Just as the thread title says. Shouldn't cavalry gather the most loot in a province, instead of infantry?
As much as I know, cavalry has always excelled at scouting for and then attacking smaller settlements that cannot put up resistance. Even more so when there are regiments of the horsemen and not just small bandit groups. An army besieging a fortress wouldn't let entire regiment camps go for scavenging the countryside and finding targets to seize wealth.
And in most of the historical warfare, cavalry has been the one conducting raids to loot a countryside rather than infantry. They are fast, they can strike and go back, but at the same time terrify the locals into submission. In the early part of the game this is completely true, and later on it still happened. The sieges allowed the besieging cavalry to move more freely around the hinterlands and outer reaches, and the villages lying on the path often became victims.
What I suggest is, make cavalry loot faster than infantry, i.e. swap their places in the code as to who loots the most out of a given area. That way, infantry would still be where they were but now this will also give a motivation point to have cavalry in the armies. Also, it will give cavalry a larger use in sieges because right now it doesn't participate in assaults anyway.
Not only just that. It would also help simulate the remaining nomadic horse-based nations with ideas about cavalry, since they are famous for lightning raids in established areas and looting the countryside. It was not until Safavids, Russians, Qing and Ottomans cracked down on them that the raiding diminished.
And cavalry raiding was the biggest reason of success of the Maratha Empire in inflicting a crushing defeat on the ridiculously wealthy Mughal Empire - they stripped central India of it's wealth and this created huge supply problems for the Mughals, whose heavily armoured and armed armies suddenly found themselves overextended.
TL;DR - The current looting speed rate is infantry>cavalry>artillery. Change it to cavalry>infantry>artillery so that it makes much more sense and follows historical accuracy. And it doesn't affect the gameplay much.
As much as I know, cavalry has always excelled at scouting for and then attacking smaller settlements that cannot put up resistance. Even more so when there are regiments of the horsemen and not just small bandit groups. An army besieging a fortress wouldn't let entire regiment camps go for scavenging the countryside and finding targets to seize wealth.
And in most of the historical warfare, cavalry has been the one conducting raids to loot a countryside rather than infantry. They are fast, they can strike and go back, but at the same time terrify the locals into submission. In the early part of the game this is completely true, and later on it still happened. The sieges allowed the besieging cavalry to move more freely around the hinterlands and outer reaches, and the villages lying on the path often became victims.
What I suggest is, make cavalry loot faster than infantry, i.e. swap their places in the code as to who loots the most out of a given area. That way, infantry would still be where they were but now this will also give a motivation point to have cavalry in the armies. Also, it will give cavalry a larger use in sieges because right now it doesn't participate in assaults anyway.
Not only just that. It would also help simulate the remaining nomadic horse-based nations with ideas about cavalry, since they are famous for lightning raids in established areas and looting the countryside. It was not until Safavids, Russians, Qing and Ottomans cracked down on them that the raiding diminished.
And cavalry raiding was the biggest reason of success of the Maratha Empire in inflicting a crushing defeat on the ridiculously wealthy Mughal Empire - they stripped central India of it's wealth and this created huge supply problems for the Mughals, whose heavily armoured and armed armies suddenly found themselves overextended.
TL;DR - The current looting speed rate is infantry>cavalry>artillery. Change it to cavalry>infantry>artillery so that it makes much more sense and follows historical accuracy. And it doesn't affect the gameplay much.