I know to a lot people NVs were mostly important for the reserve mobilization stats and other miscellaneous bonuses, but the to me their greatest feature was a national bias towards a certain ideological group. The US, for example, was the land of liberals and any attempt to steer it towards conservatism, socialism, fascism, communism, or "reactionaryism" would be hard-pressed to succeed. (A 'dictatorship of the bourgeoisie' is plenty American, though). The US was liberal, and that was that. Britain and Germany were conservative, reactionary or Fascist, and France was Socialist/Communist. HPM changed this a little, having there be 1 'non-political' NV, 1 for each "moderate" ideology, and one favoring all four ideological dictatorships.
While I assume something as artificial an bolted on as the old NVs are probably going to be absent from Vicky 3, the question remains, should different countries have ironclad political biases difficult, if not impossible to overcome? Should the player be allowed to change them? Should they change on their own? How broad or narrow should they be, considering that both vanilla and HPM's systems can be criticized for separating parties ought to be together or uniting parties ought to be separate?
While I assume something as artificial an bolted on as the old NVs are probably going to be absent from Vicky 3, the question remains, should different countries have ironclad political biases difficult, if not impossible to overcome? Should the player be allowed to change them? Should they change on their own? How broad or narrow should they be, considering that both vanilla and HPM's systems can be criticized for separating parties ought to be together or uniting parties ought to be separate?
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