Shouldn't US be much, much stronger than in HOI3 to represent historical strength?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
If there's one thing I've found it's that people really don't understand the United States and that makes this type of thread hard to have a productive discussion about.

Also there is industrial sector data somewhere for the era. I believe it was Limith who pointed it out to me.

This might also be of interest: http://www.onwar.com/articles/0302.htm

At the end of the day though the gameplay argument is important. IC is a major determinant of the game's balance. You can have a more realistic ratio between nations and have the game become a mess from a balance perspective. You can also have a completely out of whack ratio and have a perfectly balanced game. Mods can add additional features to improve historicity on all fronts, but vanilla is always going to be limited.

It´s a thorny issue but maybe the introduction of civil industry will make the whole mobilization process more intrincate and help balance the US.

In the end however HOI will always suffer from the fact that the factions are assymetrical. If WW2 was a EU 4 or Victoria 2 game, for example, you can argue that the Allies + Comintern had an alliance power of, say, 400, while Axis 150 (just throwing na hypothetical value from population and GDP). How the hell are you going to balance a game where forces were so disproportional?

It also doesn´t help, as I´ve pointed out, that HOI is all about the here and now, and doesn´t reaaaaaally include post-war/Cold War in its considerations.
 

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
Yeah I know, but for HOI it doesn´t work. Sure the Carnage group makes games end in 1945, but it is artificial to say that holding X Vps by 1945 should mena a victory when Germany is about to surrender, for example.

I honestly think the game should go all the way to 1960. Sure there could also be a 1933 start, but the problem with making the game starting earlier is there´s too big chances for everything to go off the rails and HOI 4 is being made as a WW2 game, not a 30-40s political simulator.
 

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.579
19.867
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
Yeah I know, but for HOI it doesn´t work. Sure the Carnage group makes games end in 1945, but it is artificial to say that holding X Vps by 1945 should mena a victory when Germany is about to surrender, for example.

I honestly think the game should go all the way to 1960. Sure there could also be a 1933 start, but the problem with making the game starting earlier is there´s too big chances for everything to go off the rails and HOI 4 is being made as a WW2 game, not a 30-40s political simulator.

You need smarter victory conditions that take into account the problem of post-war hegemony and why certain countries ended up superpowers and why others, even though they were major powers on the winning side, did not.

Let me give an off-the-cuff example.

Let's say you are the UK. In HOI3, you are leader of the Allies, so you win if the Axis is defeated and your faction controls more VPs.

But in reality, despite "winning" the war, the British Empire was irrevocably broken due to financial problems (Britain didn't pay off her war time loans from the US until the 21st Century), colonies becoming independent, loss of prestige, and general destruction caused by the war. So, while they were on the winning side, they weren't sitting at the superpower table at the end.

To make that part of the game, you'd have to make some victory conditions that tally things like amount of debt, lost manpower, unrest in India, lost prestige, and military strength at the end. If the UK wins the war in 1940 without giving a single concession to its colonies, not taking any loans from the US, and grabs the entire Italian colonial empire, hey, maybe that's really winning and the UK gets to sit at the superpower table at the end.

You could do all kinds of things with all the majors, and even some minors, to create victory conditions. Nat. China could win just by wiping out everyone else in China, annexing Manchukuo, Korea, and establishing an army and government that remains unchallenged at home. The Soviets could win if they occupy all of Germany's industrial base, along with Romania's oil, at the end of the war. France could win by occupying Germany. And so on.
 

Cybvep

Field Marshal
May 25, 2009
8.465
127
Yeah, they could do whatever they wanted with the VCs. They could implement victory scale (Minor/Major/Decisive/Ultimate), dependant on casualties, time it took to defeat the enemy etc. Same with defeats. That's the whole point - you give the player sth to strive for and motivate them to keep playing even if the situation isn't that good, because there is a big difference between a Crushing Defeat and a Minor Defeat or a Stalemate.

In HOI3 you don't have to care about the future. It's irrelevant whether you lose 5 million men during the war or 1 million men, whether half of your country is destroyed before you manage to push the enemy back etc. Victory conditions can alleviate that problem in an abstract and easy way.

