Shouldn't Byzantium have more cores?

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Lagoena

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For me it is obvious that some (maybe many) users of this forum want in some way a better playable/stronger BYZ or just more posibilities to survive when playing them.

But it is also obvious that some Developer/Project Leader don't want to buff it in any way in cause of historical accuracy and game mechanics.

In my oppinion both sides have their Arguments and so for the main game, there will be no really changes in this "no buff BYZ policy",
cause developers just adding what the want to be added, as simple as that it musst be seen in some ways.

So here is my conclusion: Why don't you add some, and yes just some, events or decisions about cores or something in the Purple Phoenix DLC ?
Just leave everything in Vanilla as it is, if you think, just nerf them once more, but the Purple Phoenix owner should have a benefit in some ways !
Well yes, it would be ahistorical in some ways, but people paid for it in buying this DLC, and just as I said, this new added events should of course be in a way balaced aswell :)
 
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Ciccillo Rre

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Eh. There's enough of a difference between the Empire of Justinian and Heraclius to argue for a name-change right there. In fact, that is what happened. Basically, Justinian was signing everything in Latin as "Roman Emperor" and Heraclius started signing in Greek as "Roman King". I'm not saying Byzantium has the wrong government tier: that's really an abstraction about the prestige of a given title, and if the game doesn't currently remove tiers from shrinking, Byzantium should remain an empire. What I am saying is, while both Byzantium and the ERE aren't really accurate names, neither is The Roman Empire. It'd be better rendered as either 1.) R(h)omania or 2.) The Kingdom/(Empire) of the Romans. I personally prefer Rhomania/Romania, if we're going with transliterations. The actual official name of the place was the Basileia Rhomaion (translating directly as, basically, The Roman Kingdom), which is what the name should be, but then we gotta start writing Russia in Cyrillic, and stuff like that.

EDIT: Basileia, by the way, isn't directly a Greek word that necessarily only means "Kingdom." In other contexts, it's just usually translated that way.
I also would prefer Romania (but without the "h" as it's not English): but that would cause much confusion with the formable Romanian country, as someone else mentioned.

I personally like "Rhomais", Greek version of "R(h)omania" which is originally a Latin word (no English equivalent hence it's fine to keep the h letter). It also comes with a full set of appropriate adjectives in all the Paradox localization languages: Romaic (Eng), Romaique (Fra), Rhomäer (Ger) and Romáico (Esp).

However I realize it's a name that many would not recognize that easily, and that - as much as it's ugly and inaccurate - Byzantium fits very well as a name for a three-provinces capital-based small country that is doomed to be wiped out from the map in 10 years from game start in 99,9% of games.
 

opaque

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So, if the major problem with the byzantine cores is that they were easy to vassal feed and this is too gamey, what if there was an event removing many/most/all unowned cores should byzantium become a vassal state? I hardly think a "roman" "emporer/empress" could claim to be the real deal if (s)he him/herself was subject to another power anyway. That deals with the gamey vassal feeding concern while still allowing Byzantium to follow the trend in cores the rest of the game follows.

The cores for nations such as Syria and Finland could then come about as events, possibly during disasters for instance, on any country that holds a province of the relevant culture I.e. Ottomans conquer syrian provinces, then during jannisary decadence or other instability a syrian nationalism event fires giving syria a core on all syrian provinces and adding revolt risk or such like. Hell, with the way the ottomans just kind of decayed historically countries could thematically be released in events like that (as an option, or face increased RR)
 

Viperswhip

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So, if the major problem with the byzantine cores is that they were easy to vassal feed and this is too gamey, what if there was an event removing many/most/all unowned cores should byzantium become a vassal state? I hardly think a "roman" "emporer/empress" could claim to be the real deal if (s)he him/herself was subject to another power anyway. That deals with the gamey vassal feeding concern while still allowing Byzantium to follow the trend in cores the rest of the game follows.

The cores for nations such as Syria and Finland could then come about as events, possibly during disasters for instance, on any country that holds a province of the relevant culture I.e. Ottomans conquer syrian provinces, then during jannisary decadence or other instability a syrian nationalism event fires giving syria a core on all syrian provinces and adding revolt risk or such like. Hell, with the way the ottomans just kind of decayed historically countries could thematically be released in events like that (as an option, or face increased RR)

Already Byz is crazy easy to vassal feed, they will happily take and convert everything in that entire region, everything they get claims on if some other country is restoring the Byzantine Empire. Less cores has not changed them being a super vassal. Pretty much any vassal with religious is a super vassal though.
 

chrnno

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For everyone who wants a name change just use localization to change the name of the tag to whatever you want. Won't cover everything but the most obvious ones are fixed.
 

wingzero890

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Has anyone heard "a joke" that each time someone asks J.K.Martin when the next book is coming he kills a Stark? So, each time people create a new Byzantium buff thread they make Byzantium weaker and weaker. Hopefully EU5 won't have the earliest startdate in 1453 because of that.

