I generally quite like the strictures of needing the three main strategic resources in ship components and advanced buildings; it makes these resources feel more tangible and, well, strategic. However the late-game, more specialized SRs don't seem correspondingly more powerful and valuable but, well, sort of under-utilized. It just feels weird to have at long last tapped a powerful new substance, which will now... simply accumulate in storage.
I'm talking here specifically about Zro, Dark Matter, and Living Metal. Now, maybe I just don't have enough experience with them in their 2.2 forms (ie, stripped of their static bonuses) and their roles make perfect sense to others; I'm genuinely curious here.
Anyway, just curious what people think.
I'm talking here specifically about Zro, Dark Matter, and Living Metal. Now, maybe I just don't have enough experience with them in their 2.2 forms (ie, stripped of their static bonuses) and their roles make perfect sense to others; I'm genuinely curious here.
- I often find a lot of Dark Matter in particular. I can sell it, sure (to FEs, I guess?) -- but it seems like until I get to dark matter tech I ought to have some use for it. It used to passively buff physics research; why not at least have an edict to that effect that uses it?
- Living Metal otoh apparently only exists for a mega-structures edict. Why isn't it used in some crazy new ship components (perhaps researched separately, with LM as a prerequisite)?
- Zro is genuinely super-rare (maybe the only one actually worth going to war over!) but useless unless you go psionic; even granting that threshold, shouldn't there be more a psionic society could find to do with it than a single ship component that can take a while to get? An edict maybe, to reduce your "mustering psionic strength" downtime or something?
Anyway, just curious what people think.
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