Currently, you pay the full cost for building higher level buildings even when you already have its lower level counterpart built. This is despite the fact that the higher level building automatically obsoletes the lower level one.
I can understand if this was only the case for forts, manpower and forcelimit buildings etc, since those have some inherent non-economic value to them. In the case of forts, sometimes you may actually want to build lower level ones since they cost less maintenance.
But from a gameplay perspective, this makes less sense for economic buildings.
Let's just look at the trade power buildings, since they are the most glaring example, with three levels of buildings that cost exponentially more but provide diminishing returns.
You would build a marketplace for 75 ducat (+50% tradepower).
Then later you would upgrade it to trade depot for 225 ducat (+another 50% tradepower).
Then you would upgrade it one last time to stock exchane for 300 ducats (+25% trade power).
That's a total of 600 ducats there if you wanted to level your buildings all the way. Yet, you can just build a brand new stock exchange somewhere else for only 300 ducats once it is unlocked.
What this also means is that most of the time, there is very little incentive to upgrade to stock exchange from a trade depot. You get a meagre 25% bonus slapped on top of the 100% bonus you already had at the cost of 300 ducats. 25% may sound like a lot, but it really is not.
To put it in perspective, let's just use a well-developed Venice that has 40 total development as an example. A 40 total development Venice would have 36 base trade power (16 from development, 20 from center of trade). Even for a such a well-developed CoT, 25% is only NINE TRADE POWER. You're spending 300 ducats for 9 trade power. You're better off building more light ships bro!
Suffice to say, there is very little incentive for anyone to upgrade a trade depot to a stock exchange. Like, no really, there is no reason, no, seriously, not even in Constantinople.
Now, 75 ducats for a 25% increase is reasonable, and that's the tradeoff if you were to build brand new stock exchange instead of a brand new trade depot. However, if you already have a trade depot in place, then the tradeoff is 300 ducats for a 25% increase. Very, very poor deal.
Now, unless if we don't want players to build stock exchange when they already had a trade depot or if we just want to give players a pointless money sink that will never return their costs (and they'll likely never even find out), then it's fine the way things are.
Otherwise, the upgrade from trade depot to stock exchange should only cost 75 ducats.
I can understand if this was only the case for forts, manpower and forcelimit buildings etc, since those have some inherent non-economic value to them. In the case of forts, sometimes you may actually want to build lower level ones since they cost less maintenance.
But from a gameplay perspective, this makes less sense for economic buildings.
Let's just look at the trade power buildings, since they are the most glaring example, with three levels of buildings that cost exponentially more but provide diminishing returns.
You would build a marketplace for 75 ducat (+50% tradepower).
Then later you would upgrade it to trade depot for 225 ducat (+another 50% tradepower).
Then you would upgrade it one last time to stock exchane for 300 ducats (+25% trade power).
That's a total of 600 ducats there if you wanted to level your buildings all the way. Yet, you can just build a brand new stock exchange somewhere else for only 300 ducats once it is unlocked.
What this also means is that most of the time, there is very little incentive to upgrade to stock exchange from a trade depot. You get a meagre 25% bonus slapped on top of the 100% bonus you already had at the cost of 300 ducats. 25% may sound like a lot, but it really is not.
To put it in perspective, let's just use a well-developed Venice that has 40 total development as an example. A 40 total development Venice would have 36 base trade power (16 from development, 20 from center of trade). Even for a such a well-developed CoT, 25% is only NINE TRADE POWER. You're spending 300 ducats for 9 trade power. You're better off building more light ships bro!
Suffice to say, there is very little incentive for anyone to upgrade a trade depot to a stock exchange. Like, no really, there is no reason, no, seriously, not even in Constantinople.
Now, 75 ducats for a 25% increase is reasonable, and that's the tradeoff if you were to build brand new stock exchange instead of a brand new trade depot. However, if you already have a trade depot in place, then the tradeoff is 300 ducats for a 25% increase. Very, very poor deal.
Now, unless if we don't want players to build stock exchange when they already had a trade depot or if we just want to give players a pointless money sink that will never return their costs (and they'll likely never even find out), then it's fine the way things are.
Otherwise, the upgrade from trade depot to stock exchange should only cost 75 ducats.
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