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Morgothic

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Long story short: the reviews have spooked me a bit about this one, and reading the forums I can see there is great discontent in the realm (though it's a little contentious). I think it should be said that though I think there are some issues, the current patch is perfectly playable and not a serious issue for me, and often it seems the patch is being attacked, and the actual DLC content let be.

So what are the pros and cons, patch aside? Worth getting, worth waiting, or a real miss in every regard? Reading some of the old dev diaries there does seem to be some very interesting things going on and it would be a shame to miss them due to people who only have a problem with the patch.
 

Dragatus

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Don't put too much faith in Steam reviews. As you've noticed yourself many are complaining about things that were included in the free patch and if you have the game patched up to the latest version you get that stuff anyway.

I don't have Conclave so take my opinion with a spoonful of salt, but the impression I got is that it's most fun when you're playing a vassal and can sit on your liege's council. If you're the top liege yourself it seems to just make you jump through extra hoops to get the same results as before.
 
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If you're at the latest patch anyway, there's no point in not getting Conclave too. Personally I am not a big fan of these latest changes so I've rolled back to 2.4.5, but as it's been mentioned (also by yourself), a lot of the new stuff was in the patch itself and not the DLC, so it's kinda lose-lose to both miss out on the new features from the DLC and at the same time get the changes from the patch that... ehm... some of us aren't very fond of. But it's all a matter of personal opinion of course. Long story short: yes, get Conclave. Nice features in that DLC and it's always a good thing to support Paradox in itself.
 
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Azarias59

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Ignore the malcontents - it's the patch that upsets them, not the expansion. Conclave makes realm management more interesting. Not as interesting as it could have been, mind you, but it is certainly a game improvement.
 
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Morgothic

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Ignore the malcontents - it's the patch that upsets them, not the expansion. Conclave makes realm management more interesting. Not as interesting as it could have been, mind you, but it is certainly a game improvement.

I've been reading some things that state the council is often unmanageable and needlessly irritating for the sake of artificial difficulty - any truth to this, or just some day 1 blues? Also, education has been changed and there's some ruffling of feathers there too; how exactly has the education system changed and what're the pros and cons there?
 

Azarias59

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I've been reading some things that state the council is often unmanageable and needlessly irritating for the sake of artificial difficulty - any truth to this, or just some day 1 blues? Also, education has been changed and there's some ruffling of feathers there too; how exactly has the education system changed and what're the pros and cons there?
Education system is vastly superior. The council is completely manageable if you put your mind to it. You can fill it with yes-men, but this will piss off your vassals (which is realistic), or you can fill it with your vassals, who may oppose you in votes (which is realistic). You can buy their loyalty for a time, or you can do deeds that bring their genuine support. Either way, I find it superior to the previous council system, in which they had no power at all.

I do have a few gripes of my own regarding the patch, but most of those have been fixed by using HIP. I'd highly recommend that you consider either HIP or CK2+ if you want to get the best experience out of the game. Vanilla CK2 just isn't balanced or realistic in some areas.
 
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Sergeant Flutter

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I love Conclave. It adds another layer to the game. Realms are stable, but if the ruler does MANY actions against the council, the realm will implode.

It's a amazing.
 
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Morgothic

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Well so far so good, though I'm sure there are some dissenters that'll appear soon to temper this optimism. At the moment I am leaning towards it though, it does sound like it could spice up the game a little.
 

luis3007

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Buy it, it gives real use to the councillors and they can be managed to serve you. I had a byzantine emperor with kings viceroyalties and as long as they were in a content council they couldn't plot against me at all even if they hated my guts. Very useful that xD
 
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I've been reading some things that state the council is often unmanageable and needlessly irritating for the sake of artificial difficulty - any truth to this, or just some day 1 blues? Also, education has been changed and there's some ruffling of feathers there too; how exactly has the education system changed and what're the pros and cons there?

What you wrote above is true for some of us. BTW - grab the music DLC - it is fantastic.

Pros:
* If you're more experienced and bored with the current game you will like Conclave.
* If you like being a Tyrant you will like Conclave.
* If you found the game too easy you will like Conclave.
* If you want to mess with your liege and have money or high diplomacy you will like Conclave.
* If you want to feel "less in control of your destiny" you will like Conclave. For instance, low spy score + little money + low diplomacy = stalemate at a minimum or complete nightmare at worst. The council can keep passing laws that hurts your power, lowers your income, lowers your troop numbers and another law means you won't be able to remove them. They can really cripple you.

Cons:
* Learning how to do stuff to/with the council was a major pain in the ass since PDX didn't feel fit to provide any documentation.
* It has taken me weeks to figure out the how tos,whys, and whens of council management by spending loads of time on this forum while playing. Without the forum I would still have no idea how to do half the stuff with council mechanics.
* If you're playing as the King of a small realm and want to expand and tech up, the council will be a major pain. It's really bad if you don't have money or decent diplomacy to try and keep them unmiserable.
* Council mechanics feel a bit unbalanced in favor of Muslims sometimes. When the Umayyad's were conquering France I was desperate to find a way to destabilize their realm. Their large realm had over 40 vassals all at 70+ relations which meant all their council members were also supremely happy. Not only fighting the Umayyad invasion but also the council was tiring. If I were a pro at this game this might have been cool. If this had been an ironman game, or I hadn't had a lot of saves to go back to I would have lost 2 real-world weeks worth of game time.
* I liked playing genetic engineer and the new education system kinda nerfs that way of playing (Eugenics).
* Just trying to get a simple 5% increase in city tax can cost you years of income or the AI may take your favors and do some dumb vote a year later to take away what you accomplished. No matter how happy people are on your council they almost always seem to oppose any law changes you need. To me it feels like I have fewer options since more often than not you're going to stick with default levels of taxation, or change them once every 40 years unless you like playing Russian Roulette with the unpaid favor system. This should feel like roleplaying, but right now it just feels annoying. That may change in the future! Unlike in the past where I changed tax and levy rates often, it now mostly stays at default. In the rare times I had someone on my council who was a Loyalist, they changed their position for no known reason after a bit. I also have 2 people on my council with 30+ relationship value with me yet they are malcontent. Why? Worst of all, to buy a vote from one of those malcontent's would cost 400 gold!
* I would love to hear luis3007 tips for management without vice-royalties. Right now, to manage the same empire vs. pre-Conclave costs me more money and a lot more time than in the past. But once again this could be due to the fact I don't have a bookish knowledge of the game.

In the end, all my negatives could go away depending on how much more there is to learn about the mechanics, and what my goal is in a particular game. Playing as a crazy tyrant could be a lot of fun with Conclave. But if you're still learning the game hold off for a sale. For myself I'm guessing the game without Conclave would feel a but less complete and I'd not have the love-hate relationships I have with my vassals. Then again, without Conclave I'd be able to play man more types of CK2 games since they'd go along a lot quicker.
 
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Long story short: the reviews have spooked me a bit about this one, and reading the forums I can see there is great discontent in the realm (though it's a little contentious). I think it should be said that though I think there are some issues, the current patch is perfectly playable and not a serious issue for me, and often it seems the patch is being attacked, and the actual DLC content let be.

So what are the pros and cons, patch aside? Worth getting, worth waiting, or a real miss in every regard? Reading some of the old dev diaries there does seem to be some very interesting things going on and it would be a shame to miss them due to people who only have a problem with the patch.

If you play under the latest patch, conclave is mandatory to try to game defensive pact and pass laws easily (laws because all ++ modifiers have been halved and its much harder to pass them without conclave, defensive pact because conclave bring mechanics - favors - that can help soften them).

Personnaly i'd advise playing under 2.4.5 and avoid conclave as long as they didn't fix threat and defensive pacts. Might be a long time before they admit its broken tho.

The council mechanic is great (but not worth 15 €/$), but the halving of opinion modifiers and defensive pact/threat are game klillers.
 
