• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(14563)

Second Lieutenant
Feb 8, 2003
163
0
I think this is something missing from the modeling of the air campaign. Fighters during daylight - with somewhat reduced efficiency at night - should be tearing through every wave of unescorted bombers, and their losses should reflect this. It happened in WWII. It should be modeled in game.
 

AlanC9

Field Marshal
16 Badges
Mar 15, 2001
5.081
320
Visit site
  • Hearts of Iron III
  • 500k Club
  • Europa Universalis III: Collection
  • Pillars of Eternity
  • Stellaris
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Semper Fi
  • Magicka 2
The current values aren't that bad. The bombers aren't taking much losses, but neither are the fighters.
 

heertje

Private
3 Badges
Aug 13, 2009
19
0
  • Hearts of Iron III
  • 500k Club
  • Hearts of Iron IV Sign-up
Well I think it is not ok.

As Germany I have dedicated fighter defense and my fighters are realy losing badly while the enemy can continu.

I have explored all the fighter tactics and everything is up to date but I lose.

Even above Russia when I intercept fighters on a bombing run over my troops my fighters loose more. And I even have jet fighters. Full tactics.

So I agree it is not correct.
 

krieger11b

Field Marshal
40 Badges
Apr 24, 2006
3.298
429
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma Pre-order
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron III
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Arsenal of Democracy
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
I think it is odd also. Even the mighty B-17s took heavy casualties when they had no fighter cover.

All sort of nasty surprises that only work when you are unescorted, FW-190A8s with 4-8 20mm cannons, Me-110G-2s with 2 30mm cannons and 4 20mm cannons, all in the nose where the fire could be concentrated, hell sometimes they put 50mm cannons on Me-110s so they could pick off bombers from farther away than the defensive guns could fire. Those two planes were just about worthless at 20,000 feet if there was fighter cover.

The problem with the game is that fighters have such pitiful ranges and drop tank tech is put too far ahead in the game. They had them before 1943. The even had them in the Spanish Civil war on Me-109s, something they oddly didn't do again until after the Battle of Britain, that air war would have gone quite differently if Me-109s had drop tanks on them.
 

unmerged(91248)

Major
9 Badges
Jan 18, 2008
525
0
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2 A House Divided Beta
Indeed this is fubar. Not realistic at all.

Also, AAA doesn't shoot at enemy air groups passing over them (only shoots if the AAA is in the area that they're actually bombing).

Hopefully this will be addressed in a few months in 1.4.
 

kadrush

Second Lieutenant
66 Badges
Mar 14, 2009
135
0
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Semper Fi
  • Crusader Kings II
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Surviving Mars: First Colony Edition
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris: Necroids
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
That depends, my 0% exp fighters cause little dammageto british bombers, but my 30% exp, up to date fighters charging during daylight cause 10% dammage per attack on average (counting 2-3 interceptions per attack, they took 30% +- per raid)

that is fair historical to me, untrained outdated fighters cant kill bomber, like in RL
 

krieger11b

Field Marshal
40 Badges
Apr 24, 2006
3.298
429
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma Pre-order
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron III
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Arsenal of Democracy
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
That depends, my 0% exp fighters cause little dammageto british bombers, but my 30% exp, up to date fighters charging during daylight cause 10% dammage per attack on average (counting 2-3 interceptions per attack, they took 30% +- per raid)

that is fair historical to me, untrained outdated fighters cant kill bomber, like in RL

Sounds right, if you look at historical battles, I never seen a loss of over 15%, more typically it's 5-7% on a bad day. Night bombers oddly enough took higher losses against fighters. Then again they were unescorted, except later by mosquitos. They also ran against things they wouldn't in day, light converted bombers and Me-110s. A lot of the highest scoring bomber killers of Germany were night fighters.
 

unmerged(91248)

Major
9 Badges
Jan 18, 2008
525
0
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2 A House Divided Beta
I love flight sims.

A relatively untrained pilot can knock down unescorted bombers. The skill comes into it when trying to stay alive when fighting other fighters. Period!

