Should Naval buildings be buffed?

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Denkt

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For me it look like the benifint from naval buildings are rather weak.
If you discount the local ship repair and build speed as rather irrelevant bonuses, a province with the 4 basic Naval buildings will have 0.33 trade power, 10% cost discount and +1 force limit modifier compared to the 4 basic buildings in the other building groups, this feels rather weak.
 

Schmoekoeksklok

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I have to admit I rarely build the naval line, because as you say they feel like they do so very little. The ship cost and force limit are great, but unless I've got more money and diplo points then I can spend, they're not good enough to justify building the whole line.

Repair is very useful, but having it in more then one province is not as useful. Build speed is quite convenient, but certainly shouldn't be valued as highly as it is.
 

ahyangyi

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I think they should buff this by fixing naval combat.

With "proper" naval combat, hopefully, we will have more need to repair boats and rebuild fleets...
 

TheDarkMaster

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What would be good benefits then that could justify building the various levels in provinces all adjacent to one another?

Dock: A bit more trade power?
Drydock: Maybe a bit of ship cost instead of ship repair?
Shipyard: Move the reduced shipbuilding time here from drydock.
Grand shipyard: Maybe buff the bonuses up a bit?

The last two, I'm stuck on. I can't really see a way to justify them without adding even more cost reductions on ships, which wouldn't be balanced. Can't do trade or production stuff, since we already have buildings that have to do those better.
 

IIWW

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I build a few provinces with powerfull naval bases, one in each vital sea/area.
 

Denkt

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What do you think about making each building give like 5% durability to ship built in that province, with a change to naval battles to make quality much more important, this could encourage naval powers to upgrade their naval infrastructure.
 

chrnno

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No. It's already bad enough having to recruit all your land units in a few specific provinces to get 20% reduced maintenance, I certainly don't want to have to do that with ships as well.
It actually keeps track of where it was built to do that? When I first saw it I figured no way the game would do that so only build cost would be reduced.
 

grommile

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Krajzen

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Maintenance is based on cost.

jawdrop.jpg
 

TheDarkMaster

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Okay, that doesn't seem right. So apparently cheaper regiments is huge compared to cheaper maintenance. Suddenly treasuries are almost mandatory once they unlock, and you need to build all of your artillery units out of those provinces asap.
 

Morik

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The cost affecting maintenance thing is pretty important.

Events that, e.g., increase inf & cav cost mean you should avoid building army during that time, if possible. (Since units built during that time will permanently have 10% increased maintenance.)

Also since the game does remember the provinces you built units from, it is good to figure out where you will build treasuries and just recruit units out of there whenever possible.


(BTW, does anyone know how maintenance for merged regiments works? Does it just take the province of the largest portion that was merged in?
So if you have a regiment of 532, one of 100, one of 200, and one of 158, would the maintenance of the 532 regiment be applied to the resulting 1000 unit regiment?
Is it averaged? Something else?)
 

Schmoekoeksklok

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The cost affecting maintenance thing is pretty important.

Events that, e.g., increase inf & cav cost mean you should avoid building army during that time, if possible. (Since units built during that time will permanently have 10% increased maintenance.)
That is not true. In the same way that treasuries affect units recruited in those provinces before there were treasuries, temporary modifiers can also only affect maintenance while they're active.

Also since the game does remember the provinces you built units from, it is good to figure out where you will build treasuries and just recruit units out of there whenever possible.


(BTW, does anyone know how maintenance for merged regiments works? Does it just take the province of the largest portion that was merged in?
So if you have a regiment of 532, one of 100, one of 200, and one of 158, would the maintenance of the 532 regiment be applied to the resulting 1000 unit regiment?
Is it averaged? Something else?)
I honestly haven't a clue how it prioritizes merging (if at all), though it shouldn't be too hard to test since their name represents the province they get their modifiers from.
 

Morik

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That is not true. In the same way that treasuries affect units recruited in those provinces before there were treasuries, temporary modifiers can also only affect maintenance while they're active.

So maintenance is just based off the current cost of a regiment from whatever province it was built in, not off of the historical cost of the regiment at the time it was built?
(I should have realized that due to how treasuries work... which I already knew. Heh.)