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With the "recent" change in how revolt risk works, there are new economical penalties for having a "wrong religion" that stack upon the old ones.

Basically, the current situation is that the lower the tolerance for the specific religion, the greater the penalty becomes (-5% for each +1% revolt risk). This works fine, in a sense, because that allows us to see a scaled economic penalty to provinces according to the degree of religious oppression, because a lower tolerance increases the revolt risk (and thus, indirectly, the economic penalty).

This is also a problem, from another point of view, because this leaves us with even bigger economical penalties than before for having a province with a "wrong" religion, and I find it hard to justify from a historical accuracy viewpoint. The Ottomans had no real trouble taxing its orthodox population; it may in fact have been paying more taxes than the sunnites in the core lands. I am unable to justify the current situation where a fully tolerated religion suffers from economic penalties (30%).

Besides the design problem (that is at least what I consider it to be), there is a practical one as well: when the change of how revolt risk is handled was made, the tradeoff of getting fewer rebellions was that the economical penalties would increase. This seems rather fair and good, but what happens if we throw the "wrong religion" penalty into the mix? Under ideal conditions, the provincial revolt risk can go up to 20% before the scale becomes easier on the player; past 20% revolt risk, only the yearly rebellion risk increases - the economic penalties can't go over 100%. This means that for every +1% revolt risk, the only negative effect is the down-scaled rebellion risk (once per year instead of once per month); once past 20% rr, we get the "nice" treatment (less "whack-a-mole") without getting the associated problems that we're supposed to get (i.e. -5% economic penalty). The problem with the "wrong religion" penalty is that it lowers this "maximum" by 6% to a rr level of 14% (after which only the yearly rebellion risk increases). Add into this mix the fact that provinces of a "wrong religion" often also have a "wrong culture", we get another drop to 8%. A disconnected province would lower this value to 6%, but that fact will be disregarded.

Considering the range of possible revolt risks based upon religious tolerance and war exhaustion (and culture, which gives +1 or +2), 8% is not a very big number and is easily exceeded. Past this number, the negative effects of intolerance and war exhaustion just don't escalate very much. If I don't recall incorrectly (I haven't played in a long time), the two could easily climb up to close to 20% when combined, depending on stability and other factors.

I would thus like to suggest that the 30% economical penalty for provinces of a "wrong religion" is replaced with something else instead, or completely removed. That would make the economic conditions worsen all the way up to 14%, rather than just 8% (subtract 2% for disconnected provinces).

One suggestion would be to replace the direct penalty with a revolt risk penalty (of, say, +2%), which would require a greater degree of religious tolerance than the current system (i.e. the intolerance penalties would become visible at greater tolerance values than currently). This would have the benefit of helping the AI while keeping things challenging for the human players. For instance, the AI Ottoman Empire should be able to perform much better with the 30% penalty removed, because A) it has LOTS of wrong-religion provinces that it has a hard time converting (and shouldn't have to either, according to history) and B) the AI has access to more tolerance sliders than human players and can therefore maximize tolerance towards more religions than the players can.



This being said, I would also like to see the "wrong culture" penalty reduced, because the old +1 (or +2) revolt risk penalty associated with it increases the economic penalty by 5% (or 10%) once the total rr is bigger than 0%. Not a big difference, but one that should be noted anyway (besides the fact that the culture income penalty also affects the revolt risk system in pretty much the same way that the religion penalty does, except that it has no associated sliders).
 

Red Ant

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You answer would have been justified if this was a poll, but it is not. The original poster has thrown up a valid question and deserves a serious answer. If you're just gonna say 'yep' or 'nope' then you may as well just not reply at all. No disrespect meant.
 

Zander

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Inderdeed?

Actually, it looks like BiB meant lots of disrespect.

A number of people have suggested some way of representing religiously tolerant nations - the most popular suggestion being that Innovative should reduce your "different religion" penalties. That does indeed seem like a good idea, though of course the Innovative bonuses would have to be reappraised.

Barring such a variable modifier, I agree that it might make some sense to modify the "different religion" penalty to income, but not too much, since the sliders still exist. Perhaps bumping the 30% down to 20% (or dropping both culture and religion to 25%) would be reasonable.
 

Castellon

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Originally posted by Red Ant
You answer would have been justified if this was a poll, but it is not. The original poster has thrown up a valid question and deserves a serious answer. If you're just gonna say 'yep' or 'nope' then you may as well just not reply at all. No disrespect meant.

That is up to him to decide. ;)

I also note that you have a third of the posts in this thread and none of them on topic!
 

boehm

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I think this is a good idea...changing the wrong religion tax penalty into RR sounds fair...althoug +2 RR seems on the low side?! perhaps a +4 would be better?
 

Peter Ebbesen

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I really like the idea of trading the economic penalty for increased RR, that has a lower economic impact but has the additional impact of an increased number of rebellions. This is mainly because of the way EU2 handles the various modifiers (additively) rather than as I would prefer it (multiplicatively).

