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Have you ever considered adding a dynamic "Treaty of Tordesillas" mechanic? e.g. Papal bulls can "assign" a colonial region to a nation, with papal & political consequences for any other nation that colonizes in that region. They would end in 1650, when crusades do.

This seems like a really good idea. Although it should be a narrow and flexible as the actual historical treaty. I.e. the treaty was really only between Portugal and Spain. Other catholic powers ignored it completely. And it was partially ignored even by them.
 
And also make a special cb if a country colonizes in another ones assigned region.
btw are papal mechanics moddable, because in that case it could be implemented in a mod.
 
Yeah I hated the total randomness of EU3. I know some people like this "freedom" but for me I like to feel the forces of history are in play and to know that the world we live in is at least a possible result.

Maybe paradox should consider having a setting that allows the players to choose how much the game is confined to history. Being as there
are two camps and all.

Paradox actually did try that when they funded Magna Mundi the Game- which I give Paradox a lot of credit for, even if the development of the game itself didn't work out. MMtM had a kind of event where the first two Catholic nations who found the New World were able to ask the Pope to divide it among themselves, and the Pope would render judgement depending on his relations with the two nations/other potential colonizing powers and the two nations/the other potential powers (which was itself determined dynamically) could try and get the Pope to change his decision through diplomacy. One could disobey the Pope's directives but only at a post of prestige/some other issues. It worked pretty well and I think something like this should be adopted into the game.
 
I would love to have a simple "stop colonizing this colonial region" peace deal option available. It's always so annoying when you have to constantly fight colonial wars to seize one or two colonies because Portugal hasn't learned to stop colonizing somewhere despite losing eight wars over it.

this. You can never have enough peace deal options besides taking land.
I think ai Spain and Portugal should have this event. Both are first colonizers and random colonize stuff and don't backfill their colonies leaving them exposed to be one shot by the player. Also it would let both play to each others strengths Spain is good at making a lot of CN's and Portugal is made for Asia trade.
 
Really, just anything to make an AI nation focus on a particular region (or a few) would be preferable. It doesn't need to be Portugal in Brazil or Spain in Mexico every game, maybe Spain can go after Canada and Portugal can take Argentina. But the AI should have way more focus in their colonial plans and be much less random.
This would help. Some sort of AI weight to make it so that in a majority (two-thirds, maybe?) of games, Portugal goes for Brazil, Spain goes for Mexico, France for Quebec and Louisiana, etc. It wouldn't limit them to said regions, but they would favor them above others if given a choice. Just a rough idea.
 
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this. You can never have enough peace deal options besides taking land.
I think ai Spain and Portugal should have this event. Both are first colonizers and random colonize stuff and don't backfill their colonies leaving them exposed to be one shot by the player. Also it would let both play to each others strengths Spain is good at making a lot of CN's and Portugal is made for Asia trade.
it should never be limited to just the iberians.

"sir, im sorry, we shoulodnt colonize west of this line i drew on a map"
"why not?"
"in another universe, some guys decided not to."
"... ok then, stop the colony!"

It needs to be dynamic if its gonna exist at all
 
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it should never be limited to just the iberians.

"sir, im sorry, we shoulodnt colonize west of this line i drew on a map"
"why not?"
"in another universe, some guys decided not to."
"... ok then, stop the colony!"

It needs to be dynamic if its gonna exist at all
I haven't seen anyone suggest a hard limitation; that would be silly. I think a country should be able to make a claim on a region though and defend that claim militarily if it's violated. It could have a special, naval type war goal similar to the blockade war. It's historical and it makes sense gameplay-wise. Maybe an entire CN is too much, but something better than the mess it currently is would be nice. The AI should at least consider trade routes when deciding where to colonize.
 
What if you could petition the pope to grant you exclusive colonizing rights in a colonial region with 100 PI? You need a CN in that region to do it and no other catholic nation has to have already asked for that right. Each nation can only request one CN region to colonize and the AI usually does this with the first region they have a CN in. Having exclusive colonizing rights in a colonial region gives you a CB on all overseas territory held by Catholics or their CNs in that region. Converted natives are unaffected. AIs who have exclusive rights in one region are much more likely to colonize further in that region and AIs are less likely to colonize in regions where other nations have exclusive colonization rights (with the exception of rivals).