And for the love of the God, I want a proper victory (or end game) screen! A s*itload of cool charts and stuff, with a map showing border changes month by month etc. Sth that will give me some satisfaction from winning (or surviving, or losing not as badly).
 
Last edited:

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
Indeed, but why not... extend the game´s time frame? Not asking for that on release, but maybe for an expansion. Specially because East versus West might not happen or be released even later than HOI...
 

Cybvep

Field Marshal
May 25, 2009
8.465
127
The reason why the PDS doesn't want to make a game covering both the WWII and the CW is that the world before the WWII and after the WWII was totally different. They even said so in one of the interviews IIRC. And I'm not surprised at all. Different timeframe, different issues... and more balance problems. It's hard enough to make fun and properly balanced game mechanics which gives at least semi-realistic results in a WWII game - adding the CW to the equation will only make things harder. Hell, how many good "pure" CW strategy games are there? And if we consider their previous attempts at extending the timeframe in HOI2 (Doomsday, ARMA), then I think that it will be better if the devs' efforts are more focused... Let them make the game that you can play right from the start to the very end without quitting in the middle out of boredom (which is the norm in HOI3) and it will be great. Good late-war experience, a solid VC system and a satisfying end game screen are crucial here IMO. Both HOI2 and HOI3 lacked any of those.

It would be cool to have an awesome 1936-1991 game or even better - a 1912-1991 game (WOW), but ATM I think that it would be too ambitious for the PDS. Maybe in the future...
 

Takeo92

Major
46 Badges
Aug 29, 2008
724
167
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Crusader Kings II: Charlemagne
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Prison Architect
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Age of Wonders III
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
To get back to topic and adress the very first post

yes and no, if you want to have stronger us economy, you would also have to strenghten the german economy massiveley, since in hoi3 germanys war industry is also way below of it real extend, also germanys army morale/fighting capabilitys would also have to become increased (after all 1 german killed around 10+ russian soldiers ).

I think you are overestimateing USA a bit; in fact all Industry of the USA would not have helped them in a one versus one situation versus Germany during 1942; just look at what happened at utah and omaha beach and consider, that germany had only a tiny amount of its troops in the west anyway.. now imagine a 1vs1 situation, leaving out not only Russia, but also Great Britain and canada e.g..

You will realize that USA wouldnt have the edge.. ; and the american army even admitted it themself and says, until now and tends to hype the german ww2 army in terms of quality and disciplin; which is not accurately displayed in the game as well.

Haveing america´s strenght increased is therefore good and should happen, however not without dramatically increasing ww2 germanys war potential as well ;) But not without giveing the axis/german army a "counter"; because just imagine every germany soldier that fought in africa and eastern border fighting the americans at omaha beach... at some points there would be no americans anymore. And on the other side imagine the german army fighting 1v1 vs the russians, without having their military industry destroyed by the britains and americans from behind..

The result would be a new brest litowsk for russia for sure..


So your calculations are a bit off
 
Last edited:

MartinSWE

Colonel
134 Badges
Mar 14, 2009
1.198
206
  • Europa Universalis IV
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Humble Paradox Bundle
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Europa Universalis III Complete
  • Sword of the Stars II
  • Teleglitch: Die More Edition
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall Sign Up
  • Imperator: Rome
  • Penumbra - Black Plague
yes and no, if you want to have stronger us economy, you would also have to strenghten the german economy massiveley, since in hoi3 germanys war industry is also way below of it real extend, also germanys army morale/fighting capabilitys would also have to become increased (after all 1 german killed around 10+ russian soldiers ).

I think you are overestimateing USA a bit; in fact all Industry of the USA would not have helped them in a one versus one situation versus Germany during 1942; just look at what happened at utah and omaha beach and consider, that germany had only a tiny amount of its troops in the west anyway.. now imagine a 1vs1 situation, leaving out not only Russia, but also Great Britain and canada e.g..

You will realize that USA wouldnt have the edge.. ; and the american army even admitted it themself and says, until now and tends to hype the german ww2 army in terms of quality and disciplin; which is not accurately displayed in the game as well.

Haveing america´s strenght increased is therefore good and should happen, however not without dramatically increasing ww2 germanys war potential as well ;)

I think someone is overestimating the Wehrmacht a tiny bit here. Their invasions of Poland and France where won primarily due to inept leadership on the opposing side and in Polands case the help from the Soviet Union. If Stalin hadn´t so stubbornly refused to acknowledge that Hitler wanted to invade the Soviet Union the Wehrmacht would have been halted far sooner then what happened historically since the Red Army had superior equipment being created in larger quantities as early as late 1941.

Also if we where to increase Germanys 'war potential' to ahistorical levels just keep them in the game vs the USA then the Soviet Union should atleast need to be 'boosted' to historical levels in order to halt the by then ahistorically strong wehrmacht.
 

Invader_Canuck

General
10 Badges
Apr 20, 2006
2.234
2.428
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis: Rome
  • Semper Fi
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
They stopped the main line of advance in the Winter of '41 in which 75% of their tank inventory at that time was British and American. The Soviet Union lost a staggering 20,500 tanks from June 22 to December 31, 1941. At the end of November 1941, only 670 Soviet tanks were available to defend Moscow. Only 205 of these tanks were heavy or medium types, and most of their strength was concentrated in the Western Front, with the Kalinin Front having only two tank battalions (67 tanks) and the Southwestern Front two tank brigades (30 tanks). The first 20 British tanks arrived at the Soviet tank training school in Kazan on October 28, 1941, at which point a further 120 tanks were unloaded at the port of Archangel in northern Russia. Courses on the British tanks for Soviet crews started during November as the first tanks, with British assistance, were being assembled from their in-transit states and undergoing testing by Soviet specialists.

The tanks reached the front lines with extraordinary speed. Extrapolating from available statistics, researchers estimate that British-supplied tanks made up 30 to 40 percent of the entire heavy and medium tank strength of Soviet forces before Moscow at the beginning of December 1941, and certainly made up a significant proportion of tanks available as reinforcements at this critical point in the fighting. By the end of 1941 Britain had delivered 466 tanks out of the 750 promised.

With these historical facts in mind it is really not hard to conclude that the British and American aid to the Soviets had an significant effect on the outcome of those crucial last months of 1941 and in the events proceeding into early 1942. People who claim that the western allied aid to the SU didn't really matter is engaging in historical revisionism. An effort offcourse that has been ongoing up until the collapse of the Soviet Union, as the Soviets themselves didn't want the capitalists to take any credit for their role in their own "glorious patriotic war".

The article or articles you are drawing from.

Hill, Alexander. British Lend Lease Aid and the Soviet War Effort, June 1941 June 1942. The Journal of Military History , Vol. 71, No. 3 (Jul., 2007), pp. 773-808
Hill, Alexander. British Lend-Lease Tanks and the Battle of Moscow, November–December1941 — Revisited. The Journal of Slavic Military Studies, 22: 4, 574 — 587

Few problems here.

First let me highlight exactly where you are getting your info from.

from Marshal Rotmistrov;
"At the end of November 1941, only 670 Soviet tanks were available to defend Moscow—that is, in the recently formed Kalinin, Western, and Southwestern Fronts. Only 205 of these tanks were heavy or medium types, and most of their strength was concentrated in the Western Front, with the Kalinin Front having only two tank battalions (67 tanks) and the Southwestern Front two tank brigades (30 tanks)."

On October 28th, British Valentine tanks arrived at a tank training school in Kazan and 120 more tanks were unloaded at Archangel. At this point the number of tanks that were being delivered is immaterial. However, it is worth noting this final statistic, at the conclusion of 1941 the British had delivered 466 tanks, 259 Valentines, and 145 Matildas, the remainder were the essentially useless Tetrarch. What is now pertinent is how many of these tanks made it to the front and actually took an active role in the fighting and what their relative efficacy was.

The British Military Mission in Moscow reported that by 9 December approximately 90 tanks had been in action. This report is seemingly in contrast to the following statistics provided by Moshchanskiy and Kolomiets which puts the total number of British tanks in service with Soviet formations at 46 tanks on 20 December. The discrepancy here could simply be that in 11 days of fighting half of these tanks were knocked out. Moshchanskiy and Kolomiets indicate that during the Battle for Moscow, no more than 2% of the total numbers of armored vehicles were of British make.

That is not a significant number, however how do we relate the relative quality of these tanks. We know that roughly 205 of the total number of fighting vehicles were classified as medium or heavy by the Soviets. The Valentine and Matilda were classified as medium and heavy respectively by the British, but how do they actually stack up? The principle medium tank employed at this point by the Red Army was the T-34/76b, while the heavy tank was the KV-1. The T-34/76b weighed 27.6 tons with a maximum speed of 32 KPH, while the KV-1 came in at 42.8 tons and 22 KPH. Both tanks boasting a 76 mm gun , and in fact at this point in the war, these were the two most powerful and effective tanks in active service amongst any of the belligerents of WW2. The Matilda and Valentine both clocked in at around 15 KPH, while the Matilda weighed 26 tons while the Valentine weighed 16. The Matilda in particular was exceptionally armored and was highly resistant to the majority of German weapons that were currently in use. However, the armaments of both tanks were simply not suitable, nor was "up gunning" possible, with both tanks housing 40mm guns . The armor of the Matilda was matched by that of the T-34's and easily surpassed by the KV-1's armor.

The table that Alexander Hill provides in his article clearly shows that the Valentine by Soviet classification is a light tank, while the Matilda is a medium tank that is easily outclassed by the T-3476b. The relative speed of both tanks is not so important due to the nature of Operation Typhoon. The Soviets were on the defensive which allowed them to use these tanks in defensive positions where the vehicles could be put in place ahead of time and their cripplingly low speed would not hinder combined armor movements. The British tanks were also not designed with the Russian winter in mind, to that end they were not designed with wide, load distributing track systems. This meant that in December and January when cross country movement would entail driving through deep snow, the Valentine and Matilda were nowhere near as adequate as their Soviet designed counter parts. The Matilda and Valentine were capable of traversing through 35 and 40cm of snow respectively while the T-34 and KV-1 could operate in up to 70cm of snow leading to the recommendation that these tanks be held back until conditions were more favorable. In addition, we need to look at the relative performance of these machines as a function of familiarity.

There is no question that in 1941 where the Valentine and Matilda saw service in Africa they were quite effective, however, how much time did Soviet tank crews have to familiarize themselves with these new weapon systems? The first tanks arrived at training fields on October 28. These crews will have had scant few days to familiarize themselves with these weapon systems before they would have been forced to the front as a stop gap. By mid December the typical training period was just 15 days for tank crews on these weapons. This is hardly an adequate period of time to become familiar with a machine the crews would be staking their lives on. In addition, the issue of maintenance has to be raised. It seems likely that proper maintenance of these tanks was impossible due to a lack of familiarity with the tanks; this would help to account for the large disparity in the number of tanks delivered to the USSR and the actual number fielded. Suprun notes that by the end of 1942 "almost half of foreign tanks broke down at disembarkation points or in transit due to inappropriate use and maintenance. A significant portion, getting to the point of contact with the enemy, did not remain in combat for technical reasons."

So what exactly was the contribution of these tanks and lend-lease at this critical juncture of the war? According to Kolomiets Moshchanskiy on December 20, 1941 of the 46 Valentine and Matilda tanks active around Moscow, only eight were Matilda's which deserve to be categorized as a medium tank and of those eight, five were held back for repairs. This is slightly unfair to the Valentine which clearly outclassed the available Soviet light tanks, however it is equally as unfair to classify the Valentine as a medium when it clearly was not. In terms of effectiveness it is clear that these tanks were underpowered in terms of horses and in terms of millimeters. Their armaments were inadequate and to compound the issue the men responsible for operating and maintaining these vehicles were not going to be operating them at anywhere near their maximum output levels. This also ignores the nature of the fighting, where artillery and infantry is what formed the backbone of Soviet resistance and the later offensives around Moscow. From a strictly technical stand point, the British emergency lend-lease to the Soviet Union in the waning months of 1941 was something, but that is about all it was. These tanks made up a very small percentage of the overall medium and heavy tank compliment that actively fought, and they could not be fully utilized due to lack of familiarity and harsh conditions which limited them further.

