I've been playing a colonial game as Britain and this thought crossed my mind. Why are settler colonies represented as basically your vassals, with their own army and everything, and the trade companies are represented like provinces with a lot of autonomy in local matters, but otherwise your soil? In real life, East Indian companies (at least, the most known ones, the British and Dutch) are known for being very autonomous, with their own army, fleet and expansion ambitions, and the American settler colonies less so (I mean, yes, they were autonomous to a high degree due to long communication gap between the capital and the colonies, but they were much more similar to the home country than African and Asian colonies).
So, I thought: what if the mechanics were swapped? If provinces in trade company regions turn into a separate "company" state after you own 5 or more of them:
1) We have an autonomous subject that can (to a degree) protect itself and expand on it's own far away from your capital, removing a lot of micro.
2) It just feels right because a lot of artificial rules or nonsensical mechanics can be thrown away. "Trade companies don't count towards religious unity" - duh, of course they don't, they are a different country! "-200% missionary strength in trade company provinces" - no need for that, colonial nations don't convert anyway lol. Colonial nations already give us their trade power and a trader, so these mechanics fit perfectly for trade companies. Inflation from "treasure fleets"? No need for that if we control the gold mines in America directly. Religious orders can now have a sensible mechanics: they can convert provinces in colonies for you instead of whatever nonsense they do now. So, we can have fully Catholic colonies for the Iberians and some heretics in colonies for everyone else because countries without religious orders probably need missionaries in Europe. Also, with colonists of the colonial nations gone, America will no longer be fully settled by the late XVII century.
Provinces in America (also, Australia and maybe South Africa) now can have the "colonial province" status similar to current "trade company" status, but with different modifiers (like, production ignores autonomy, bonus to missionary strength to offset the wrong culture and territory penalty etc.).
The only bad thing about this switch I can think of is that colonial nations can't rebel now. But it's not really that bad because: 1) it doesn't happen anyway, at least, not with a player and 2) they can still rebel based on special disaster or events.
So, what do you think? I'm not 100% sure about it, it's more like a funny idea I had than a serious suggestion for a rework. But is it a good funny idea?
So, I thought: what if the mechanics were swapped? If provinces in trade company regions turn into a separate "company" state after you own 5 or more of them:
1) We have an autonomous subject that can (to a degree) protect itself and expand on it's own far away from your capital, removing a lot of micro.
2) It just feels right because a lot of artificial rules or nonsensical mechanics can be thrown away. "Trade companies don't count towards religious unity" - duh, of course they don't, they are a different country! "-200% missionary strength in trade company provinces" - no need for that, colonial nations don't convert anyway lol. Colonial nations already give us their trade power and a trader, so these mechanics fit perfectly for trade companies. Inflation from "treasure fleets"? No need for that if we control the gold mines in America directly. Religious orders can now have a sensible mechanics: they can convert provinces in colonies for you instead of whatever nonsense they do now. So, we can have fully Catholic colonies for the Iberians and some heretics in colonies for everyone else because countries without religious orders probably need missionaries in Europe. Also, with colonists of the colonial nations gone, America will no longer be fully settled by the late XVII century.
Provinces in America (also, Australia and maybe South Africa) now can have the "colonial province" status similar to current "trade company" status, but with different modifiers (like, production ignores autonomy, bonus to missionary strength to offset the wrong culture and territory penalty etc.).
The only bad thing about this switch I can think of is that colonial nations can't rebel now. But it's not really that bad because: 1) it doesn't happen anyway, at least, not with a player and 2) they can still rebel based on special disaster or events.
So, what do you think? I'm not 100% sure about it, it's more like a funny idea I had than a serious suggestion for a rework. But is it a good funny idea?
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