Said this many times on the forums but as the newest DLC appears to be one of the last DLCs for EU4, feel like now is as good a time as any to get Siberia fixed! Right now it is the least flavored region in the whole game., They do not have estates (Natives don't recieve estates but at least get the native mechanics) and the Siberian Clan Council is a pitiful reform. The vast majority of the Siberian states (except Solon) also use generic Siberian Ideas, while all the ones that exist in the game have enough information to fit a whole idea set. So in this thread I plan to show all my thoughts on ways to fix Siberia to be in at least a decent state. Note that most of these are already said in other threads, I am just putting my ideas all in one place so hopefully Paradox can rectify Siberia before the game freezes.
NOTE: Ideas and localization for new tags will be posted below when ready
The current setup in Eastern Siberia was already sub-par in 1.32 but in 1.33 they made it worse by moving Chukchi one province south.
In the current game, Chukchi is south of Chavchuveny (a subgroup of Koryaks) while the real positioning shows Chukchi as the northern most of the 'Kamchatkan' culture nations. So my first suggestion is to swap Chukchi and Chavchuveny's starting provinces. Chukchi should own Kagyrgyn [2440] while Chavchuveny should own Penzhina [1035]
But the problems do not end there. The names of these 4 tags are inconsistent; Chukchi being an ethnic name, Kamchadals being the name of a people who were hybrids between the Russians and Itelmen (the latter of which this tag represents) and Chavchuveny and Khodynt are tribes/subgroups of the larger Koryak and Yukaghir peoples respectively. My other suggestion is to rename the tags all based on ethnic names, as given the resolution of the map, those divisions make the most sense.
Kamchadals -> Itelmen
Chavchuveny -> Koryak
Khodynt -> Yukaghir
The last change in this part relates to Chavchuveny/Koryak's in-game flag; it is the flag of Anadyrsky district, which is the Kagyrgyn province, in Chukchi land. So I would suggest changing their flag to the one of the Koryak Okrug, shown below:
But the problems do not end there. The names of these 4 tags are inconsistent; Chukchi being an ethnic name, Kamchadals being the name of a people who were hybrids between the Russians and Itelmen (the latter of which this tag represents) and Chavchuveny and Khodynt are tribes/subgroups of the larger Koryak and Yukaghir peoples respectively. My other suggestion is to rename the tags all based on ethnic names, as given the resolution of the map, those divisions make the most sense.
Kamchadals -> Itelmen
Chavchuveny -> Koryak
Khodynt -> Yukaghir
The last change in this part relates to Chavchuveny/Koryak's in-game flag; it is the flag of Anadyrsky district, which is the Kagyrgyn province, in Chukchi land. So I would suggest changing their flag to the one of the Koryak Okrug, shown below:
The Siberian Native Council reform is a bland reform which only gives -33% stability cost and +20% institution spread. My solution is to add the Council of Elders in the game, and in my opinion the factions system works perfectly for this role. Numbers may be changed around a bit, but I believe that, using some of the most relevant groups in Siberian society, a good faction setup for them would look like this:
Shamans - +1 Tolerance of the True Faith, -5% idea cost, -2.5% discipline (uses Admin mana) - gains influence at high stability
Clans/Clan Leaders - +1 diplomatic reputation, +1 diplomatic relations, +0.02 autonomy change (uses Diplo mana) - gains influence from Royal Marriages
Warriors/War Leaders - +10% mapower recovery speed, +0.5 yearly army tradition, -10% improve relations. (uses Mil mana) - gains influence while at war
If you do not want factions for the Siberians, another way would be to give them a Parliament instead (renamed as "Council of Elders"), but the debates names do not fit a decentralized state, so custom debates and/or debate names would be needed.
While on the topic of government reforms, Nanai, Orochoni and Xibe should be Siberian Native Councils rather than Hordes. Their political structure resembled their northern Siberian neighbors more than the Jianzhou or Haixi Jurchens.
Shamans - +1 Tolerance of the True Faith, -5% idea cost, -2.5% discipline (uses Admin mana) - gains influence at high stability
Clans/Clan Leaders - +1 diplomatic reputation, +1 diplomatic relations, +0.02 autonomy change (uses Diplo mana) - gains influence from Royal Marriages
Warriors/War Leaders - +10% mapower recovery speed, +0.5 yearly army tradition, -10% improve relations. (uses Mil mana) - gains influence while at war
If you do not want factions for the Siberians, another way would be to give them a Parliament instead (renamed as "Council of Elders"), but the debates names do not fit a decentralized state, so custom debates and/or debate names would be needed.