At the moment, it is possible to get 0% tax income from a province in peacetime without any added RR from events for certain nations. (E.g. wrong-culture wrong-religion (non-slider) province with Confucian or Shiite state religion corresponds to a -80% modifier. RR is +1 (non-slider), +3 (tax collector), +1 (culture), -1 (legal counsel) for +4 at stability<=1, which corresponds to yet another -20% modifier, for a grand total of -100% at peace and with good stability, i.e. no tax income at all).

I would like to see:
  1. The 30% modifier for culture erased - and the culture RR modifier changed from 1(2) to 3(5) [peace(war)]
  2. The 30% modifier from religion erased - and a religion RR modifier added 3(5)

Would give some pretty decent RR in wrong-culture wrong-religion provinces in wartime, though.


(Actually, what I would really like to see would be for the modifiers to be multiplicative rather than additive. The current system has a large number of peculiarities attached.)
 

boehm

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Originally posted by Peter Ebbesen


(Actually, what I would really like to see would be for the modifiers to be multiplicative rather than additive. The current system has a large number of peculiarities attached.)

Yep - and this goes for the domestic policy modifiers too....
 
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Well, the huge tax penalties for wrong religion and wrong culture are clearly unrealistic. Economic benefit was the very reason for conquering such areas, and I have heard no evidence presented that people of the wrong religion or culture pay less taxes. All people in every time pay taxes under coercion, not because they say "geez, I agree with the religion and culture of the state, I think I'll send them 30% of my income!" In fact, the poster brought up a great point that the Christian provinces of the OE might have actually paid more taxes because they had to pay the so-called "infidel tax".

However, all this is pretty much irrelevant, because the penalties were not put in because they are historical or realistic. They were put in for reasons of "game balance". In the minds of the designers, something has to be done to stop out of control meglomanical humans from building huge non-historical empires. This is their solution.

I don't particularly agree with it. I think imbalance is always going to exist in SP. Humans are smart; computers are dumb. And in MP, meglomaniacs should be stopped by other humans. But this is the true reason these penalties were put in, so it is only from this perspective that we should discuss whether or not they should be there.
 

Peter Ebbesen

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Originally posted by Edge

However, all this is pretty much irrelevant, because the penalties were not put in because they are historical or realistic. They were put in for reasons of "game balance". In the minds of the designers, something has to be done to stop out of control meglomanical humans from building huge non-historical empires. This is their solution.
I doubt that was the intention, as tax income seldom provides more than 1/3rd of the total income of a nation - and often much less.
 
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What do you believe is the reason then? Since they have no basis in historical fact, I think it's the only conclusion one can come to.

I am not saying there were no risks or negatives to acquring a large/multicultural/multireligious empire. I'm just saying that reduced income wasn't one of them. Quite the opposite. Money was the reason in favor of empire. It was the pro to be weighed against such cons as instability and military overextension. And as I stated before regarding taxes specifically: Taxes are paid because the people are compelled to pay. So whether you like the government or not is not relevant to how much tax you pay.

So since I feel so strongly that there is no historical justification for that particular type of penalty, I must assume it was put in only to limit what the designers consider "ahistorical expansion." There are also the penalties to stability costs and the increased revolt risk (both of which I agree with, as they are clearly logical and historical).

Don't misunderstand me. I'm not coming to the conclusion that the penalties shouldn't be there. It could be that to keep the game balance they should. I'm just saying they are not there--and cannot be justified--on an historical basis. They are there because of game balance, so it is on that basis that they should be attacked or defended.
 
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kurtbrian

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Originally posted by Flame of Udûn
it's Bib,
he and Havard, the masters of short answers :D

about your proposal Onslaught I agree with BiB :D

Hey! :mad:

I'm not that bad at short posts either!


:D


to stay on topic I think thet Peters suggestion to increse the revolt risk and remove some of the economical penalty sounds like a good idea.
 
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"malus" is not a word in the English language.
 
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Originally posted by Red Ant
Gee, very convincing reply. Musta been hours of contemplation gone into that. :rolleyes: :p

Lol, yeah:D

I don't care really, whatever makes more sense;) I play 1.07 and won't change it unless 1.08 is released.
 

kurtbrian

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Originally posted by Edge
"malus" is not a word in the English language.

it isn't?:confused:

well what do I know I'm not english....
 

Zander

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Originally posted by Peter Ebbesen

I would like to see:
  1. The 30% modifier for culture erased - and the culture RR modifier changed from 1(2) to 3(5) [peace(war)]
  2. The 30% modifier from religion erased - and a religion RR modifier added 3(5)

Call me a softie, but I'd rather see 3(4) for both. Even with +8 RR, and max tolerance for that religion, you'd be pretty much guaranteed to have positive RR during wartime.