If you get in front of a bomber formation and close head on, you are very hard to hit and get a good burst into their cockpit. Flying straight and level. Even a rookie should be able to knock out one or two bombers this way before they're too damaged to continue (or dead).

This is not to say that the attacking fighters wouldn't take losses (especially planes too damaged to return to base, where the pilot has to bail out).

Try IL2 or similar to see!
 

Tortuga Power

Captain
52 Badges
Aug 11, 2009
412
2
  • Crusader Kings II
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Magicka
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Crusader Kings III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
This is a balancing issue that, yes is not balanced right now, but that is because the system is different from HOI2 (with attachable escorts). Right now, there is no point in using fighters in your bomber wings to simulate "escort fighters", you either have air superiority with interceptors or you don't.

But technically yes, unescorted bombers that were intercepted suffered disastrous losses. Unfortunately there is no "escort" mission other than just doing air superiority, which could still leave your fighters in one place and your bombers getting shot down one province over.
 

Laurwin

Lt. General
54 Badges
Jun 15, 2007
1.320
4
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Victoria 2
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Hearts of Iron Anthology
  • Victoria 2: A House Divided
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
actually the "escort mission" means that you use a mixed stack of multirole fighters and bombers.

whether multirole fighters themselves are viable in HoI3, it seems they aren't.
To me it seem that they have pitifully weak air-to-air capability. Back in HoI2 there were of course fighters, escort brigades for bombers, and the interceptors. In that environment the fighters really were the best choice (they were the most expensive option still of course)

In real life you escorted your bombers with fighter aircraft for a reason in WW2. The escorts had to engage and destroy enemy fighters, which were trying to shoot down the bombers.

The P51D Mustang for example, was NOT a good fighter plane simply because it could fly as far as the bombers that it was escorting. It was a good fighter because it shot down the most Axis aircraft on the western front in WW2, and thus protected the bombers and allowed them to do their job.

Likewise P51D was a good fighter aircraft because it was well rounded, it had good flight characteristics and performance due to good airframe, the Rolls Royce Merlin engine and the supercharger which boosted performance, it had good armaments - six .50cal machine guns, and it had good range with the drop tanks so that it could escort the bombers EFFECTIVELY.

Spitfire was of course an excellent fighter, same engine as Mustang, it only lacked the range of the Mustang.

Yet in-game Spitfire is a multirole fighter, with significantly better air-to-ground than Hawker Typhoon- the interceptor, weaker air-to-air, about half the airspeed of the interceptor etc...

I don't see how the Typhoon would have a significantly better air to air capability, there was even a spitfire version that had the exactly same set of four cannons. (Tempest had more cannon rounds though). But didn't there were versions of the spitfire with .50cal machine guns and the 20mm cannons, so overall the armament was pretty strong, especially against other fighters, against bombers the four 20mm cannons would be stronger though.

Something like half the airspeed of a Typhoon, no way?! Yes spit was slower than Tempest (the fastest allied piston fighter). Spitfire had better turning ability though.

If I'm not mistaken, the USAAF version of the interceptor in-game is Vought F4U Corsair, which has the exact same armament as the multi-role fighter P51-D, YET P51D is weaker in air-to-air.

Also multi-role jet fighters in-game, such as P-80 shooting star, airspeed around 500 km/h :eek:


So HoI3 doesn't exactly make much sense :wacko:
 

unmerged(65101)

Second Lieutenant
Jan 25, 2007
122
0
I have almost nil experience with air power cause I usually play minor powers with no air force. But I second the OP's statement that bombers with no escorts should definately be taking staggering losses.

If that's not the way it is in game, it should be.

On the flip side, being that I play minor powers with no air force, I think that bombers who successfully bomb enemy ground formations should cause a lot more damage. I never build fighters, or even mobile (or static) AAA, and I could really care less if I'm getting the crap bombed out of me. Doesn't really effect me at all.

That's all 1.2 based though. Haven't played 1.3 yet.
 