While on the topic of government reforms, Nanai, Orochoni and Xibe should be Siberian Native Councils rather than Hordes. Their political structure resembled their northern Siberian neighbors more than the Jianzhou or Haixi Jurchens.
Currently, the rich histories of the region's inhabitants are overlooked by many, and not giving national ideas to these nations despite the content available for them is a shame. Nivkh and Chukchi stand out as nations which should get national ideas, although there is more than enough information for all of these nations to give them ideas. Note that I post the files below, where reasoning can be seen (in localization). Also placed below are the files of NI's. These two together means that my ideas can be copy pasted into EU4 game files without much hassle.
On top of this, the "Wild Jurchen" tags of Xibe, Nanai and Orochoni can also get new national ideas to display that they were not Jurchens, just related to them. Giving them the Siberian Native Council reform would help display those 3 as an 'in between zone' between Siberia and Manchuria, but giving them national ideas won't hurt.
Nivkh ideas should have a trade and diplomacy emphasis to match their main feats and reputation among their neighbors. Trade ideas alsp fit well in-game due to their possession of the Amur Estuary.
Traditions:
+10% Trade Efficiency
+10% Naval Morale
1) +1 diplo rep, +1 accepted cultures
2) +10% global sailors, +10% global trade power
3) +10% production efficiency
4) -1 national unrest
5) +10% goods produced
6) +20% trade range
7)+10% Infantry Combat ability
Ambition: +25% improve relations
Traditions:
+10% Trade Efficiency
+10% Naval Morale
1) +1 diplo rep, +1 accepted cultures
2) +10% global sailors, +10% global trade power
3) +10% production efficiency
4) -1 national unrest
5) +10% goods produced
6) +20% trade range
7)+10% Infantry Combat ability
Ambition: +25% improve relations
Chukchi ideas should be military-focused, as the Russian conquest of the region was a brutal affair despite the Chukchi's inferior technology, thus making them the most relevant of those 4 tags. They were also very hated by their neighbors which triggered the Russian conquest of the region.
Traditions:
+25% loot amount
+15% movement speed
1) -15% land attrition
2) +10% land morale
3) -10% fire damage recieved
4) +10% goods produced
5) +5% discipline
6) +15% global trade power
7) +20 settler increase
Ambition: +20% global sailors
Traditions:
+25% loot amount
+15% movement speed
1) -15% land attrition
2) +10% land morale
3) -10% fire damage recieved
4) +10% goods produced
5) +5% discipline
6) +15% global trade power
7) +20 settler increase
Ambition: +20% global sailors
Koryaks, like their northern neighbors of the Chukchi, also took a prolonged campaign by the Russians to conquer. As such, I aimed for good military quality for them too.
Traditions:
+0.5 yearly army tradition
+1 possible advisors
1) +15% movement speed
2) 5% discipline
3) -10% military tech cost, -5% land maintenance
4) +1 merchant
5) +15% defensiveness
6) +10% infantry combat ability
7) -10% shock damage recieved
Ambition: +1 land leader fire
Traditions:
+0.5 yearly army tradition
+1 possible advisors
1) +15% movement speed
2) 5% discipline
3) -10% military tech cost, -5% land maintenance
4) +1 merchant
5) +15% defensiveness
6) +10% infantry combat ability
7) -10% shock damage recieved
Ambition: +1 land leader fire
Traditions:
+20% global sailors
+15% movement speed
1) +1 yearly legitimacy
2) +10% goods produced
3) +1 land leader shock
4) +15% defensiveness
5) +20% global manpower
6) -10% build cost
7) +10% global trade power
Ambition: +1 admiral maneuver
+20% global sailors
+15% movement speed
1) +1 yearly legitimacy
2) +10% goods produced
3) +1 land leader shock
4) +15% defensiveness
5) +20% global manpower
6) -10% build cost
7) +10% global trade power
Ambition: +1 admiral maneuver
Traditions:
+10% production efficiency
+1 hostile attrition
1) -10% stability cost, +50% female advisor chance
2) +1 land leader shock
3) +1 tolerance of the true faith, -0.1 yearly corruption
4) -15% land attrition
5) -25% unjustified demands
6) +10% global trade power
7) +5% trade efficiency, +1 land leader maneuver
Ambition: +10% morale of armies
+10% production efficiency
+1 hostile attrition
1) -10% stability cost, +50% female advisor chance
2) +1 land leader shock
3) +1 tolerance of the true faith, -0.1 yearly corruption
4) -15% land attrition
5) -25% unjustified demands
6) +10% global trade power
7) +5% trade efficiency, +1 land leader maneuver
Ambition: +10% morale of armies
Out of the three, the Nanai were the largest and had the most data on them.
