I think it's weird how even factions that are against your government ethics still give some positive unity. The cost of diverging ethics should be that it's harder to unify your population. Right now, it seems you get up to 100 unity collectively from all factions if full approval on all, and then there are some modifiers that can increase it. The calculation is dependent on support and approval as factors, but the way it works makes your choices (traits, policies, etc.) quite negligible in terms of the result. Factions deserve an overhaul, but maybe making them have a stronger impact would at least be an improvement.
Just as a side note, the effect factions have on your population is also quite negligible because of all the diminishing steps. If you get a faction to 80%-100% happiness it will only make its pops 10% happier. Let's be generous and say that all the pops on the planet belongs to that faction. The +10% happiness turns into +6 stability, that in turn results in 3.6% extra resources. That is the best case scenario.
I was hoping for more from this unity rework. Hoped that unity would tie more into the happiness and social cohesion of your population, including internal politics. One way of achieving that without reworking it again is to make the unity from factions scale better, and be much more variable. The faction unity could be a more significant portion of the total unity income, and unhappy factions would give negative unity. If faction happiness was a bit less incidental than it is now, and if factions were more dynamic, I think it could work. Factions with ethics opposing your government should generally not be happy in my opinion, which means more political issues are needed, and their effects need to be strong. To top it off, ethics divergence needs to be a thing, at least with distance from the capital. Maybe they will become unhappy enough to try to gain independence.
Just as a side note, the effect factions have on your population is also quite negligible because of all the diminishing steps. If you get a faction to 80%-100% happiness it will only make its pops 10% happier. Let's be generous and say that all the pops on the planet belongs to that faction. The +10% happiness turns into +6 stability, that in turn results in 3.6% extra resources. That is the best case scenario.
I was hoping for more from this unity rework. Hoped that unity would tie more into the happiness and social cohesion of your population, including internal politics. One way of achieving that without reworking it again is to make the unity from factions scale better, and be much more variable. The faction unity could be a more significant portion of the total unity income, and unhappy factions would give negative unity. If faction happiness was a bit less incidental than it is now, and if factions were more dynamic, I think it could work. Factions with ethics opposing your government should generally not be happy in my opinion, which means more political issues are needed, and their effects need to be strong. To top it off, ethics divergence needs to be a thing, at least with distance from the capital. Maybe they will become unhappy enough to try to gain independence.
- 7
- 1