I enjoy paradox's games mostly HOI IV these days and i'm considering of buying Stellaris. I read some negative reviews when the game came out mostly about the mid-late game so i decided to give the game some time for updates and maybe a good dlc.
Now i think 2 years have passed since release and i wonder if it's time to give it a go. I've watched some youtube videos about the early game and i find it quite nice but i haven't really seen a full game and how it turns in the late game. Can someone give me some details about mid and late game mostly and if it the game grew well in time?
The early game is, as I have read in many reviews and come to agree, the best part. Starting from one planet with only a couple ships you're alone in the universe and can explore to your heart's content. You wonder what is beyond the grey haze at your borders, and there is a pioneering spirit as you expand your first colonies. First contact will enevitably be made, bringing the question of how to interact with them. You might discover space borne aliens, uncover mysterious alien relics, or encounter beings and civilizations far more powerful than you. On your planets you manage your pops and tiles, lining up adjacency bonuses, yield bonuses, and pop workers just right for maximum productivity. This is the best part due to the sense of player involvement and wonder.
The mid game, which I would define as beginning once you establish your first sector after you've gone over your core limit, is where things get less interesting. By that point all your core planets will be filled with pops each of whom will be working a tile. Other than occasionally going back to them for upgrades once they become available tile management is over, since you can't manage planets in sectors. In addition, the exploration phase will be over, as by then you will probably have met all your neighbors and started receiving contact reports from civilizations all over the galaxy. Believe me, it is far less interesting to find the 20th civilization on the other side of the map because they were listening in on your communications than meeting your first neighbor because your science ship wandered into their territory. In addition, you will find little else to do than war. Economic development and territorial expansion primarily serves to give you more resources for bigger fleets. Research is done primarily to upgrade weapons or increase the strength of your leadership , government, or economy for even better warfaring. The victory conditions for the game, involving either you being the last one standing or you or your federation controlling a certain percentage of planets, all revolve around war to some extent. .
The late game comes in 3 flavors:
1. A Fallen Empire (FE) Awakens due to an empire growing in strength or provocation and attempts to turn other empires into its subjects.
2. An FE awakens due to a certain empire growing in strength or provoking it and they wage a war against another FE, forcing other empires to sign up with either side, stay neutral, or join a month-aligned third faction.
3. An endgame crisis, wherein a super powerful threat emerges to destroy the galaxy. 2 of them are caused by dangerous techs, while the third has a chance to happen starting from 170 years after the start of the game. FEs will try to help out the galaxy.
The best way I can out it is that the early game is Star Trek, mid and late game is Star Wars. Either way, the midgame and endgame is a wargame. Stellaris overall is about war, which isn't a problem on its own, but for now warfare is simplistic and revolves around doomstacking. While stellaris is by no means a bad game, to be honest I wish I had bought EUIV instead. In addition, it's worth noting that we only have one major expansion (Utopia) and that it could likely take several more before Stellaris reaches CK2 levels of refinement. I'm sad to say you might have to wait another few years, or just wait for a sale or gift card to come along if you really need to experience it.