Traditions:
+2 tolerance of the true faith
-10% shock damage recieved
1) -20% land attrition
2) +10% global sailors, +10% global trade power
3) -0.02 war exhaustion
4) +10% production efficiency
5) +1 legitimacy
6) +1 yearly prestige
7) +10% morale of armies
Ambition: -1 global unrest
Traditions:
+2 tolerance of the true faith
-10% shock damage recieved
1) -20% land attrition
2) +10% global sailors, +10% global trade power
3) -0.02 war exhaustion
4) +10% production efficiency
5) +1 legitimacy
6) +1 yearly prestige
7) +10% morale of armies
Ambition: -1 global unrest
Traditions:
+1 yearly legitimacy
+1 hostile attrition
1) +10% production efficiency
2) +10% infantry combat ability
3) +10% shock damage
4) +1 land leader maneuver, +1 admiral maneuver
5) +1 yearly prestige
6) +15% movement speed
7) +10% land morale
Ambition: +20% manpower modifier
+1 yearly legitimacy
+1 hostile attrition
1) +10% production efficiency
2) +10% infantry combat ability
3) +10% shock damage
4) +1 land leader maneuver, +1 admiral maneuver
5) +1 yearly prestige
6) +15% movement speed
7) +10% land morale
Ambition: +20% manpower modifier
Traditions:
+10% defensiveness
+10% fire damage
1) +10% cavalry combat ability
2) +20% land force limit
3) -10% idea cost
4) +5% discipline
5) +15% movement speed
6) +20% improve relations
7) -10% development cost
Ambition: -20% culture conversion cost
+10% defensiveness
+10% fire damage
1) +10% cavalry combat ability
2) +20% land force limit
3) -10% idea cost
4) +5% discipline
5) +15% movement speed
6) +20% improve relations
7) -10% development cost
Ambition: -20% culture conversion cost
Although province additions have came to a halt, the addition of tags like Latgalia and 1444 starters like Gotland shows that tag additions are still on the table. Siberia as a region lacks tags, especially in areas which could use one.
So if all added up, the map looks like this:
Buryatia should be added as a starting tag once again, they were a player in the Mongolian geopolitical sphere, even if they were often under dominance from the south. If a gold mine is unbalanced, then change Barguzin's trade good, as the gold in that province was a modern thing. They would be a Steppe Nomad nation, likely either a tributary or vassal of Oirat. They should own Barguzin, Ude, Kirenga and Irkutsk. (Chara should go to Solon if Buryatia is added, as the Solon and Daurs can function as one tag for the purposes of vanilla EU4, as they are alike in all ways but language).
Note: Buryat culture should be moved into the Altaic group.
Here is also an idea for a seperate Buryat idea set.
Buryat ideas (used by Buryatia)
Traditions:
+1 land leader maneuver
+10% production efficiency
1) -10% sailor maintenance, +5% goods produced
2) +15% manpower recovery speed
3) -10% stability cost
4) -1 unrest
5) +10 global settler increase, +5% national tax
6) +10% land morale
7) +10% global trade power
Ambition: +1 hostile attrition
Note: Buryat culture should be moved into the Altaic group.
Here is also an idea for a seperate Buryat idea set.
Buryat ideas (used by Buryatia)
Traditions:
+1 land leader maneuver
+10% production efficiency
1) -10% sailor maintenance, +5% goods produced
2) +15% manpower recovery speed
3) -10% stability cost
4) -1 unrest
5) +10 global settler increase, +5% national tax
6) +10% land morale
7) +10% global trade power
Ambition: +1 hostile attrition
Another region which would make for an interesting addition of tags would be Yugra. This would mean that just like in real life, Russia has to destroy them and the lands of the Sibir Khanate before they relentlessly push east. This region had 10 main kingdoms in real life, but this would likely be too much to ask for Eu4.
The most significant states I believe are Pelym, the strongest one at game start, with an alliance with Novgorod in 1444, overlordships over Sosva and Konda at this point, and being lead by Asyka, Koda, which would later rise to be the most significant state in Yugra over the game's timeframe, being a Russian ally before annexation, and Obdorsk/Obdor. So I suggest for these 3 nations to all exist as 3 province minors. Pelym owns Pelym[Capital], Ostyaki (rename to Konda) and Tura (rename to Tabary), Koda owns As (rename to Koda)[Capital], Yugan and Surgut, and Obdorsk owns Obdorsk[Capital], Komi (rename to Lyapin), Berezov.
Used for Obdorsk flag
Used for Koda flag
Used for Pelym flag
All 3 of the Yugran tags have Ostyaki as a primary culture, and are Siberian Native Tribes.