Establishing a CN in a region where a rival has claimed exclusive rights could give some power projection bonus to the nation doing so, as well as claiming exclusive colonization rights in a region where your rival has a CN of their own.
 
Considered from when they were released, or from we stand now? Because as of now it's EU3 Chronicles at the top with EU4 (for completely different reasons), then EU2, then vanilla EU3, then EU1. And between EU3 Chronicles and EU4 it's a matter of preferences - if EU4 wasn't more or less built around soft determinism, I would have thrown it all away, UNIs and DHEs and precompiled idea lists, but it has obviously better mechanics (except for me missing sliders a lot).

This.

On the topic of colonisation treaties, they could be an interesting mechanic, but are too complex and far too narrow in scope to be implemented at this time. Slowing the Western European powers (particularly Castille/Spain and Portugal) from taking too much of Africa, and preventing them from taking the eastern coast of Siberia would be a more vital step.
 
It seems like the colonization AI would benefit from being tweaked to give more weight to spots that are adjacent to existing colonies/colonial nations. It would create a blob of colonies in one spot until the good spots ran out and then start another blob somewhere else. Perhaps if no decent spots are in range, colonize something at max range to try and open up new areas (to simulate the Africa pit-stop colonies).
 
It has always bugged me that the AI likes to sprinkle colonies over different continents rather than trying to get a monopoly over a region. IF something like the treaty can help the AI focus, then I'm all for it. Even if it can't I'm still for it cause flavor never hurt anyone. Let early catholic colonizers get some flavor with papal bulls.

Also something so the AI learns to not keep colonizing in a region they've repeatedly been beaten up over. I just finished an England game where i had 6 or so wars with Portugal and Spain over the 13 colonies because the second the peace treaty was signed, they'd send another colonist. Some something like a "Claim region feature" or a a treaty option to prohibit colonizing in a given region for X years would be a godsend.

An idea I had was to encourage colonizing certain regions was to provide regional bonuses to colonial speed based on the number of established colonies in that area. This would of course have to be paired with slowing down the base colonization rate for balance reasons. Something like a colonial cost reduction or settler chance increases based on having a large number of friendly colonies in the region.
 
Also something so the AI learns to not keep colonizing in a region they've repeatedly been beaten up over. I just finished an England game where i had 6 or so wars with Portugal and Spain over the 13 colonies because the second the peace treaty was signed, they'd send another colonist. Some something like a "Claim region feature" or a a treaty option to prohibit colonizing in a given region for X years would be a godsend.

Very good idea! Seems like a reasonable war demand to force a nation to be unable to colonize in a region that you have a CN in until the truce expires or x years have passed (if x is greater then the truce timer).
 
It has always bugged me that the AI likes to sprinkle colonies over different continents rather than trying to get a monopoly over a region. IF something like the treaty can help the AI focus, then I'm all for it. Even if it can't I'm still for it cause flavor never hurt anyone. Let early catholic colonizers get some flavor with papal bulls.

Also something so the AI learns to not keep colonizing in a region they've repeatedly been beaten up over. I just finished an England game where i had 6 or so wars with Portugal and Spain over the 13 colonies because the second the peace treaty was signed, they'd send another colonist. Some something like a "Claim region feature" or a a treaty option to prohibit colonizing in a given region for X years would be a godsend.

An idea I had was to encourage colonizing certain regions was to provide regional bonuses to colonial speed based on the number of established colonies in that area. This would of course have to be paired with slowing down the base colonization rate for balance reasons. Something like a colonial cost reduction or settler chance increases based on having a large number of friendly colonies in the region.

I'd like to see that system.
 
Idea on how to get colonial nations which aren't broken up- the first colonizer to form a colonial nation in a specific region should get a casus belli against other colonizers specifically allowing the conquest of other provinces in that region from other colonizers in order to dominate that region.