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Back to the original question, the choice of what countries to include varies depending on whether you are trying to instill some historical accuracy or simply trying to create an extremely playable game that has a wider appeal than managng the whole military-industrial-technology-political complex that is the theme of other strategy games. There was some outrage when Germany invaded neutral Belgium in WWI, that is missing from the boardgame. Germany did not take Holland because of the impact that would have had on other neutrals, the men it would have tied up, and the relatively little marginal production and manpower that would have been gained. France would never have considered trying to take over Spain, as long as it stayed neutral. Thus Paradox should consider, besides producing a version of the classic game with good enough AI to supplement for any missing powers, a version that includes some significant disadvantages of taking over neutrals. Methods could include making the neutral or conquered supply centers have half the value of a home supply center, as well as factoring it into the AI diplomatic interactions, sort of like EU2 bad boy points. Having a player for Spain, when the optimal strategy is to stay and remain neutral is questionable, although I know of some people would write AARs about how they won as Spain. Having it be handled by AI would acceptable in some enhanced variant that went beyond the simple suggestions above.

Many historians (and not just American ones) feel that the entry of the US into World War I was decisive. Germany had knocked Russia out of the war, and while both the German and Anglo-French armies were significantly worn down, the stalemate with the front lines well into France could have led to much more favorable peace resolution than what was achieved at Versailles, had the arrival of the US troops not tipped the balance. The support of the British Empire are implicitly modeled in giving England three supply centers, but the arrival of the yanks is not. Again, this could be a minor variant, modeled somewhat abstractly. If Germany does not employ submarine warfare, then the British Empire supplies more resources (the Scottish supply center) to England, or if German did unleash the U-Boats, then eventually the Americans get angry and England gets two extra units.

The scale of the units in Europe being so much larger than forces elsewhere, it would have been impossible to supply those sized units elsewhere in the globe. The WWI actions in the African colonies or between Japan and China were effectively inconsequential, so for historical purposes, it is better to leave them out. Having a worldwide variant available for fun is fine.
 
Sorry for postin a bit off-topic...

unclebryan said:
Many historians (and not just American ones) feel that the entry of the US into World War I was decisive. Germany had knocked Russia out of the war, and while both the German and Anglo-French armies were significantly worn down, the stalemate with the front lines well into France could have led to much more favorable peace resolution than what was achieved at Versailles, had the arrival of the US troops not tipped the balance.

hmmm... To be more precise, the chance is quite big that if the German experienced troops who returned from the eastern front to the western front wouldnt have met the unexperienced but large US armies, they would have broken right through the French lines and ended the war with a total German Victory!

Even with the US troops out there it still was a threatening last offensive, and only after this assault had failed, Germany had no more chance to win the war.
 
Strategist said:
hmmm... To be more precise, the chance is quite big that if the German experienced troops who returned from the eastern front to the western front wouldnt have met the unexperienced but large US armies, they would have broken right through the French lines and ended the war with a total German Victory!

Even with the US troops out there it still was a threatening last offensive, and only after this assault had failed, Germany had no more chance to win the war.
I agree that the infiltration tactics adopted by the Germans in their 1918 offensives were quite effective, and frequently succeeded in moving the front lines more than they had shifted from 1915 to 1917, but I would not be ready to consider that any breakthrough, in the WWII sense, was a reasonable prospect. Had the US troops not been arriving, the newly successful German tactics might have made the French and English reconsider their position and try to negotiate before Germany had reached the breaking point. Also, while the US troops were not experienced, they were also not as demoralized as the English and French troops whose main experience had been watching their mates/copains get killed or maimed.
 
Originally Posted by czar1111
From Paradox'es point of view it is certainly not worth the time and effort to hunt these people down to get permission. And definately not worth paying for the privilage.

Captain America said:
How can you be so sure?

Well, because despite the many excellent variants out there - the common ground is the basic Diplomacy. That is the game most people wish to play.

The problem with the variants is that there are can also be sub variants as people adjust the game to address balance issues. Now, depending on the country you live in that could affect who has the rights.
IIRC here in Australia if it is 10% your own work then you have the rights to it. (Not 100% sure on that :confused: ).
So, if Paradox choose to use a variant they MUST get permission from the person with the rights or leave themselves (in a business entity sense) open to legal action. Potentially they could lose millions because they include a minor variant and the author of it says "The only reason people brought YOUR game was because of MY variant!"
Now, getting the rights could be a simple matter. Some people would simply say "Yes."

But some would want to draw up legal contracts to give Paradox limited rights.
Some would want money up front. (Because they think if Paradox wants it then it must be worth something)
Some might try to go for a percentage of sales. (What percentage is fair?)
It is a legal nightmare to deal with people like this - many who do not fully understand business law, international law, copyright and / or the implications of all this.

You could spend years getting all this done.

The way to avoid all this is to make the game moddable and let the modders do it. :rolleyes: :)