Mansi ideas (used by Pelym)
Traditions:
+15% defensiveness
-10% shock damage recieved
1) +5% trade efficiency, +5% infantry combat ability
2) +25% cavalry flanking, +5% land morale
3) +1 tolerance of the true faith
4) +10% cavalry combat ability
5) +10% production efficiency
6) +10% stability cost modifier
7) +20% religious unity
Ambition: +1 hostile attrition
Khanty ideas (used by Koda and Obdor)
Traditions:
+10% infantry combat ability
+10% production efficiency
1) +25% loot speed
2)-10% stability cost modifier
3) -1% prestige decay
4) +20% caravan power
5) -5% development cost, +5% land morale
6) -10% military tech cost, -10% province warscore cost
7) -10% shock damage recieved
Ambition: -10% regiment costs
The most significant states I believe are Pelym, the strongest one at game start, with an alliance with Novgorod in 1444, overlordships over Sosva and Konda at this point, and being lead by Asyka, Koda, which would later rise to be the most significant state in Yugra over the game's timeframe, being a Russian ally before annexation, and Obdorsk/Obdor. So I suggest for these 3 nations to all exist as 3 province minors. Pelym owns Pelym[Capital], Ostyaki (rename to Konda) and Tura (rename to Tabary), Koda owns As (rename to Koda)[Capital], Yugan and Surgut, and Obdorsk owns Obdorsk[Capital], Komi (rename to Lyapin), Berezov.
All 3 of the Yugran tags have Ostyaki as a primary culture, and are Siberian Native Tribes.
Mansi ideas (used by Pelym)
Traditions:
+15% defensiveness
-10% shock damage recieved
1) +5% trade efficiency, +5% infantry combat ability
2) +25% cavalry flanking, +5% land morale
3) +1 tolerance of the true faith
4) +10% cavalry combat ability
5) +10% production efficiency
6) +10% stability cost modifier
7) +20% religious unity
Ambition: +1 hostile attrition
Khanty ideas (used by Koda and Obdor)
Traditions:
+10% infantry combat ability
+10% production efficiency
1) +25% loot speed
2)-10% stability cost modifier
3) -1% prestige decay
4) +20% caravan power
5) -5% development cost, +5% land morale
6) -10% military tech cost, -10% province warscore cost
7) -10% shock damage recieved
Ambition: -10% regiment costs
I have seen many threads on adding a Sakha/Yakuts tag. As the largest indigenous group in Siberia today, as well as reforming into a kingdom under Tygyn Darkhan, I feel that the Yakuts have enough historical relevance to be placed as a tag. They would be a Siberian Native Council in the province of Yakut, with Yakut primary culture.
Modern Yakutia flag: what I would use for Sakha tag.
Note: Yakut culture should not be in the Tungusic group either. I would personally put it under Altaic due to their steppe roots.
Yakut ideas (used by Sakha)
Traditions:
+10% national tax
+15% cavalry combat ability
1) +1 yearly prestige
2) -10% culture conversion cost
3) +5% discipline
4) -10% cavalry cost
5) -1% army tradition decay, -10% stability cost
6) -1% prestige decay
7) -10% development cost
Ambition: +10% goods produced
Note: Yakut culture should not be in the Tungusic group either. I would personally put it under Altaic due to their steppe roots.
Yakut ideas (used by Sakha)
Traditions:
+10% national tax
+15% cavalry combat ability
1) +1 yearly prestige
2) -10% culture conversion cost
3) +5% discipline
4) -10% cavalry cost
5) -1% army tradition decay, -10% stability cost
6) -1% prestige decay
7) -10% development cost
Ambition: +10% goods produced
The Selkups are also another area who I think can deserve a tag, based off Vonya's Skewbald Horde, who was an ally of the Sibir Khanate. They would be located in the provinces of Agan, Vah, Ket and Tomsk, with their capital likely at Ket. Ideally they would be their own Selkup culture, a new culture split from Ostyaki, but Ostyaki culture also works if adding a new culture is not allowed.
Selkup ethnic flag, the flag used for this nation.
This tag can either be called Skewbald Horde, Pegaya Orda, or Selkup.
Selkup ideas (used by Skewbald Horde/Pegaya Orda/Selkup)
Traditions:
+1 accepted cultures
-10% province war score cost
1) +10% goods produced
2) +10% infantry combat ability
3) +15% land morale
4) +20% defensiveness
5) +10% manpower, +1 diplomatic upkeep
6) +10% domestic trade power
7) +20 global settler increase
Ambition: -0.05 global autonomy
This tag can either be called Skewbald Horde, Pegaya Orda, or Selkup.
