Quite a bit of German production of aircrafts were job shops and thus already not as concentrated target for bombing. I think you are right about work studies etc but you are applying the more modern level of machining necessity to WW2's more simple parts. Not that an aircraft engine did not have delicately machined parts but no where close to a modern engine. The bombing did slow German production but that production was already growing faster than Germany had manpower to use. By the end of the war such a shortage of qualified pilots that many 262's weren't able to be flown without great risk of the unqualified pilot killing themselves.
i used to believe that ww2 aircraft were simpler machinery. however as i had read the design and production stories of various prominent aircraft, i dont hold that misconception anymore.
That is still unanswered conclusively but if the game can be adjusted that escorted bombers take 5-10% damage per raid with equal losses to fighters that is close to historical. Since bombers much more expensive than fighter the fighters still "win" in a sense but I doubt many players will feel that way.
10-20% losses of bombers while unescorted with similar fighters losses of 5-10% however the main effect is escorted bombers suffer much lower organization losses and do more damage on their mission while unescorted suffer drastically more org losses and do much less IC damage.
Of course that is all predicated on the tech levels being equal and relatively equal numbers involved. If Germany manages to put up 2 fighters for every 1 Allied bomber then the numbers should adjust more in Germany favor... likewise if Allies get 2-1 escorts over the German fighters then odds go the other way. The actual stats of the units in game just take tweaking to try and get it close to something if it is possible to agree on overall effects. Since the game can really only be made to replicate "averages" the outstanding examples for either side are kind of useless.
illogical and ahistorical.
sweeping assumptions based on a few extremely badly executed bombing missions in european theater on germany can not be taken as a measure of realism to reflect on the game.
in case you people havent noticed, you people all are talking about strategic campaign in germany. noone has ever talked about what the bomber-fighter status or status of strategic campaigns were in any other theaters, like japan, italy or ussr.
for some reason, this entire 'bomber vulnerability' and 'inefficiency of strategic air campaign as a strategic tool' always revolves around germany, totally ignoring what happened in other theaters.
therefore it is beyond foolish to take up the germany campaign and then claim that the realism as thus, and it should happen as such in the game too, and translating it to sweeping illogical changes of percentage losses per aircraft, whereas no similar situation was observed in other theaters.
even the singlemost fact that b29 was never used in europe can negate such popular misconceptions. or the fact that japan got its industry ruined by the strategic attacks.
this game doesnt revolve around germany.
in an alternative timeline, us would well have decided to use b29s in germany, or, enter the war before 1941 and use b17s when they were practically immune from interception, or enter in 1941, but rush to use the b17s and similar aircraft before they became rather obsolete with the advances incorporated into fighters.
and we are not sticking rigidly to the timeline and preferences and decisions of the actual time period. we cant, for if we did, our actions as player and the game ai would have no meaning. everything would have happened in the scripted sense, time, and fashion.