Should Paradox introduce new anomalies with every major patch?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Vinipac

Map-Staring Expert
44 Badges
Dec 27, 2013
96
297
  • Crusader Kings II: Legacy of Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Prison Architect
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
I was thinking about the post-release support for this game, and one think that I keep thinking is if the number of anomalies will hold up for some players that play this game over 500+ hours.

One way of fixing this "problem" with Paradox's DLC policy would be to add some anomalies (between 5 and 10?) with every major patch (so 1.1, 1.2, 1.3 but not 1.1.1 or 1.2.1) to increase the number of anomalies over time.

If Paradox does this, they could easily double the number of anomalies until the end of the game's lifetime (I assume there will be 200 anomalies at release). If they really want to focus on this idea they could do even more!

Most anomalies should be in the free patch, but if the anomaly requires an expansion machanic to work, it could be in the expansion instead. Or they could change the result of the anomaly to a slightly less interesting but functional in the vanilla game if the expanion is not present.

So, what are your thoughts for this idea?
 
Last edited:
  • 59
Reactions:

doomdude1

Second Lieutenant
28 Badges
Aug 27, 2013
191
256
  • Crusader Kings II: Legacy of Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • The Showdown Effect
  • Magicka
  • Leviathan: Warships
  • Hearts of Iron III
  • Europa Universalis IV
  • Dungeonland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • War of the Roses
  • Warlock: Master of the Arcane
  • Teleglitch: Die More Edition
Sounds like a good idea, though I'm not sure how much work adding anomalies is, though I'll hazard a guess it isn't too much.

I just hope that if Paradox decides to add anomalies which may optionally require DLC they don't do what they did with CK2 and such (that is to just keep reminders everywhere that you don't own DLC and oh boy oh boy, if you would buy one it would be so swell).
 
  • 5
  • 1
Reactions:

Daetrin

Second Lieutenant
33 Badges
Apr 7, 2016
140
357
  • Crusader Kings II: Legacy of Rome
  • Stellaris
  • Pillars of Eternity
  • Crusader Kings II
  • Majesty 2 Collection
  • Magicka
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Stellaris: Megacorp
  • Shadowrun: Dragonfall
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
I'd expect every DLC to add a significant number of anomalies.

If the framework for making anomalies is simple (which it likely is), then adding more is fairly easy, and even adding additional branches to existing event chains is something that I'd want to see.
 
  • 14
Reactions:

Ifreann

Captain
43 Badges
Apr 7, 2015
343
1.364
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Impire
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Prison Architect
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Humanoids Species Pack
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris - Path to Destruction bundle
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris Sign-up
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
I'd expect every DLC to add a significant number of anomalies.

If the framework for making anomalies is simple (which it likely is), then adding more is fairly easy, and even adding additional branches to existing event chains is something that I'd want to see.
I would think that the difficulty in adding new anomalies would be in writing them and having them be interesting and entertaining. And I'd rather the writers take their time and give us the good stuff than rush out boring anomalies because patch 1.x is ready to roll.
 
  • 15
Reactions:

Niels.p

First Lieutenant
45 Badges
Aug 23, 2011
252
134
  • Crusader Kings II: The Republic
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis 4: Emperor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
First of all I just want more options with comet events just like with dlc in eu4 :D .

I think it mostly depends on how many anomolies there are or if you could figure out the patterns behind it. If there are not much anomolies in total or the patterns are recogniseable then yes having new anomolies would increase the fun and replayability.
 

mrinku

Lt. General
25 Badges
Jul 29, 2015
1.492
798
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Sengoku
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Age of Wonders III
  • Surviving Mars
  • Crusader Kings Complete
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
@Ultimuh - Avatar Snap! :)

More is better, but they'll have to watch how they affect play.

What I'd like to see is variety within existing anomalies, so you don't get too blasé about them. This might be in there already to some extent - Wiz seemed a bit surprised by stronger Space Amoebas in one of the Blorg streams the other week.
 

Mordaith

Major
94 Badges
Jan 1, 2013
535
1.450
www.twitch.tv
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Sengoku
  • Stellaris: Megacorp
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Stellaris: Ancient Relics
  • Tyranny - Tales from the Tiers
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Stellaris: Lithoids
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Charlemagne
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Jade Dragon
  • BATTLETECH - Digital Deluxe Edition
  • Surviving Mars
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • 500k Club
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Surviving Mars: First Colony Edition
I see Babylon 5 referenced a ton around here, but I've never seen it. How does it compare to Star Trek or Battlestar Galactica?
OT. About to finish season 2. It is probably the best written Sci-Fi I've ever seen. Blows the new BG out of the water. Comparable to DS9 for it's themes. (Mostly cause they stole it from the writer.....)
 
  • 3
  • 1
Reactions:

ahhheygao

Double-Peace Stegosaurus
54 Badges
Jan 2, 2013
3.028
5.849
  • Crusader Kings III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Conclave
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Jade Dragon
  • Imperator: Rome Sign Up
  • Crusader Kings II: The Republic
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife
  • Europa Universalis IV
  • War of the Roses
  • Steel Division: Normand 44 Sign-up
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Cities: Skylines
  • Leviathan: Warships
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II: Reapers Due
  • Stellaris: Synthetic Dawn
  • Pillars of Eternity
I see Babylon 5 referenced a ton around here, but I've never seen it. How does it compare to Star Trek or Battlestar Galactica?
S1 started off a bit slow but S2~S4 of Babylon 5 was easily one of the best sci-fi shows on TV. I liked it better than DS9 both in terms of melting-pot diplomatic & trade spaceport and epicenter of epic galactic wars, though B5's CGI aged very poorly. The Vorlons and the Shadows were pretty much the epitome of Fallen Empires. S5 was mostly meh, unfortunately.
 
Last edited:
  • 1
Reactions: