Shouldn't cavalry loot more and faster than infantry?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Will Steel

Centurion First-File
112 Badges
Oct 23, 2010
6.784
7.173
  • Heir to the Throne
  • Europa Universalis III Complete
  • Divine Wind
  • Imperator: Rome Deluxe Edition
  • Europa Universalis III Complete
  • Semper Fi
  • Stellaris: Leviathans Story Pack
  • Victoria 2
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rights of Man
  • Surviving Mars: First Colony Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Mass Transit
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Natural Disasters
  • Surviving Mars: First Colony Edition
  • Crusader Kings Complete
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Together for Victory
Just as the thread title says. Shouldn't cavalry gather the most loot in a province, instead of infantry?

As much as I know, cavalry has always excelled at scouting for and then attacking smaller settlements that cannot put up resistance. Even more so when there are regiments of the horsemen and not just small bandit groups. An army besieging a fortress wouldn't let entire regiment camps go for scavenging the countryside and finding targets to seize wealth.

And in most of the historical warfare, cavalry has been the one conducting raids to loot a countryside rather than infantry. They are fast, they can strike and go back, but at the same time terrify the locals into submission. In the early part of the game this is completely true, and later on it still happened. The sieges allowed the besieging cavalry to move more freely around the hinterlands and outer reaches, and the villages lying on the path often became victims.

What I suggest is, make cavalry loot faster than infantry, i.e. swap their places in the code as to who loots the most out of a given area. That way, infantry would still be where they were but now this will also give a motivation point to have cavalry in the armies. Also, it will give cavalry a larger use in sieges because right now it doesn't participate in assaults anyway. :D

Not only just that. It would also help simulate the remaining nomadic horse-based nations with ideas about cavalry, since they are famous for lightning raids in established areas and looting the countryside. It was not until Safavids, Russians, Qing and Ottomans cracked down on them that the raiding diminished.

And cavalry raiding was the biggest reason of success of the Maratha Empire in inflicting a crushing defeat on the ridiculously wealthy Mughal Empire - they stripped central India of it's wealth and this created huge supply problems for the Mughals, whose heavily armoured and armed armies suddenly found themselves overextended. :)

TL;DR - The current looting speed rate is infantry>cavalry>artillery. Change it to cavalry>infantry>artillery so that it makes much more sense and follows historical accuracy. And it doesn't affect the gameplay much.
 

Will Steel

Centurion First-File
112 Badges
Oct 23, 2010
6.784
7.173
  • Heir to the Throne
  • Europa Universalis III Complete
  • Divine Wind
  • Imperator: Rome Deluxe Edition
  • Europa Universalis III Complete
  • Semper Fi
  • Stellaris: Leviathans Story Pack
  • Victoria 2
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rights of Man
  • Surviving Mars: First Colony Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Mass Transit
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Natural Disasters
  • Surviving Mars: First Colony Edition
  • Crusader Kings Complete
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Together for Victory

They do? In the beta patch or the previous version that I am playing?

Thank you very much, this fulfills the thread. Now someone just needs to update the wiki.
 

Outrider

General
1 Badges
Sep 8, 2013
2.067
377
  • Europa Universalis IV
They do? In the beta patch or the previous version that I am playing?

Thank you very much, this fulfills the thread. Now someone just needs to update the wiki.

It was in the v1.12 patch. I recall seeing it somewhere in the wiki as well, just not in the "looting" section of land warfare.
 
  • 1
Reactions:

Clownie

Lt. General
4 Badges
Aug 1, 2012
1.358
1.417
  • Crusader Kings II
  • Europa Universalis IV
  • 500k Club
  • Crusader Kings II: The Old Gods
Cavalry have a looting speed of 2x and artillery have a looting speed of .5x, where x is the looting speed of infantry.

Also, West African countries have a looting speed idea. Muh racial stereotypes.

edit: corrected by Wiz, see below
 
Last edited:
  • 3
Reactions:

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.626
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Cavalry have a looting speed of 2x and artillery have a looting speed of .5x, where x is the looting speed of infantry.

Also, West African countries have a looting speed idea. Muh racial stereotypes.

3x
 
  • 11
  • 1
Reactions:

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
Very helpful.

Cavalry still rules in the early game. It´s just that people use troops poorly. Ideally you should use infantry as mercenaries and cavalry and artillery as regular army. But it´s not cheap to afford 10k of infantry.
 

Nassau

Colonel
82 Badges
May 7, 2007
1.104
364
  • Knights of Pen and Paper 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Victoria 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
The countryside was ravaged by cavalry, but often most loot was to be found in the cities, and that was infantry territory. Or cavalry on foot.
 
  • 3
Reactions:

happymix91

Colonel
43 Badges
Aug 3, 2011
948
870
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
Very helpful.

