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templeofdoom

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Wow Zed - amazing process you've worked out. Seems you like to use the modular approach and it shows with great f'n results. Amazing looking building(s). The pedestrian walkways are simply mind blowing too. Stephen - how do you get Cims to walk paths on your assets? I just made a skyscraper and noticed my Cims are jumping 15 feet off the ledges to get to ground floor level. Any tips on routing them on pathways on my asset?

I can't compare to the previous few assets but working on an industrial "fuel depot" type building-thingy. Light years behind what you guys are working on.

Hztk7bJ.jpg


8KuqOfz.jpg


Don't have any normal mapping or specular mapping applied to this yet, just the diffuse. My gas pumps look like arcade machines right now (nothing wrong with that, but you know, gotta keep the realism going on as best as I can to my skill level) and haven't finished texturing all the extras. I have duplicates to make to round out the building's look. Roughly 1200 tris right now on my testing run.
 
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BadPeanut

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finally got the pedestrian paths as close to perfect as i can - some pedestrians still float through because they're 'jumping' between pathways. but i'm happy enough with it. these are just simple meshes i modeled in a few minutes to illustrate the WIP but I have seemed to achieved modularity. hopefully i will be done in a week or so (probably less)

GtHrl9r.jpg

Iq0djhN.jpg

3iNK31J.jpg
Can Anyone post some inspiration for a modern entrance of the station? I keep on changing it because I'm not happy with it. Just don't want it to look shit and have people complain. Please help. I'd like to have it relatively thin so it doesn't take up so much space. Something that can fit in a5x16 Tile space tops
 

BadPeanut

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it's modular so each module has one set of tracks, you keep placing the middle module as many times as you like. each middle module is 3 tiles in width, so it depends how much space you want to take up
 
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Woody Red

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it's modular so each module has one set of tracks, you keep placing the middle module as many times as you like. each middle module is 3 tiles in width, so it depends how much space you want to take up

awesome. I really need this. at least one of the tracks (usually the first one - ) will work for tourist trains, yes ? like the Holstebro Doubletrack station ?
 

BadPeanut

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all of them will work, so you'll only want to connect 1 to the outside network and have the citizens cross between platforms. there does seem to be a bug where the outside trains spawn rapdily which i have no control over (like in the old brick central)
 
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Shroomblaze

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@Shroomblaze - are those containers going to be set up individually or are you going to make a stack set like in the screenshot? Can't wait to get this up in my city...

I'm creating large stack set props as you can see in the image where some parts repeat. That was the whole reason I started this project because I was unhappy about the current options because it was very hard to fill up an assets lot with containers given the prop limit. This way you can easily fll up a whole space using hardly any props and still have tons to fine detail the place with other props. :)
 
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BadPeanut

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finally got the pedestrian paths as close to perfect as i can - some pedestrians still float through because they're 'jumping' between pathways. but i'm happy enough with it. these are just simple meshes i modeled in a few minutes to illustrate the WIP but I have seemed to achieved modularity. hopefully i will be done in a week or so (probably less)

GtHrl9r.jpg

Iq0djhN.jpg

3iNK31J.jpg
sooooooooooooo I might have completely redone the mesh.

I'm looking to model it off this station:
1082079622.jpeg

here's what the middle module (the repeating one) looks like so far - no textures and far from finished architecture/mesh: (bare in mind it's LHD mode that's why the powerlines are wonky)

DYvXmqY.jpg

3GWTV3O.jpg

G6HAMZL.jpg

OuvFF5p.jpg

pVmAnLh.jpg

5EigGqj.jpg

igjc8sG.jpg


let me know what you think - I'm quite liking this one so hopefully you do too!
 
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templeofdoom

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sooooooooooooo I might have completely redone the mesh.

I'm looking to model it off this station:
1082079622.jpeg

here's what the middle module (the repeating one) looks like so far - no textures and far from finished architecture/mesh: (bare in mind it's LHD mode that's why the powerlines are wonky)

DYvXmqY.jpg

3GWTV3O.jpg

G6HAMZL.jpg

OuvFF5p.jpg

pVmAnLh.jpg

5EigGqj.jpg

igjc8sG.jpg


let me know what you think - I'm quite liking this one so hopefully you do too!

@StephenR - so badass! How do you get Cims to path on the model you've made? Is that just adding walkway paths in the parks tab along the areas you want them to walk? I have problems with Cims committing suicide like it was 1920's depression jumping off 30 foot ledges to access buildings. Thanks for any tips!