Selkup ideas (used by Skewbald Horde/Pegaya Orda/Selkup)
Traditions:
+1 accepted cultures
-10% province war score cost
1) +10% goods produced
2) +10% infantry combat ability
3) +15% land morale
4) +20% defensiveness
5) +10% manpower, +1 diplomatic upkeep
6) +10% domestic trade power
7) +20 global settler increase
Ambition: -0.05 global autonomy
This tag is based off the Hongorai Tumen, which seems organized enough to be a country in EU4. They would take the provinces of Pegaya Orda, Kuznetsk, Kan and Sayan, with the capital being Kuznetsk (since Abakan cannot be split as a province, make it the dynamic name for Kuznetsk if owned by Hongorai). They would not only represent the Khakas and Hongorai Tumen, but also related groups such as the Shors. They can either be a Siberian Native Council or a Horde, and should be independent at game start (For balance they could start as an Oirat tributary if need be)
Note: Kuznetsk should start with Iron trade good, the Khakas and related Shors are known as blacksmiths after allView attachment 941715Khakassia flag, what I would use for Hongorai's flag
Khakas ideas (used by Hongorai)
Traditions:
+20% global manpower
+10% production efficiency
1) -10% regiment cost
2) -10% stability cost
3) +10% cavalry combat ability, +1 leader pool
4) +10% national tax, +10% income from subjects
5) +10% artillery power
6) -15% fort maintenance
7) -10% administrative technology cost
Ambition: +20% defensiveness
Note: Kuznetsk should start with Iron trade good, the Khakas and related Shors are known as blacksmiths after allView attachment 941715Khakassia flag, what I would use for Hongorai's flag
Khakas ideas (used by Hongorai)
Traditions:
+20% global manpower
+10% production efficiency
1) -10% regiment cost
2) -10% stability cost
3) +10% cavalry combat ability, +1 leader pool
4) +10% national tax, +10% income from subjects
5) +10% artillery power
6) -15% fort maintenance
7) -10% administrative technology cost
Ambition: +20% defensiveness
The last tag I can consider adding represents the Altai people, who later in the game would be ruled by the Telengits. They should either be a tributary or vassal of Oirat at the start of the game. They own the provinces of Altai Uriankhai, Barnaul, Imakia and Baraba. The capital was located in a city called Mereti (on the Meret River), so the capital would likely be in Barnaul. They should be a Horde at the start of the game.
If the Steppe needs another gold mine, place it in Altai Uriankhai instead of Barguzin.
Altai ideas (used by Altai/Telengids)
Traditions:
+20% land force limit
+10% global trade power
1) +10%vassal income
2) +10% cavalry power
3) -10% fire damage recieved
4) +10% garrison size, +10% defensiveness
5) +1 diplomatic reputation
6) +10% fire damage, -10% military technology cost
7) +10% goods produced
Ambition: +25% looting speed
If the Steppe needs another gold mine, place it in Altai Uriankhai instead of Barguzin.
Altai ideas (used by Altai/Telengids)
Traditions:
+20% land force limit
+10% global trade power
1) +10%vassal income
2) +10% cavalry power
3) -10% fire damage recieved
4) +10% garrison size, +10% defensiveness
5) +1 diplomatic reputation
6) +10% fire damage, -10% military technology cost
7) +10% goods produced
Ambition: +25% looting speed
Currently, Siberia lacks trade centers. The whole Siberian node only has one estuary, and the Girin node does not have anything outside Manchuria. To remedy this, I will put trade centers where they historically fit, all starting as level 1.
Ude or Chara - stand-ins for Kyakhta and Nerchinsk respectively, both centers of the trade between Russia and the Qing dynasty.
Okhotsk - The main Russian port on the Pacific during the EU4 time frame.
Sibir - Represents Tobolsk, important area on the Siberian river routes and with trade with China historically.
Irkutsk or Ust-Kut - Ust-Kut was one of the main starting points on the Lena river trade, but Irkutsk, also on a trade route, was a larger city generally. Having both of these 2 is overkill.
Ude or Chara - stand-ins for Kyakhta and Nerchinsk respectively, both centers of the trade between Russia and the Qing dynasty.
Okhotsk - The main Russian port on the Pacific during the EU4 time frame.
Sibir - Represents Tobolsk, important area on the Siberian river routes and with trade with China historically.
Irkutsk or Ust-Kut - Ust-Kut was one of the main starting points on the Lena river trade, but Irkutsk, also on a trade route, was a larger city generally. Having both of these 2 is overkill.
NOTE: Ideas and localization for new tags will be posted below when ready
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