So I am going to respectfully disagree with your recanting of Alexanders Hills thesis.

If you want my sources.

Kolomiets, M. Moshchanskiy, I. Tanki Lend-Liza [Lend Lease Tanks]

The rest of the information is mined from the the Alexander Hill articles both his own sources and the Soviet sources he sourced himself.

Again I will reiterate this. October 1941 through to January 1942 was the most critical phase of the war in the following context; Germany was never closer to achieving its strategic and operational goals, and German military power was at its absolute zenith in comparison to Soviet power following the tremendous successes of Barbarossa. If you hold that statement to be true and I don't think any rational historian would disagree with it, then the reality is that at this critical juncture of the war, lend-lease played little if any role at all in the outcome of the battle for Moscow. At these stages, lend-lease was either nearly non-existent, or simply not in sufficient quantity to have any real measurable impact. The role of lend-lease was in deciding how the war would end and when, but not who would win it.

There were several posters who replied to me earlier, I won't bother to quote them because unlike you, they really are not worth my time. I will just say this, bring me a strong argument with solid facts backing it up including primary source material regarding Lend Lease in 1941/1942 and auxiliary manpower that Germany should have shunted East. Then give me a realistic strategy for how Germany can beat the USSR. If you can provide the information that supports your well reasoned arguments I will happily analyze them, cross check them and then adjust my position if an adjustment is warranted.

Sections of this rebuttal are pulled from a paper I had previously written in University.

Sorry I posted this before I saw the mod clamping down! I think I kept things respectful though!
 
Last edited:

Invader_Canuck

General
10 Badges
Apr 20, 2006
2.234
2.428
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis: Rome
  • Semper Fi
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
No, I meant statistics but your link is ok as it shows that is from a "non-scientific" source. In fact, as far as I can, see the guy is not an historian and the topic is debatable.

This http://www.strategic-culture.org/ne...ion-to-the-victory-over-nazis-overstated.html article for example acknowledges the importance of lend lease (by the way supplies to Soviet Union were paid immediately in gold, you cannot really talk about lend lease in such case) but puts things in the right context

Alexander Hill is a professor of History at the University of Calgary. He wrote that article and then followed it up. There is a lot of very good source material located in his articles with access to Soviet primary sources. He is a legit historian.
 

Liquid Sky

Captain
114 Badges
Feb 12, 2009
483
500
  • Stellaris
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Tyranny - Bastards Wound
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Hearts of Iron IV: No Step Back
  • Stellaris Sign-up
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Rise of Prussia
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
I find it very curious that the Russians assigned the lend lease tanks to Guards units.

The Russians were less then impressed with British tanks. Especially the Matilda which could not operate in the brushy/woodsy terrain as debris would get stuck between the tracks and the amoured skirt....causing the vehicle to bog down.
 

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
Again I will reiterate this. October 1941 through to January 1942 was the most critical phase of the war in the following context; Germany was never closer to achieving its strategic and operational goals, and German military power was at its absolute zenith in comparison to Soviet power following the tremendous successes of Barbarossa. If you hold that statement to be true and I don't think any rational historian would disagree with it, then the reality is that at this critical juncture of the war, lend-lease played little if any role at all in the outcome of the battle for Moscow. At these stages, lend-lease was either nearly non-existent, or simply not in sufficient quantity to have any real measurable impact. The role of lend-lease was in deciding how the war would end and when, but not who would win it.

There were several posters who replied to me earlier, I won't bother to quote them because unlike you, they really are not worth my time. I will just say this, bring me a strong argument with solid facts backing it up including primary source material regarding Lend Lease in 1941/1942 and auxiliary manpower that Germany should have shunted East. Then give me a realistic strategy for how Germany can beat the USSR. If you can provide the information that supports your well reasoned arguments I will happily analyze them, cross check them and then adjust my position if an adjustment is warranted.

