• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

mrnoun

Private
34 Badges
Jul 25, 2003
12
0
Visit site
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Majesty 2 Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
"malus

n : apple trees; found throughout temperate zones of the northern hemisphere [syn: Malus, genus Malus]"

So, technically, it is a word in the English language. Sorry.

To get back on topic, I agree that it'd be nice to see a change here. I'd like to see bonuses/penalties become multiplicative rather than additive, since it does make more sense to me. But it doesn't make sense to me to have religion/culture alter income twice, once with the standard 30% penalty, and a second time for revolt risk. Unifying the two by increasing the RR for non-state religion/culture would simplify matters.
 

Stonewall

NRA Lifetime Member
75 Badges
May 4, 2001
4.416
479
  • BATTLETECH
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Snowfall
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Crusader Kings II
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Rise of Prussia
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
Originally posted by Edge
Well, the huge tax penalties for wrong religion and wrong culture are clearly unrealistic. Economic benefit was the very reason for conquering such areas, and I have heard no evidence presented that people of the wrong religion or culture pay less taxes. All people in every time pay taxes under coercion, not because they say "geez, I agree with the religion and culture of the state, I think I'll send them 30% of my income!" In fact, the poster brought up a great point that the Christian provinces of the OE might have actually paid more taxes because they had to pay the so-called "infidel tax".

I would disagree here. I don't think the tax penalties are "clearly" unrealistic at all. Taxation doesn't just represent the amount of money collected, its the entire tax system. Thus if you have a German speaking lord trying to collect taxes from Farsi speaking speaking peasants, there is going to be some inefficiency, which is well represented by wrong-culture penalty. In an ideal game the cultures would have a relationship system where French vs German gives less penalty thatn say Japanese vs English. but in the absence of such system, the way EU2 deals with the religious/cultural barriers is quite good.

There were lots of reasons why countries went to war and conquered provinces. Some dealt with economics, but many didn't.

That said, I like the new proposal by Onslaught. I also totally agree with Peter's frustration with the additive (as opposed to multiplicative) bonus/penalty system.
 
Jul 24, 2003
590
1
Visit site
Originally posted by mrnoun
"malus

n : apple trees; found throughout temperate zones of the northern hemisphere [syn: Malus, genus Malus]"

So, technically, it is a word in the English language. Sorry.


You've just proved my point. Thank you.
 
May 28, 2003
677
0
I think he meant Malice?

Eh. I don't know.
 

unmerged(10802)

Banned Troll
Aug 25, 2002
887
0
www.geocities.com
I've always thought it stupid how the revolt risk for religion differences is the same all round- the christians should all have small penaltys for each other especially protestant and reformed. Sure there was protestant-catholic trouble but that was caused by the catholics trying to convert the protestants and for failed conversions you still get rebels and there is plenty of events to represent this. Certainly in England there were many catholic areas which were OK on the whole.
 

HisMajestyBOB

Threadbuster, by order of CC
60 Badges
Apr 13, 2001
3.322
8
  • Europa Universalis III: Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Ship Simulator Extremes
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Majesty 2 Collection
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
Originally posted by Friedrich II
I think he meant Malice?

Eh. I don't know.

Malus. Opposite of Bonus. I think its Latin.
Anyway, its been used quite often in various DP and game mechanics discssions, so its acceptable here, if not by the losers who run dictionaries. Most dictionaries don't even have diploannex :rolleyes: ;)
 

Chengar Qordath

General
101 Badges
May 18, 2001
2.152
3
  • Cities: Skylines - After Dark
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis: Rome
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Nemesis
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Hearts of Iron Anthology
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
I have to say, I like Peter's suggestion. Religious tolerance was common enough in Europe that there should be a sensible way to represent it in the game.
 

Owl

Born to be Wise
4 Badges
Jun 21, 2001
2.628
0
Visit site
  • Europa Universalis III
  • Europa Universalis: Rome
  • 500k Club
  • Europa Universalis III: Collection
Originally posted by Peter Ebbesen
[..]
(Actually, what I would really like to see would be for the modifiers to be multiplicative rather than additive. The current system has a large number of peculiarities attached.)

Maybe a combination of add/multiply functions would be even better, so that you can't get away with zero x zero =zero RR.
That sounds like the ideal answer, but then I'm not a mathematician. :D Or a programmer.
 

VinceV

Captain
Jun 6, 2002
377
0
Originally posted by Edge


However, all this is pretty much irrelevant, because the penalties were not put in because they are historical or realistic. They were put in for reasons of "game balance". In the minds of the designers, something has to be done to stop out of control meglomanical humans from building huge non-historical empires. This is their solution.


I think Edge is bang-on here; at least I can't see it any other way. It seemed to be the same reason for the new TC rule because it was too easy to just conquer lots of territory, avoid the +3 RR of having a tax collector promoted, and still get the tax.
People come back and say "Well, you can't collect taxes without a tax collector" which sounds well and good and logical, but I don't think it was that over-riding logic that brought about the new rule; moreover it was to discourage expansion but limiting the immediate benefits of taking over new territories.(and this trend continues, too many warmongers 'ruining' too many MP games maybe :) )

I am in favour of Onslaught's proposal; it's perhaps his best one yet ;) although the recency of my Japanese experience may be weighing heavily on my mind. In that game, I took over the great trading centre of Malacca. Add up the non-state-culture penalty, non-state-religion penalty, no land connection to capital penalty, Konfucian religion penalty, +3 nationalism revolt risk penalty and you get a grand total of ZERO percent income. Did I miss any there? I do not think this is all too exceptional a case, either. Sure, the Malaccans aren't going to be ready to give all this money to their new Japanese overlords, so keep the non culture and RR penalties. Let them hide their wealth from me and pretend they're poor, I expect that. But there has GOT to be some incentive for me to grab that city from them; especially considering there is no way to simulate the vast quantities of cash which were sometimes gained when nations plundered newly conquered areas.
 