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Dragatus

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I've been reading some things that state the council is often unmanageable and needlessly irritating for the sake of artificial difficulty - any truth to this, or just some day 1 blues? Also, education has been changed and there's some ruffling of feathers there too; how exactly has the education system changed and what're the pros and cons there?

Regarding education:
1) https://forum.paradoxplaza.com/foru...ensive-guide-to-education-in-conclave.906590/
2) http://www.ckiiwiki.com/Education_(Conclave)
 

Morgothic

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I bit the bullet and bought Conclave, and you know I've actually been having a lot of fun with it. Are there flaws? Sure, definitely. But does it generally make the game better? Also yes. The usual borefest of playing a vassal count is now a little more interesting, and that's an achievement in itself.
 
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daftrhetoric

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Long story short: the reviews have spooked me a bit about this one, and reading the forums I can see there is great discontent in the realm (though it's a little contentious). I think it should be said that though I think there are some issues, the current patch is perfectly playable and not a serious issue for me, and often it seems the patch is being attacked, and the actual DLC content let be.

So what are the pros and cons, patch aside? Worth getting, worth waiting, or a real miss in every regard? Reading some of the old dev diaries there does seem to be some very interesting things going on and it would be a shame to miss them due to people who only have a problem with the patch.
Get it. It's a major improvement that makes the game at least twice as deep.
 
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daftrhetoric

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I've been reading some things that state the council is often unmanageable and needlessly irritating for the sake of artificial difficulty - any truth to this, or just some day 1 blues? Also, education has been changed and there's some ruffling of feathers there too; how exactly has the education system changed and what're the pros and cons there?
Factionalism is much richer in Conclave, and its challenges produce both advantages and liabilities; for example as the faction leader or realm ruler you can get extra taxes directly from the prosperity faction by maintaining positive relations. The spymaster and chancellor have considerably deeper powers now since they can act upon faction members.

Realm structure becomes much more interesting with conclave: how many powerful vassals you abide, how they inherit titles, their legal obligations, and the executive powers of the council. Pre-conclave it was very easy to ignore your vassals and there was little benefit to organizing them. Now realm integrity and organization have a lot of potential and make it possible to create much 'taller' (more intensively healthy) polities.
 
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Morgothic

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Factionalism is much richer in Conclave, and its challenges produce both advantages and liabilities; for example as the faction leader or realm ruler you can get extra taxes directly from the prosperity faction by maintaining positive relations. The spymaster and chancellor have considerably deeper powers now since they can act upon faction members.

Realm structure becomes much more interesting with conclave: how many powerful vassals you abide, how they inherit titles, their legal obligations, and the executive powers of the council. Pre-conclave it was very easy to ignore your vassals and there was little benefit to organizing them. Now realm integrity and organization have a lot of potential and make it possible to create much 'taller' (more intensively healthy) polities.

My only real issue so far is the 'faction for increased council power' pops up far too frequently and often without prompting, it seems to be something vassals are just coded to want no matter their relation to their liege.
 
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My only real issue so far is the 'faction for increased council power' pops up far too frequently and often without prompting, it seems to be something vassals are just coded to want no matter their relation to their liege.
I think this relates to council factions. Appointing a council of loyalists may be one way to test the notion. It seems reasonable that under most conditions councilors would pursue increased powers. The vassal limit boost it offers seems very substantial, though I haven't compared the base values with those from pre-Conclave.

It also balances abuse of council support requests; It adds some complexity to realm politics and allows vassals to more realistically obligate their sovereigns filling in some of the gaps in the dynamic and transactions falling between dominance and overthrow. Conclave rewards the ability to identify relatively opaque divisions of policy interests, securing in advance favors from characters that will come to positions of power. It also has the benefit of creating political objectives for fundraising.
 

Thrake

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My only real issue so far is the 'faction for increased council power' pops up far too frequently and often without prompting, it seems to be something vassals are just coded to want no matter their relation to their liege.

You have to give them war declaration council comitee (or wathever it is) to disable that faction. It certainly makes sense for vassals to strive to make sure to keep some of the liege's power away from him, though if anything they should ask for imprisonment/revokation voted by council rather than ability to vote on wars...