Man you are open to your opinion but even if all you say is true that automatically makes the whole point of a WW2 game moot. If SU can´t be beaten then what can be said of Japan and Italy entering the war? In which case as I said before

1- Stop HOI 4 development
2- Send team to work on Victoria 3 or Rome 2.

Is that your point?

And also, the point can be made of what if

1- Germany focused on Moscow
2- Germany focused on Leningrad and later cut Murmansk as a Lend Lease route?

That is, could they have won the war IF it had focused their limited resources elsewhere? What if they didn´t send the Afrika Korps? What if the invasion started earlier due to Mussolini not making his Balkans blunders?
 
Last edited:

TDT25

Major
10 Badges
May 17, 2012
697
33
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
Man you are open to your opinion but even if all you say is true that automatically makes the whole point of a WW2 game moot. If SU can´t be beaten then what can be said of Japan and Italy entering the war? In which case as I said before

1- Stop HOI 4 development
2- Send team to work on Victoria 3 or Rome 2.

Is that your point?

And also, the point can be made of what if

1- Germany focused on Moscow
2- Germany focused on Leningrad and later cut Murmansk as a Lend Lease route?

That is, could they have won the war IF it had focused their limited resources elsewhere? What if they didn´t send the Afrika Korps? What if the invasion started earlier due to Mussolini not making his Balkans blunders?

What if Germany focused more on Moscow?

Germany concentrated all it's remaining reserves and resources for operation Typhoon. Hitler even released several hundred tanks held in reserve (and almost all Germany had at that time) for the final push on Moscow. Army Group North was stripped of much of its Panzer force. Army Group center was as strong as it could have been in the beginning of October 1941. There was no other source of strength which could have made it stronger. Essentially what I am saying, is Operation Typhoon WAS the best Germany could do in October 1941. And even then the German logistics system had long since reached the limits of what it could logistically support.

But let's hypothetically say Germany doesn't divert some forces North toward Kalinin and throws literally every single bit of AGC at Moscow. Let's even say they are able to enter the city. Then what? Does the USSR suddenly just surrender? Does the USSR stop producing T-34s in the Urals? Do the millions more in reserve stop fighting? I think the much more likely scenario is what happened at Stalingrad, just a year earlier in Moscow. You have a substantial German force past their logistical means trying to occupy a major Soviet City with defenders determined to fight to the death.
 

Invader_Canuck

General
10 Badges
Apr 20, 2006
2.234
2.428
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis: Rome
  • Semper Fi
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
Man you are open to your opinion but even if all you say is true that automatically makes the whole point of a WW2 game moot. If SU can´t be beaten then what can be said of Japan and Italy entering the war? In which case as I said before

1- Stop HOI 4 development
2- Send team to work on Victoria 3 or Rome 2.

Is that your point?

And also, the point can be made of what if

1- Germany focused on Moscow
2- Germany focused on Leningrad and later cut Murmansk as a Lend Lease route?

That is, could they have won the war IF it had focused their limited resources elsewhere? What if they didn´t send the Afrika Korps? What if the invasion started earlier due to Mussolini not making his Balkans blunders?

It doesn't make it moot, because it is a game and the mechanics do not perfectly simulate real life and the players also are given lee-way if they start at an earlier start date. We're not playing a pre-determined simulator, we're playing a WW2 video game that simulates aspects of WW2. Japan never entered the war against the USSR and they entered the war against the US for their own reasons. Japan and the USA is another example of a war that was literally lost the moment it was declared. This is even more apparent when you know what Japans strategy was. This is a very simplistic overview but basically;

1) Cripple the US Pacific Fleet.
2) Rampage around the Pacific securing strategic resources and then dig in and make the price of pushing the Japanese back so costly both in lives and money that the US would white peace out.

Getting on topic to the OP, everyone knows Yamamoto's famous line in Tora Tora Tora about waking up a sleeping giant and ticking him off. Japan never had a hope in hell of winning, they knew that and they were hoping for stalemate. Japan knew it couldn't win the war but it felt, probably optimistically, that it didn't need to win the war to get what it wanted. US Industrial Capacity was frightening. This actually jives well with the topic of the thread and it goes beyond the USA.

