because the people, that have the right to elect someone, won't be controlled completely by the person, they elect. They might lose the right to elect and than get under some form of absolute control, but both at the same time is nonsense.

An other point is, that it is far to easy for the old ruler to get the heir he wants. My last game now stands around 1370 or so and the Salians never lost the crown. The Emperor of the moment doesn't even have a son (they all died under suspicious circumstances and now some far relative of the Emperor is the new heir.


The overall game would also profit greatly from a weakened HRE, because the HRE makes central Europe rather static, since it gobbles up most of it and never lets go of any land.
 

No idea

Field Marshal
52 Badges
Jan 11, 2010
4.005
1.196
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II: Legacy of Rome
  • Divine Wind
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
This game is so close to being an amazing game, the issue for me is the OP blob nations of HRE and France. If I play any minor-ish country on the continent then at some point I'm forced into war with them and inevitably will lose. CK1 had the problem with total decentralization and Europe fragmenting into city states, but CK2 seems to have the opposite problem with centralization into HRE.

Dont forget the muslims. By mid game it´s like a HoI 3 game, the big France and HRE blobs against the big Fatimid and Almoravid blobs, as some kind of medieval fascism vs communism. Playing a minor has no interest. And playing a major feels soooo unhistorical.
 

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
Well France at least fails spectacualrly from time to time. Many things totally depend on the king. If he sucks in diplo or for some silly guardian process becomes of other culture or (gasp) religion, the country WILL implode.

My last 1.05 game months ago saw HRE implode due to that as well - why only God knows, but both emperors were greek and orthodox...
 

Blackluck

First Lieutenant
39 Badges
Apr 11, 2008
241
0
  • Crusader Kings II
  • Europa Universalis III
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
I haven't played in some time, but decided to start a new game. Back when I played, HRE always blobbed so I thought I'd try this suggestion (I removed all the e_ files.) It's maybe 15 years in to my new game, and the Fatmids have already taken over Italy, while France (possibly the only kingdom that might stop the Muslim expansion) has been involved with prolonged rebellions. Doesn't bode well for the Christians this game looks like.