I couldnt for the love of almighty god figure out proper use for hospitals. Due to rather high cost, low manpower nations that could benefit from it dont have industry to support them, high manpower countries dont need them and even if you do decide to use them, they smother attack potential of units-you could have added support arty/rocket arty, signal company, logistics or maintenance that do have tangible effect on the battlefield (XP saving doesnt seem to have any effect since XP levels are way too far from each other-if they were sliding scale, hospitals would be far better)
EIther there should be passive tech that would add manpower saving effect and XP saving effect on all divisions equally or hospitals need further buffs-like increasing ORG due to ability to save officers or soldiers fighting better knowing they have doctors behind them or whatever.
thoughts?
EIther there should be passive tech that would add manpower saving effect and XP saving effect on all divisions equally or hospitals need further buffs-like increasing ORG due to ability to save officers or soldiers fighting better knowing they have doctors behind them or whatever.
thoughts?
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