Hopefully it will. Ck2 is -> that way.

Play a mod if you want to have byzantium fantasies.
 
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Viperswhip

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For everyone who wants a name change just use localization to change the name of the tag to whatever you want. Won't cover everything but the most obvious ones are fixed.

Heh, I won't buy EU5 if Byz isn't in it, already the only part of EU4 I enjoy is the early game, I can play EU3 right until the end every single time. So, while I can acknowledge some of the changes made to EU4 are good, some of them sound great on paper, FOR ME, the game is much less fun than EU3, and lest you say I have not given it a chance, I have a couple thousand hours I think into it.
 

ShoGuL

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Isn't the vassal feeding issue rather moot if you have Art of War DLC?

You don't need more than one core to release them and start feeding anyway...
 

chrnno

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Heh, I won't buy EU5 if Byz isn't in it, already the only part of EU4 I enjoy is the early game, I can play EU3 right until the end every single time. So, while I can acknowledge some of the changes made to EU4 are good, some of them sound great on paper, FOR ME, the game is much less fun than EU3, and lest you say I have not given it a chance, I have a couple thousand hours I think into it.
Isn't it a little bit early to be talking about EU5? I mean it is years away at the very least and by that point who knows if you will even care about the specific things you do now or even about the whole grand strategy genre.

That said I don't really care about the name since there is so many things I give more importance but I figured I would share some info for those who do as it is not like it costs me anything to do so. Really even when thinking of names only what actually bothers me are the formables that assume a certain country will form them so the name and/or colour associate with them(GB, Spain, Scandinavia, France and such).

Also Paradox seems very intent in calling it Byzantium so you don't have to worry about name change.
 

Viperswhip

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Isn't it a little bit early to be talking about EU5? I mean it is years away at the very least and by that point who knows if you will even care about the specific things you do now or even about the whole grand strategy genre.

That said I don't really care about the name since there is so many things I give more importance but I figured I would share some info for those who do as it is not like it costs me anything to do so. Really even when thinking of names only what actually bothers me are the formables that assume a certain country will form them so the name and/or colour associate with them(GB, Spain, Scandinavia, France and such).

Also Paradox seems very intent in calling it Byzantium so you don't have to worry about name change.

I was the one responding to a post about how the original post was saying they hoped EU5 would start later.
 

chrnno

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I was the one responding to a post about how the original post was saying they hoped EU5 would start later.
Ah I see, since I wasn't talking to anyone specifically I didn't think of looking if you were.
 

Gball

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Byzantium reemerging as the Glorious Empire of Crete every single game is very silly.

Well, to be fair, it happened when Byzantium fell to the crusaders where it essentially became an (in eu4 terms) 3 province minor on north-western Asia minor.

Although I agree Byzantium now is fiiine. Maybe do the thing you keep threatening to do and add a modifier that negates the byzantine trade bonuses until you control the straights, have Morea as a Byzantium vassal rather than directly owned and nerf Constantinople but then buff the potential of Byzantium (cores, Greek fire for ships etc). It would make Byzantim for fun in my opinion.

I understand though that you hate this whole byzantium shitshow every time so it's fine if you don't do it.
 
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celethiel

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Maybe I'll change the shade of Byzantium ever so slightly every patch until it ends up hot pink.
Oh, please do change it hot pink, i don't mind...lol.
 

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I'm not worried. I already gave in my personal mod the AI Byzantium its anachronistic triggered modifier to help it along. ;)

Code:
###########################################
# Byzantine Luck
###########################################
helper_byz = {
    potential = {
        num_of_ports = 1
    }

    trigger = {
        NOT = { is_great_power = yes }
        tag = BYZ
        ai = yes
    }

    land_forcelimit_modifier = 1
    global_manpower_modifier = 1
    global_regiment_recruit_speed = -0.5
    free_leader_pool = 5
    discipline = 1
    manpower_recovery_speed = 0.25
    land_morale = 0.1
    naval_morale = 0.1
    recover_army_morale_speed = 0.2
    naval_maintenance_modifier = -0.05
    land_maintenance_modifier = -0.05
    defensiveness = 0.2
    siege_ability = 0.05
    leader_land_fire = 1
    leader_land_shock = 1
    mercenary_cost = -0.25
    war_exhaustion = -0.15
}