Just quickly trying to gather some opinions on this concept, do people think Empires are currently too stable or easy to maintain over centuries, especially very wide Empires. I was thinking over the whole tall vs wide debate in the game and really there's little reason why wide Empires shouldn't have an edge of tall due to weight of numbers.
However, I think interstellar Empires in the game are far too stable, I think after 100-200 years there should be a lot more secessionist movements or unrest, especially based on your ethics. These don't necessarily have to be full on rebellions, but start out as movements for autonomy and reform, this could link into new factions systems.
More interesting pirates would help as well, give you a reason to patrol your systems, these pirates would need to have the ability to harry your more and be harder to simply squash, otherwise you'd just wait till they spawned and smack them when and where they appear with your doomstack.
Overall I don't want the game to become inevitably lead towards an unplayable empire which just collapses, but having colonies and sectors slowly increase in autonomy over time as their power and influence grows, giving your choices between appeasing them, decentralising your empire and giving more autonomy to colonies, or trying to hold them by force.
A natural progression towards more Federation style governance within your own Empire could be interesting as well, would it be possible for your empire to divide into several Empires in federation or similar alternatives in the later game.
However, I think interstellar Empires in the game are far too stable, I think after 100-200 years there should be a lot more secessionist movements or unrest, especially based on your ethics. These don't necessarily have to be full on rebellions, but start out as movements for autonomy and reform, this could link into new factions systems.
More interesting pirates would help as well, give you a reason to patrol your systems, these pirates would need to have the ability to harry your more and be harder to simply squash, otherwise you'd just wait till they spawned and smack them when and where they appear with your doomstack.
Overall I don't want the game to become inevitably lead towards an unplayable empire which just collapses, but having colonies and sectors slowly increase in autonomy over time as their power and influence grows, giving your choices between appeasing them, decentralising your empire and giving more autonomy to colonies, or trying to hold them by force.
A natural progression towards more Federation style governance within your own Empire could be interesting as well, would it be possible for your empire to divide into several Empires in federation or similar alternatives in the later game.