Onedreamer

Colonel
42 Badges
Apr 30, 2006
1.155
4
  • Stellaris: Distant Stars
  • Hearts of Iron IV Sign-up
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III: Chronicles
  • Arsenal of Democracy
  • Victoria: Revolutions
  • Semper Fi
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
Indeed this is fubar. Not realistic at all.

Also, AAA doesn't shoot at enemy air groups passing over them (only shoots if the AAA is in the area that they're actually bombing).

Hopefully this will be addressed in a few months in 1.4.

I don't know what heights could WW2 bombers reach, but it seems reasonable to me that if they aren't bombing they would hardly fly in range of AA guns.
 

Mjarr

Lt. General
10 Badges
May 8, 2009
1.251
114
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis IV
  • Hearts of Iron III
  • March of the Eagles
  • Penumbra - Black Plague
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Mount & Blade: Warband
Likewise P51D was a good fighter aircraft because it was well rounded, it had good flight characteristics and performance due to good airframe

On higher altitudes, that is. Nothing against P-51 as a plane, but low altitude performance was rather 'poor' while the high altitude performance was another story.

I don't see how the Typhoon would have a significantly better air to air capability

Overall beter performance in lower altitudes in early war and good performance throughout the war.

Spitfire had better turning ability though.

Turning radius is not always the most decisive factor in a dogfight. It's advatange that can be exploited more or less in certain situations, but not entirely instant win- ability.

Also multi-role jet fighters in-game, such as P-80 shooting star, airspeed around 500 km/h

Just because you can fly faster doesn't mean you would always do that. I doubt you would want to go dogfighting with someone with absolute top speed the plane can reach against another plane doing the same. Of course, if it is reported as "top speed", well then it wouldn't make any sense at all :p
 

unmerged(137678)

Corporal
2 Badges
Mar 19, 2009
42
0
  • Europa Universalis III Complete
  • Hearts of Iron III
B-17 had to bomb fairly low because the cabin wasn't pressurized, but the B-29 cabin was and it flew above the flak ceiling.

Large caliber AA could reach 17-18 KM, well over the operational altitude of even the B29. I don't think the Japanese developed their AA techs as much as the European powers. Certainly their air intercept capability wasn't as good as the Germans by the time the US had bases in range of Japan.

If fighters consistently inflict losses in the 10% range as observed above, the outcome will be fairly realistic. It does look like less experienced fighters do not do enough damage, though. Has anyone worked on a Battle of Britain case? If losses there don't run around 5% - 8% per mission bomber intercept would still need some work.
 

barleyman

Major
65 Badges
May 3, 2003
682
16
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
Large caliber AA could reach 17-18 KM, well over the operational altitude of even the B29. I don't think the Japanese developed their AA techs as much as the European powers.

Uhm, no.

Thanks to the power of Wikipedia I know FlaK 88 had effective ceiling of 7900m whereas FlaK 38/39 10,8cm had effective ceiling of 9,450 m. There's also the big boy FlaK 40 12,8cm but it was produced on limited numbers only plus is was so honking big it was used only on FlaK towers as it was not practical to transport it around.

In any case about half of the bomber losses were due to FlaK as far as my memory serves. Radar guided AAA for teh win..
 

keanucange

First Lieutenant
83 Badges
Mar 25, 2009
291
3
  • Supreme Ruler: Cold War
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Cities in Motion
  • Europa Universalis IV: Third Rome
  • Victoria 2: A House Divided
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • For The Glory
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Ancient Space
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Crusader Kings III: Royal Edition
  • Europa Universalis III Complete
Uhm, no.

Thanks to the power of Wikipedia I know FlaK 88 had effective ceiling of 7900m whereas FlaK 38/39 10,8cm had effective ceiling of 9,450 m. There's also the big boy FlaK 40 12,8cm but it was produced on limited numbers only plus is was so honking big it was used only on FlaK towers as it was not practical to transport it around.

In any case about half of the bomber losses were due to FlaK as far as my memory serves. Radar guided AAA for teh win..

yep. and the current AA defense fails to do anything to the enemy unless your fighters/bombers are fighting over it with enemy planes over it.