There was a thread when HOI3 released about how Canada's IC was modeled. Canada at the time of WW2 was one of the most industrialized nations in the world, it had IC output capable of far outstripping her own manpower requirements. Yet in HOI3 Canada is a minor power in terms of IC.

The USA is very similar to Canada in that regard, the USA had IC output that far exceeded her own use. How would that work as a practical game mechanic? The growth of a democratic US army in HOI4 should be restricted by manpower. In a war fought on foreign soil, the USA gets a fraction of its manpower. If on the other hand the USA gets invaded, her manpower is less restricted (I think that this is a very good mechanic in general, foreign invasion of the homeland results in a significant boost to avaliable manpower regardless of state or creed). A mechanic to simulate the IC of Canada and the USA and how it was utilized really needs to be implemented. Canada and the USA if they are in the allies SHOULD be able to produce 100% of the IC requirements for some of the allied divisions, squadrons, and boats. That would accurately model lend lease amongst the Western Allies.

Germany is a different story. Germany didn't know how to end the war, yet its objectives required a decisive victory in the war. When you really think about the German plan, the only way you can really rationalize their decision to invade is if they actually believe the USSR is just going to surrender after a bloody nose. How much of this decision was the culture of fear surrounding Hitler. Were there any naysayers chipping in from the back saying "But what if they don't surrender?". Or was that sort of thought process stomped out? High ranking officers in OKW seem to have understood that the only way to win was to win quickly and that would mesh with this concept.

What if Germany focused more on Moscow?

Germany concentrated all it's remaining reserves and resources for operation Typhoon. Hitler even released several hundred tanks held in reserve (and almost all Germany had at that time) for the final push on Moscow. Army Group North was stripped of much of its Panzer force. Army Group center was as strong as it could have been in the beginning of October 1941. There was no other source of strength which could have made it stronger. Essentially what I am saying, is Operation Typhoon WAS the best Germany could do in October 1941. And even then the German logistics system had long since reached the limits of what it could logistically support.

But let's hypothetically say Germany doesn't divert some forces North toward Kalinin and throws literally every single bit of AGC at Moscow. Let's even say they are able to enter the city. Then what? Does the USSR suddenly just surrender? Does the USSR stop producing T-34s in the Urals? Do the millions more in reserve stop fighting? I think the much more likely scenario is what happened at Stalingrad, just a year earlier in Moscow. You have a substantial German force past their logistical means trying to occupy a major Soviet City with defenders determined to fight to the death.

Exactly. The loss of those cities while painful is not war ending. Much of Soviet production is still further east. Large manpower reserves still remain and Germany is pushing its logistical capability beyond the red line. If the USSR loses Leningrad and Moscow and then later Stalingrad, the Caucasus' are IMO a "Bridge too Far" still. Then Germany is going to dig in and wait. That is a losing proposition too. Facing increased partizan activity and prohibitive occupation costs in terms of manpower, eventually the USSR is going to hammer Germany back. As we saw, any army that tried to make a dash for the Caucasus' was going to be extremely vulnerable to being cut off. As it turned out that was arguably the moment Von Mannstein cemented his name in the annals of military history as a genius for his actions in extraditing himself from that exact predicament.
 

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.579
19.867
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
A mechanic to simulate the IC of Canada and the USA and how it was utilized really needs to be implemented. Canada and the USA if they are in the allies SHOULD be able to produce 100% of the IC requirements for some of the allied divisions, squadrons, and boats. That would accurately model lend lease amongst the Western Allies.

You don't think TFH's Lend-Lease model does this? Canada doesn't have tons of IC like the US, but both can give substantial IC to Britain to help them fight.

In fact, even the AI gives good Lend-Lease in TFH. Earlier this week, I was getting 98 IC a day as Britain from my allies in the Allies. And I put it to good use, too.
 

Takeo92

Major
46 Badges
Aug 29, 2008
724
167
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Crusader Kings II: Charlemagne
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Prison Architect
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Age of Wonders III
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
The problem germany had with russia was not that russia had "the edge" but the way the war was fought.

