Should I start playing Vicky 3 now?

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NEXUS12

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I always pre-order PDX games, but I've learned over the last decade that you always enjoy a PDX game more when you wait for a while after release for content and bugfixes, so I've been disciplined and not opened the game once despite pre-ordering it.

Overall, is the game in a state where people enjoy the experience? Are there any major game-breaking bugs or quirks? V2 is my favourite game of all time, I've been waiting for V3 since forever and I really don't want to be dissapointed when I load up.

If the game isn't great right now, I may wait for a few more patches.
 
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Baalzamon85

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It depends on what you like to play.


First you need a good computer to finish the game, I have a 4080 , 32 gig ram and 5800X3D and even this gets choppy during zoom and panning when it approaches 1900s but still very playable obviously but late game Vicky 3 is the most demanding mainstream game I think on the market right now. It requires both a very good CPU(lots of calculations which slows down your time progression) and a very good GPU(there are thousands graphical assets of visible buildings on the screen which slows down your frame rate).

For Big nations
To play big powers at start, snowballing industrialization is very tedious though it gets better with automatic investments, though it also makes it kinda boring (though same in Vicky 2, Laissez-Faire was boring but necessary late game due to micro hell).
Changing production methods for large nations sequentially is also very tedious and automatic investment makes it even worse since it diversifies industries in many places, so the only option is enable everything at once and subsidize losses(which you can't with certain laws) or manually go through of individual building type for every state slowly changing the balance every time you get a new research.

Trade is another thing that is quite tedious since there are no list of potential good trades, you have to click each individual good, then click on not unavailable trades incase you want to move a strategic interest there so you can trade with that nation. Horrible clickfest UI design.

Warfare and diplomatic plays is still finicky and uninspiring , again a big minus for playing major powers less of an issue for smaller nations where it plays a lesser role.

Small nations
The only thing I recommend playing right now is small nations to which the UI is better suited for and gameplay loop a lot less tedious. Combine economic development together with political reform going from right to left in 1.2 gives some player agency that is fun. I've heard good things about the Ottoman journals though i haven't tried them myself yet.
 
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nemuri_no_kogoro

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What do you like or what are you looking forward to OP?
Economic gameplay? A deeper historical sim? Empire/Colony building?
If its the first, I say dive in. It's not perfect but they've fixed most of the jank and it is a pretty good economic sim.
If its the later two, or if your aim is something NOT strictly economic, I'd advise you to wait for a few more patches to improve the war and political systems.
 
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McRold

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I would recommend waiting for the first big dlc. But if you already own the game, I think you should give it a try anyways.
 
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5CHiZO

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I enjoy it. Been playing it off and on since launch.

Some nations are better to play as others but overall if you have experience with PDX games you should be able to understand the game within a few hours. Personally you should try to play a nation you're more comfortable with rather than picking one that seems interesting. I played Japan at launch and was disappointed due to it's isolationism.
 

Nitan17

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That depends, but it was definitely the right call for you to wait until at least now.
Release version was very buggy and had tons of problems, I wouldn't recommend it to anyone. But devs have been hard at work fixing it and patches leading up to the current version 1.2.4 helped a ton, the game functions relatively well now. Feature-wise it's still rather barebones, but it can be fun depending on your focus. Economic gameplay is the most complete (excepting the lack of foreign investment) and polished; but warfare has many issues and diplomacy is just very lacking.

I'd say the game's is just "decent" right now. But it is on a good path, will be "great" eventually, simply isn't yet. If first impressions matter a lot to you maybe wait for the first big DLC to release before jumping in.
 
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The game has improved a lot with 1.2. However, it is still very empty. There are few meaningful choices to make, and information to act on things is hidden away. Generally, the information needed to take action is unavailable on the same screen. The UI issues may never get fixed. However, on the gameplay front, I would wait for them to go through politics, diplomacy, and warfare the same way they improved the economy.
 
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RELee

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RELee

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Znikii

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If you already own a game, then yes! Dont be a poser with unread books on your library shelf :p
But seriously: Game is in a really good spot. So it's only down to your taste whatever you will like it or not, so yeah, give it a try. And a modding community is also doing a lot of different and ambitious things, so there is always more if you want to spice it up after a while.

