Canada: Correct!
SAF: I think the situation are reversed (Black be racist angaist white) and today, slowvy, the situation of economy SAF are slowy be bad for this motive. I think, if you take communism, you exchange a debuff for Manpower for a Debuff on Industry. If you go to fascism you focus on a small but stronger army. If communism to a Large but weak army, strong only with numbers!
My plan was for there to be a sort of "Brain Drain" national spirit that communist South Africa gets after ending apartheid, which would mainly consist of penalties to research, industry, and consumer goods. This would represent the unfortunate economic and cultural side-effects of ending apartheid at such an early date. The player would be able to remove these debuffs over time, with Soviet support (especially if Trotsky takes power) or the support of other communist countries that happen to come into existence over the course of the game.
I agree on SAF and Apartheid.
Though I feel like the debuff could be also be lessened by having a focus for creation of a satellite state for the Bantus in an Alt-history democratic and fascist routes, as a nice and "family friendly" way to represent the various ideas of attempting to create a black state in the North, so the Boers and English could try to keep some semblance of stability in Rhodesia and Cape.
Huh, I never thought about the idea of creating puppet "homelands" - that was historical (albeit later) and it's a good way to represent some of the messy problems in-game. For that to happen, South Africa needs several more states added first, starting with Lesotho and Swaziland.
You mentioned Rhodesia too - that's a country that could probably get a focus tree of its own as well, but it's definitely a lower priority than even some other areas that begin the game as annexed by the United Kingdom, namely Egypt and the Transjordan region.