It's pretty clear that long range alpha strike weapons dominate, especially if they insta-hit. Any weapon with a travel time or short range has a huge disadvantage because you are losing ships during the travel time while doing no damage.
One way other games tend to balance this making these types of sniper weapons bad at short range, whether by decreased damage or hit accuracy. Adding such a feature could give weapons a bit more variety, and might even encourage mixed hull types, though it does run the risk of corvettes becoming dominant again.
I personally think this could help flesh out combat a lot if done right. What's everyone else's thoughts?
One way other games tend to balance this making these types of sniper weapons bad at short range, whether by decreased damage or hit accuracy. Adding such a feature could give weapons a bit more variety, and might even encourage mixed hull types, though it does run the risk of corvettes becoming dominant again.
I personally think this could help flesh out combat a lot if done right. What's everyone else's thoughts?