If you dont own it, then there is always tomorrow to make this decision :D
 
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NEXUS12

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What do you like or what are you looking forward to OP?
Economic gameplay? A deeper historical sim? Empire/Colony building?
If its the first, I say dive in. It's not perfect but they've fixed most of the jank and it is a pretty good economic sim.
If its the later two, or if your aim is something NOT strictly economic, I'd advise you to wait for a few more patches to improve the war and political systems.

Economic gameplay is a big one for me, along with colony building as a second.

I don't think the war systems will bug me too much in this game.

How is playing the UK at the moment? As a Brit, every first run-through of a PDX map game for me is as England/UK.

Also, thanks to everyone for the responses so far!
 

Ir0nSlug

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Economic gameplay is a big one for me, along with colony building as a second.

I don't think the war systems will bug me too much in this game.

How is playing the UK at the moment? As a Brit, every first run-through of a PDX map game for me is as England/UK.

Also, thanks to everyone for the responses so far!
I kind of disagree with the statement you quoted.
Game is finally in release state, the economic gameplay is nice and is it's stronger side. If building production chains close to how you do it in a city builder (ol Caesar 3/Pharaoh or the Annos series) is your thing you will enjoy it like I did.
But I wouldn't call it an "Economic simulation", it doesn't simulate much and is very abstracted.
Haven't played UK in 1.2, but it should be ok as a starter. You're powerful and technologically advanced from the get go but already got land all around the world, so it might be a lot. Other than that it should be a pretty standard experience, except for the managing of your dominions (not Canada, not Australia, South Africa and the indies company), but nothing daunting iirc. The opium war at the start you used to easily win in 1.0, not sure it always trigger.
 
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If the game isn't great right now, I may wait for a few more patches.

My 2.0 billion GDP answer. (Since 2 cents is meaningless in this game. :) )

It's in a solid place. There's plenty of imperialism to engage in, plenty of economics to fool around with, and there's better balance all around. The "make a super mega-city state and try to squeeze as many people in it as possible" strategy isn't as much of a thing anymore.

I also like the autonomous investment feature. It really tries to follow demand for goods rather than building yet another fertilizer factory for no reason like Vic2's capis would build.

The changes to turmoil and its impact on construction is a solid change that actually makes tax and conquest choices matter more. There's a reason I don't spend much time sitting at 25 or more infamy.



Where does it have problems?

1) Late Game Economic Malaise: For various reasons, when your economy grows past a certain point, economic growth starts to slow down for reasons that have nothing to do with market crashes, big wars destroying countries, or bad economic decisions from state actors. There are resource shortages, issues with how the investment pool and autonomous investment works with high numbers of construction points, and a weird tension between employment and labor saving PMs that creates strange incentives when your POPs grow past a certain point.

2) There's no real incentive for GPs to align in ways that could result in WW1 later in the game. And there are no Great War mechanics, so even if you get a war between 6 different GPs, it can't result in a apocalyptic conflict that changes the face of Europe. This has been part of the game since the beginning, and the 1.2 patch did not change this.

3) Some high tech PMs are noob traps. This is the result of resource shortages and the possibility of the economy becoming "addicted" to things. Coal in power plants and arc welding for construction sectors are good examples. You might think you want them, but they carry consequences that are not immediately obvious.
 
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Plastic_Duke

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Economic gameplay is a big one for me, along with colony building as a second.
Then I think you will like it, like I do. Since these are, in my opinion, the two most solid parts of the game at the moment.

First, economic gameplay is pretty deep and interesting, despite some numbers being a little bit off. But that's more a general problem with the game, numbers must still be adjusted somewhat. Balance is not up there yet. But it won't stop you from having fun if you like the mechanics of building up your nation's economy from the ground up (almost) by yourself.

Politics are fine, not incredible, but at least better than in V2, even though that doesn't say much, to be fair, since politics were almost absent from the previous iteration. Influencing IGs and governement compositions to pass laws instead of just spamming elections/boosting pluralism in wait for reform support is a clear improvement. Again, political turmoil doesn't feel too, too threatening at the moment, so I suppose it's also mostly a "numbers" problem.

