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herm

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A bit late now, I know, but there was something that annoyed me about leaders in HoI.

Like the time I played as Hungary and took Yugoslavia and therefore got the possibility of building a navy (I think it also happened in TGW mod as Serbia). Since I had a landlocked country it came naturally to not have any naval leaders but what about after the conquest of a province with sea-access..?

What I would like is for the possibility to use the non-historical leaders as "real" leaders, being able to gain xp and promotions. I don't understand the reason why Hungary and the likes would be "forever" devoid of naval leaders even though they may have the means of gaining a navy.

Comments?
 

unmerged(27537)

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I think this is only a suitable solution for smaller countries, the major ones have enough.
I like playing with the historical leaders.
Maybe you could set the skill for the noname Mj.Gen. or Rear Admirals you get when your leader pool is empty or when you create a new unit to be randomly between 1 and 4 and alos give them a random pic.
 

herm

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Panzeh said:
Hungary has Horthy as a naval leader, and he's pretty good.

That's in HOI1.

You're right, seems I'm confusing my Serbia experience with Hungary, but I think that my point is worth thinking about. I mean, if you aquire a big navy with a country that historically wasn't into the navy you'd probably not have that many naval leaders, and that doesn't seem right to me.
 

herm

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SpecialErik said:
I think this is only a suitable solution for smaller countries, the major ones have enough.
I like playing with the historical leaders.
Maybe you could set the skill for the noname Mj.Gen. or Rear Admirals you get when your leader pool is empty or when you create a new unit to be randomly between 1 and 4 and alos give them a random pic.

The majors do have enough, and if you like the historical ones only you could have a option to "create" a new leader (the lowest rank with no skill or xp) and then that leader would work like the historical leaders. And the people that do not wish non-historical leaders could chose not to create new ones.
 

unmerged(27537)

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Poshetchai said:
or at least the random leaders could gain xp and be promoted

I think that would be the best.
plus giving them some random pictures so that they at least have some kind of personality and let them have a random amount of skill (1-3 or so) from the beginning.
 

kucing

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Making a new leader should have the requirement that the leader start at the lowest level (or maybe at most skill level 2). From the example given before, if a land-locked country suddenly receive a number of ports, chances are before that there are not that many good naval leaders. They must be trained and acquire experience. Also for game balance, isn't it unfair if suddenly some countries receive leaders with skill level 4?
 

General Guisan

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I agree with the idea, that land-locked countries which conquer a sea province without any leader at all should be allowed(as an option) to get a random leader(but one which stays in the game) as the smallest available(Mj. Gen. for land, similar for sea/air) rank, with skill 0....
 

unmerged(29126)

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SpecialErik said:
I think that would be the best.
plus giving them some random pictures so that they at least have some kind of personality and let them have a random amount of skill (1-3 or so) from the beginning.

3 is already pretty high (Beyerlein, Nehring etc.) and would require a good deal of experience or at least a high-quality officer school ... I doubt that a skill 3 leader could just pop out of nothing ... skill 0-1 would be more like it for the minor countries ... especially IF, like the Serbian navy, they don't have historical precedents (???? do they ?) ...

Don't forget that once a "blue shadow"-leader does not return to nirvana after being replaced he will contribute to the cluttering of the leader-list ... for minor countries that might not be a problem ... for majors it could very well be one ...

I'd prefer more historical leaders even if they only were colonels at the time ... especially for minor countries ... or maybe a fixed number of generic "blue shadows" per country, per branch of the armed forces .... but NOT some mechanism that allows for scores of new officers to be created de novo ...

P.S.: If Serbia was to find itsself in the unusual position of requiring a navy, the lack of a naval infrastructure would almost make sure that any Serbian Admiral would have a skill of 0 (zero) ... they'd have to learn by doing
 

unmerged(27537)

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It just bothers me that all new leaders that come out of nowhere have 0 skill, one could ecpect that they at least have a skill of 1, considering that they should have recieved at least some basic training.
 

herm

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Disgustoid said:
Don't forget that once a "blue shadow"-leader does not return to nirvana after being replaced he will contribute to the cluttering of the leader-list ... for minor countries that might not be a problem ... for majors it could very well be one ...

I'd prefer more historical leaders even if they only were colonels at the time ... especially for minor countries ... or maybe a fixed number of generic "blue shadows" per country, per branch of the armed forces .... but NOT some mechanism that allows for scores of new officers to be created de novo ...

With the option of making the un-historical leaders "stay" wouln't that take care of the scores of leader cluttering the list? I mean, if you do not want them, do not create them.

Disgustoid said:
P.S.: If Serbia was to find itsself in the unusual position of requiring a navy, the lack of a naval infrastructure would almost make sure that any Serbian Admiral would have a skill of 0 (zero) ... they'd have to learn by doing

Thats all I want, don't care if they start from scratch, just having a chance of getting (through combat) a leader able to command more than one ship would add plenty for small countries.
 

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SpecialErik said:
It just bothers me that all new leaders that come out of nowhere have 0 skill, one could ecpect that they at least have a skill of 1, considering that they should have recieved at least some basic training.
But skill 0 leaders are the ones with only basic training ;)
 

herm

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Grosshaus said:

Well, thats nice. Any chance of it happening in HoI2 :D
 

Dievs

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Disgustoid said:
P.S.: If Serbia was to find itsself in the unusual position of requiring a navy, the lack of a naval infrastructure would almost make sure that any Serbian Admiral would have a skill of 0 (zero) ... they'd have to learn by doing

If Serbia was to gain a navy it would be by annexing a country with ports - i.e., a country with a navy, merchant captains, and naval officer schools.
Even if most of the recruits would be 'untrustworthy', they will be able to use some the officers of the annexed country - say, 10% of them, under supervision from loyal politruk's or whatever.

So everybody should have some promoteable leaders available - of a low skill, but available.