Is there ever really a situation where this is needed? Sure it'd be nice if improve relations went faster but I've never had a game over situation because of it.
"Maximizing efficiency" is "gamey" now?
With that said, the game would not be worse off with the removal of the initial tick of improved relations.
anything involving the words "maximums" "minimums" and/or "efficiency!" are almost always also under the banner of "gamey" things.
We all know it. When nothing else is going on, the best use of Diplomats is to Improve Relations and immediately Recall, repeat until nearly the end of the month, Improve Relations with someone distant and don't Recall until the 1st of the next month, repeat. This happens because a relations boost occurs when the diplomat is first assigned in addition to the change-of-month.
And while this gives the attentive and patient human player an advantage -- improve relations with several other nations per month! -- it is extremely tedious and not good gameplay. I don't want to sit here hitting 'pause' every few seconds to reassign a diplomat for maximum advantage; but I also don't want to play sub-optimally, and perhaps suffer later because I can't ally the neighbor that I need to.
Heck, if you only have one neighbor that you care about, the optimal strategy is to recall that diplomat and reassign him every month; this improves relations at twice the rate of simply leaving him assigned.
The fix is easy -- eliminate the relations bonus when a diplomat is first assigned. Perhaps scale up the change-of-month effect to compensate. No more micromanaging, no more visiting all your neighbors (and timing end-of-month for best effect). Put him where he's most needed and leave him.
Yes?
Newsflash: We're playing a game! :O
anything involving the words "maximums" "minimums" and/or "efficiency!" are almost always also under the banner of "gamey" things.
At most it is 2 countries for one diplomat or 1.5x relations with one country (due to the one month wait between visits), so it isn't that much if an improvement. Very tedious for small gains. Probably should be fixed to only bump relations on the monthly tick.
More important bugs and fixes should be focused on first.
At most it is 2 countries for one diplomat or 1.5x relations with one country (due to the one month wait between visits), so it isn't that much if an improvement. Very tedious for small gains. Probably should be fixed to only bump relations on the monthly tick.
More important bugs and fixes should be focused on first.
Well yeah, you're maximizing efficiency by exploiting. That's gamey by definition.
but I also don't want to play sub-optimally, and perhaps suffer later because I can't ally the neighbor that I need to.