If germany did attack in winter and thus arrived at moscow in summer, the war could have been likely been over after a year.

And regarding germanys war potential: germanys war potential by 1943 was terrific.
 

knul

General
17 Badges
Jan 15, 2006
2.412
3
  • Magicka
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Cities in Motion
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II
Germany is a different story. Germany didn't know how to end the war, yet its objectives required a decisive victory in the war. When you really think about the German plan, the only way you can really rationalize their decision to invade is if they actually believe the USSR is just going to surrender after a bloody nose. How much of this decision was the culture of fear surrounding Hitler. Were there any naysayers chipping in from the back saying "But what if they don't surrender?". Or was that sort of thought process stomped out? High ranking officers in OKW seem to have understood that the only way to win was to win quickly and that would mesh with this concept.

Well, they managed to kill almost 15% of the Soviet population. They basically wiped out the entire Soviet army and air force in 1941. That's not exactly a bloody nose. Was it that much of a stretch to assume that such horrendous losses might convince the Soviet Union to surrender? Many nations have done so for a fraction of those losses.

A lot of people state that Germany's war against the Soviet Union was doomed from the start and impossible. I would say that the Soviets showed enormous determination and impressive organisation that couldn't (and wasn't) be taken for granted.
 

Invader_Canuck

General
10 Badges
Apr 20, 2006
2.234
2.428
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis: Rome
  • Semper Fi
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
Well, they managed to kill almost 15% of the Soviet population. They basically wiped out the entire Soviet army and air force in 1941. That's not exactly a bloody nose. Was it that much of a stretch to assume that such horrendous losses might convince the Soviet Union to surrender? Many nations have done so for a fraction of those losses.

A lot of people state that Germany's war against the Soviet Union was doomed from the start and impossible. I would say that the Soviets showed enormous determination and impressive organisation that couldn't (and wasn't) be taken for granted.

Sure, but the dynamics of warfare change between Western and Eastern Europe. This isn't a new lesson, every invader of Russia from the west in history has run into this hard reality.

However if we want to spin this in a more modern sense, we can look at what this problem through Clauswitzian theory regarding the center of gravity. In Western Europe this CoG is intrinsically limited by the size of a country. When Napoleon stormed through Western Europe, surrender was mandated by the fact the country was at the mercy of the invader once the army was defeated. The army in that case IS the CoG. When you flip it to Russia, the army is not the CoG. The CoG is the population of the country and the land itself. To win you need to occupy an impossible swath of land to clamp down on the manpower and industry.

The German plan fails on this very basic point. Following the concept of CoG to win a war you need to defeat the capability for the enemy to fight. In France and Poland and the Low Countries and others, that is achieved by simply defeating the enemy army. Once the army is put down, there is not enough time to recover before the country is occupied and the facilities by which more fighting forces can be raised are removed from the equation.

In Russia the premise is the same, but the scope of the country changes the dynamic. You can't just defeat an army or two and win. Russians understand this, it had been part of their national identity for centuries before WW2. In comparison to Western countries, Russia has no CoG. Technically it does, but in the time frame the CoG is so decentralized as a function of geography it may as well not exist.

Invading Russia hoping that you can win via military means without a vast numerical superiority is a failure of planning.

Your last line is important, because obviously the people of the USSR had to show up and fight and suffer. What they went through is incomprehensible to westerners. It's easy to say that Germany couldn't win. I believe the evidence supports that. However I don't think saying Germany couldn't win belittles what the people did, because they still had to do it.

At the same time, I don't think this belittles what the Western Allies did either. The world would be a very different place today had our ancestors not stormed into Normandy and liberated half of Europe.
 

Invader_Canuck

General
10 Badges
Apr 20, 2006
2.234
2.428
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis: Rome
  • Semper Fi
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
The problem germany had with russia was not that russia had "the edge" but the way the war was fought.

If germany did attack in winter and thus arrived at moscow in summer, the war could have been likely been over after a year.

And regarding germanys war potential: germanys war potential by 1943 was terrific.

What do you think taking Moscow accomplishes?
 
Status
Not open for further replies.