Cavalry still rules in the early game. It´s just that people use troops poorly. Ideally you should use infantry as mercenaries and cavalry and artillery as regular army. But it´s not cheap to afford 10k of infantry.
If we play Western European nations, cavalry has no meaning at 5-9 level, especially at 6, 7 level. Because Western cavalry has their upgrade at 10 level when infantry has upgrade at 5, 9 level. Also, fire&shock bonus for cavalry and infantry is similar at 3-10 level. Infantry has even better bonus at 6, 7.(Though most of ROTW nations are different with the case of Westerners in upgrade frequency and cavalry has better maneuver)

Early time bonus for cavalry should be buffed. Also at mid and late time, considering that ratio of cavalry at major battles of history. But balancing is the most difficult job for Dev, I don't expect much.
 
Last edited:
  • 2
Reactions:

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
This is not really true. You should check the ledger for the sum of modifiers. At all 10 techs levels they have better shock and the damage they cause is even greater if you have a good Shock general (something people forget is to put generals on the right armies). The better the shock stat the bigger the difference in damage.

So no, manpower for manpower cavalry still can be better.
 

Vaximillian

UNKNOWN STRING WANTED
30 Badges
May 17, 2008
6.633
3.227
  • 500k Club
  • 200k Club
  • Deus Vult
Mercenaries should loot even faster, but in their own pockets (;
So that when mercenaries loot you don't have to pay their maintenance? I'd like it.
 
  • 2
Reactions:

riknap

Inactive Custodian of the Light
70 Badges
Feb 27, 2011
6.574
197
steamcommunity.com
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
So that when mercenaries loot you don't have to pay their maintenance? I'd like it.
well, technically the loot mercenaries would give would in a way defray their maintenance anyway, if just indirectly. having mercenaries be no-maintenance, if even for a short while, would be too much of a buff, since the amount they loot per month is far smaller than their upkeep - not to mention potentially confusing for players if your army maintenance upkeep goes high and low whenever your mercenaries are looting.
 
  • 1
Reactions:

Vaximillian

UNKNOWN STRING WANTED
30 Badges
May 17, 2008
6.633
3.227
  • 500k Club
  • 200k Club
  • Deus Vult
Well, yeah, they already indirectly pay for themselves while looting, I didn't think that through very well.
I didn't really want them to fully stop draining maintenance, but directly assign loot to upkeep.

But that's too complicated, I see.
 

lolada

Field Marshal
23 Badges
Aug 27, 2013
3.001
1.778
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
It would be so nice for cavalry if they would add pursuit phase at the end of tha battles to kill some extra units or if they made flanking somehow more effective.

That said, combat algorithm for positioning is not optimal at the moment, cavalry tends not to fight even when it is possible to flank units (usually after some units die, cavalry goes intor reserve). Game places infantry instead of cavalry on flanking place. Its a minor thing but still makes cavalry even weaker...
 
  • 7
Reactions:

happymix91

Colonel
43 Badges
Aug 3, 2011
948
870
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
This is not really true. You should check the ledger for the sum of modifiers. At all 10 techs levels they have better shock and the damage they cause is even greater if you have a good Shock general (something people forget is to put generals on the right armies). The better the shock stat the bigger the difference in damage.

So no, manpower for manpower cavalry still can be better.
Ohhh.. though you can see right information at eu4wiki, you perfectly failed to know exact information.

Cavalry has 0.00 fire bonus at mil tech 1-10.
Cavalry has 1.00 shock bonus at mil tech 2-7, 2.00 at 8-16.

Infantry has 0.25 fire at 1-6, 0.35 at 7, 0.60 at 8-13.
Infantry has 0.50 shock at 2-4, 0.65 at 5, 0.95 at 6-10.

So, at 2-7, cavalry has 0.00/1.00.
ar 8-10, cavalry as 0.00/2.00

At 2-4, infantry has 0.25/0.50, at 5, infantry has 0.25/0.65, at 6, infantry has 0.25/0.95, at 7, infantry has 0.35/0.95, at 8-10, infantry has 0.60/0.95.

Western tech cavalry has 3 pips at 1-9, 8 pips at 10-13.

Wedtern tech infantry has 2 pips at 1-4, 3 pips at 5-8, 5 pips at 9-11.



So, tell me. Exact what 'sum of modifiers' did you see? Do you earn benefit from 0.05 more shock bonus for cavalry before 8? Can't you see 0.25-0.60 fire bonus for infantry? Can't you see that infantry has same pips at 5-8 and 2 more pips at 9? Don't you know that cavalry is 2.5 time expensive than infantry??????????

PLEASE, don't say anything if you know nothing and don't have will to find exact information.
 
Last edited:
  • 2
  • 1
Reactions: