Should it cost -200 influence a year when your losing a war (-20 warscore)

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Slarkon

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im playing a new game and its about 30 years in. The AI declared war on me for the 3rd time and im losing but they havent occupied any planets yet and my space ports are mostly intact.

I have a fleet of 600 and the AI is at 1.4K so im slowly rebuilding but the AI spams me with a peace treaty every 6 months that auto declines every 6 months and cause im losing it costs -100 influence to decline - so -200 a year

i know i can win this war evuentually, the AI only has a no fly zone in my space no biggie because in a few years not only will i know fly them i also plan to take their worlds and then gift them free of charge to the fanatic pur on the other size of the map and let them purge them from existence. (they where the aggressor after all but my ethos does not allow purging :( )

anyway whats with the massive penalty for declining peace - is it supposed to be that severe?
 

Slarkon

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ok so i actually lost the war. i ran out of influence so could not decline the demands even though at -44 war score?
Does this work against the AI - you know those long wars that take for ever. once i get them to -20% warscore can i just spam them with treaties until all my demands are met?
 

Scourgeclaw

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> counter it by dividing your fleets into smaller 4-5 ship groups
> use those groups to go raid enemy orbital mining stations scattered throughout enemy territory to rack up warscore
> scattered raiding parties means the enemy doomstack can only react to one system attack at a time
> retreat raiding parties at last possible second to keep enemy fleet occupied while raiders hit other systems
> build up more ships while stalling
> gain warscore like this until you can counter the doomstack
 

SadeRat

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I had the same problem as the head of the League of Non-Aligned Worlds. The enemy Awakened Empire was demanding my surrender. I had to spend something like 100 influence to say "no," even though my warscore was only in the -20's.

One thing I did notice, however, was that each time they made the demand the number of wargoals decreased. Eventually they demanded my surrender but their wargoal demands were empty- no worlds, no humiliation, nothing- so I was like "yeah sure why not."

If we can't do the same thing to an AI to whittle down their influence and force a surrender at warscore 20, then this should be removed. The AI should play by the same rules using the same mechanics as the player.
 

terrycloth

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I had the same problem as the head of the League of Non-Aligned Worlds. The enemy Awakened Empire was demanding my surrender. I had to spend something like 100 influence to say "no," even though my warscore was only in the -20's.

One thing I did notice, however, was that each time they made the demand the number of wargoals decreased. Eventually they demanded my surrender but their wargoal demands were empty- no worlds, no humiliation, nothing- so I was like "yeah sure why not."

If we can't do the same thing to an AI to whittle down their influence and force a surrender at warscore 20, then this should be removed. The AI should play by the same rules using the same mechanics as the player.

The AI doesn't get penalized influence for refusing, the AI accepts. You get penalized for not accepting a peace deal that the AI would agree to.
 

Zoinker

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> counter it by dividing your fleets into smaller 4-5 ship groups
> use those groups to go raid enemy orbital mining stations scattered throughout enemy territory to rack up warscore
> scattered raiding parties means the enemy doomstack can only react to one system attack at a time
> retreat raiding parties at last possible second to keep enemy fleet occupied while raiders hit other systems
> build up more ships while stalling
> gain warscore like this until you can counter the doomstack

This was changed in 1.3

1.3 Patchnotes said:
  • Only Spaceports and Military Stations are now worth warscore when destroyed
 

Wizzington

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You're supposed to have to be losing by at least -50 warscore to get influence-hitting peace deals. If you're getting them at -20 warscore, please report in bug forum with a save and we'll fix it.

The AI doesn't get penalized influence for refusing, the AI accepts. You get penalized for not accepting a peace deal that the AI would agree to.

Correct.
 

LizardCommander

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Best bet is to simply not lose the war. Early game especially, keep to max fleet cap, and then just hide out at a space station, build a defense station with the FTL net on it on top of the space stations and sit your fleet at one. They will fly into it, get caught between a space station, fleet, and (though weak) defense station, and will incur heavy losses. This becomes less efficient when the point is reached that space stations and defense stations become essentially useless damage/tank/power wise, but they can still offer important benefits (reducing shields, fire rate, increasing allied shield regen or hull regen). You gotta learn how to stall properly, I managed to stall the unbidden once for about a hundred years, long enough for me to develop my tech and fleet enough to launch a full scale counter-offensive and eventually win.
 

Bobylein

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What terrycloth wrote and wiz confirmed.

The AI doesn't even have the option to deny the peace, it will accept when the points for a specific wargoal are met.

Imagine you lost the space war and your fleet is decimated, on top of the warscore that the battle brought you enemy you also have a -20 points for inferior fleet size.

At start of a war it will not mean the end by any means as the required points are pretty huge because of the "length of war" modifier but once it goes down, at some point, the AI will be able to give peace treaties with goals or just white peace which the AI would accept, if you weren't able to get the score in your favor.

Your population and leaders might find those treaties better than continuing a lost war and you'll need to use your influence to get them going for another 6 months (wasn't it used to be a year?) it's a little bit like Hitler at the end of WW2, using all his authority to keep his leaders and soldiers going and trying to get them new hope.
 

Slarkon

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thanks for the relies guys. Ye the main issue was with a small fleet i could not engage spaceports. and thanks for clarifying that Wiz.
btw guys i used the console command to give me more influence to keep the war going :(
i wish i could play iron man but my game mode makes it in possible (i use the more AI mod to get double AI but this has an effect on fallen empire swpaning - sometimes you get none so i have to use observe at the start of every game (i dont zoom out or look at the map, i just stay in my home system and use the contacts to make sure the FA's spawned))
 

Your3rdShadow

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You're supposed to have to be losing by at least -50 warscore to get influence-hitting peace deals. If you're getting them at -20 warscore, please report in bug forum with a save and we'll fix it.



Correct.
My friend has a bug where the Ai just spams surrender requests at him rapidly until he runs out of influence . At least I'm assuming it's a bug. How large is the interval between surrender requests supposed to be?