Diplomacy isn't as bad as some people make it. It does lack a few features, the most important one being "reverse sway" that should hopefully come with 1.3, and is not as deep as most would like it to be, sure, but it's overall very functional. I'd say it's on par with V2 on this point. The biggest problem here is probably the AI, which tends to make weird choices at times - like Prussia always attempting to take german leadership as soon as it gets the wargoal, without enough diplomatic support and promptly getting stomped. Thankfully 1.2 has at least drastically reduced "diplo cheese" making it a bit more engaging and rewarding.

Warfare is a new design and I think it was the right choice, but the current implementation is still quite rough around the edges, no doubt about that. Adjacent fronts should probably be merged, you should be able to move your generals to different HQs etc... And again, AI seems too passive sometimes. I've seen the UK not defend any of its oversea territories for instance, sleeping on its home island while its warscore was ticking down.

Colonization is mechanically better in V3 than in V2, period. As for its consequences, which are lacking a bit, this is tide with diplomacy and AI passiveness.

Flavour-wise, I think V3 1.2 is actually relatively stacked for a recent PDX release. It's got canals, monuments, unique IGs and party names for many countries, some historical characters, etc... I mean, I played CK2/3 1.0, EU4 1.0, HoI4 1.0, (and also Imperator...) and these were surely lighter in terms of flavor. Sure, it doesn't hold up to the same games after countless years of DLCs and patches, but I'm not sure it would be fair to expect as much anyway, so yeah, not great but not (that) bad either.

All in all, V3 1.2 is, in my opinion, a good game with a few problems. Most notably UI and AI. Performance isn't great either, and balance wise also, the game is too easy, you just get too much, too fast, of everything. Numbers should probably be tuned down all around so as to make the economy take a little bit more time and effort to really take off, same with colonies, population growth etc...

Yeah, I know, that sounds like a lot, but these are mostly things that could be fixed or rapidly improved in just a few more patches. Or even one big meaty patch. Annoying but not game breaking. Industrializing, colonizing, influencing IGs and growing your GDP and/or SoL is already both interesting and fun. Even if, currently, the challenge is more in learning the ropes, then how to "min-max" (and sometimes dealing with some weird UI choices), than being actually challenged by the AI, unfortunately.

How is playing the UK at the moment?

I didn't try UK yet but my favorite runs so far were as France and Two-Siciles->Italy, engaging in colonialism and global imperialism from the get-go. So UK shouldn't feel too different, just easier, with even more options. If you like to play as the big bad guy, pushing weak nations around and being the arbiter of your fellow great powers disputes, then I believe you should have some good fun indeed. Give it a try.
 
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Baalzamon85

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Economic gameplay is a big one for me, along with colony building as a second.

I don't think the war systems will bug me too much in this game.

How is playing the UK at the moment? As a Brit, every first run-through of a PDX map game for me is as England/UK.

Also, thanks to everyone for the responses so far!
I recently played a UK campaign and I would say it was a miserable UI experience when the industrialization get's peak rolling. You're essentially forced to stop optimize it to have a good experience(I was wasting a million plus a week because just building more construction capacity was making my life miserable. :) If there is a patch or mod that can autoexpand Goverment Admin Buildings and automate production methods it would be fine, but at that point you are essentially automating your entire economy which is not what you are looking for it sounds like.

I think the numbers(money in particulor) are intentionally very friendly to smaller countries and to new players to make them easier but the downside is that it makes big powers like UK feel like they are on crack if you know what you're doing. I would not recommend it as a first play especially if your main focus is Economy.

For a main focus being Economy and some colonisation, i would highly recommend a smaller country like Belgium or Sweden, use the Learn to Play objective and very important is to enable direct investment toggle, otherwise you won't get the economic satisfaction of planning but they are small enough that it can be managed. Late game even these countries will be unmanageble but you can activate autoexpand at that point.
 
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Dragula

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Here is the thing, if you enjoy mobile games where you wait down timers and then click something and wait down new timers, you will probably enjoy this game. If you like games where you engage in the world map like EU4, you will not like this game.
 
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