Mattias

Occasional gamer
30 Badges
Jul 27, 2001
410
39
  • Arsenal of Democracy
  • Victoria 3 Sign Up
  • Stellaris
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Europa Universalis: Rome
  • Darkest Hour
  • Hearts of Iron II: Armageddon
I am in favour of Onslaught's proposal

I understand the game-designers intentions BUT one still has to keep some of the real-world reasons to conquer foreign lands - and yes trade-centres always were juicy to try to grab! The Swedish efforts to make the baltic sea an inland sea and the vast Portuguese conquests in around the Indian ocean comes to mind. Of course the benefits wasn't as bis as they expected (esp for the Portuguese) but they sure made some income from their possesions. :) /M
 

Filou

Sacré
16 Badges
Oct 1, 2002
5.695
85
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Hearts of Iron IV Sign-up
Originally posted by Owl
Maybe a combination of add/multiply functions would be even better, so that you can't get away with zero x zero =zero RR.
That sounds like the ideal answer, but then I'm not a mathematician. :D Or a programmer.
30% penalty means you multiply by 0.7
0 penalty means you multiply by 1.
No problem here. :)
You have some learning to do if you want to be wise Owl ;)

And if we take PE example of zero income and do it multiplicative instead of additive, one gets 0.7 * 0.7 * 0.8 * 0.8 = 31.36% of normal income.
That's pretty low, but still better than nothing.

Anyhow, the thingy with double hit of income penalty due to religious diference plus RR should really be corrected.
 

OLDTIMER

Colonel
28 Badges
Feb 16, 2003
881
0
  • Heir to the Throne
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Rome Gold
  • Europa Universalis III Complete
  • Iron Cross
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Agree to all posters thinking that penalties for "wrong religion" and "wrong culture" shoulde be decreased. Because in real life
tolerance generates in most cases gratitude, people like to adopt habits of the rulers and cultures can mingle and adapt to each other.
Examples? Poland, Lithuania and Sicily under the Normans and
Swabians.
So during a certain timespace the penalties should gradually decrease.
Rgds
Oldtimer
 

unmerged(5822)

Moved on
Sep 20, 2001
7.672
0
Originally posted by VinceV
I am in favour of Onslaught's proposal; it's perhaps his best one yet ;)
Thank you... I think.:D




Perhaps we who request a change should write up one or two proposals and post them (along with a poll, perhaps with the following options: "I like A", "I like both but prefer A over B", "I like both but can't decide which I think is better", "I like both but prefer B over A", "I like B", "I would like to see a different approach" and "Change is bad, things are good as they are")?
 

Szordrin

Lt. General
Sep 22, 2002
1.284
0
Visit site
Simple and workable. I'll go with Peter's sugestion!
 

Varyar

POPpet Master
28 Badges
Sep 8, 2002
2.900
33
  • Europa Universalis IV
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Collection
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Hearts of Iron Anthology
  • Europa Universalis III Complete
  • Europa Universalis III
  • Diplomacy
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Although I liked Onslaughts suggestion, I think Peters suggestion would be both more realistic and easier to implement. The revoltrisk proposed is perhaps a bit too high though. I'd prefer +2%/+4% or perhaps +3%/+4%, but +3%/+5% is too much.
 

unmerged(5822)

Moved on
Sep 20, 2001
7.672
0
Originally posted by Varyar
Although I liked Onslaughts suggestion, I think Peters suggestion would be both more realistic and easier to implement. The revoltrisk proposed is perhaps a bit too high though. I'd prefer +2%/+4% or perhaps +3%/+4%, but +3%/+5% is too much.
Aren't our suggestions pretty much the same, except for different numbers?

Anyway, there seems to be a reasonably strong support for replacing the current unavoidable economical penalties (both religion and culture) with RR bonuses ("bonii"?:D) that would, in effect, have the potential to result in almost as big economic penalties (though avoidable by pursuing peace and stability) and make wrong-culture, wrong-religion provinces harder to control.


Shall we go with +3% (+4%) for both culture and religion, then, and start propagating the truth to the masses?
 

Owl

Born to be Wise
4 Badges
Jun 21, 2001
2.628
0
Visit site
  • Europa Universalis III
  • Europa Universalis: Rome
  • 500k Club
  • Europa Universalis III: Collection
Originally posted by Filou
30% penalty means you multiply by 0.7
0 penalty means you multiply by 1.
No problem here. :)
You have some learning to do if you want to be wise Owl ;)
[...].

Wisdom lies in avoiding mathematics. :p

mine does, anyway.
 

Peter Ebbesen

the Conqueror
61 Badges
Mar 3, 2001
16.910
4.844
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
Originally posted by Owl
Wisdom lies in avoiding mathematics. :p
Not really. In mathematics you will find true beauty.
 

Chengar Qordath

General
101 Badges
May 18, 2001
2.152
3
  • Cities: Skylines - After Dark
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis: Rome
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Nemesis
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Hearts of Iron Anthology
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Originally posted by Onslaught
Aren't our suggestions pretty much the same, except for different numbers?

Anyway, there seems to be a reasonably strong support for replacing the current unavoidable economical penalties (both religion and culture) with RR bonuses ("bonii"?:D) that would, in effect, have the potential to result in almost as big economic penalties (though avoidable by pursuing peace and stability) and make wrong-culture, wrong-religion provinces harder to control.


Shall we go with +3% (+4%) for both culture and religion, then, and start propagating the truth to the masses?

Definately sounds like a good proposal to me. I have long thought that the current inflexible system was strange, modifying it to this system would be much better.