Should command transport variants provide commander aura with a leader inside?

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Mister Maf

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Hello, everyone.

I've noticed that a handful of leader squads come in a special command variant of their transports. These transports include extra radio equipment to facilitate command and control over the battlefield from inside the vehicle.

I always found it odd that commanders had to dismount from these vehicles to provide their commander aura when, in reality, they would probably be better off hanging around with the vehicle and its equipment.

My proposal is very simple. Make it so that, when a leader squad is inside a command vehicle — and only a command vehicle — that vehicle provides a command aura as if it itself were a command unit. This represents the leader unit making use of the special equipment inside his transport to direct the units under his command. When the leader squad dismounts, the vehicle stops providing the aura as normal.

This would affect the following transports:
  • Command Carrier
  • Command Stuart
  • WC25 truck (2e DB, only the ones that the leaders come in)
  • Befehl U304(f) (21. Panzer)
  • SdKfz 250/3 (116. Panzer)
  • SdKfz 251/3 (12. SS-Panzer and Panzer-Lehr)
Unless I missed any, this would result in 4 Axis divisions and 5 Allied divisions receiving this new capability.

From a gameplay and balance perspective, this would give infantry leaders two states:

A. When mounted in their command vehicle, they would essentially function as a less cost-efficient version of a support tab command car — more mobile, but also more vulnerable and harder to hide. They would be poorly armed, and if the transport were destroyed, you run the risk of losing the leader, too.

B. When dismounted, it would function exactly as it does now. You would have the benefit of a separate leader squad and fire support vehicle, which itself receives the vet bonus from the dismounted commander, but the squad itself has to trudge it on foot.

Command transports would not activate a leadership aura if you put any unit inside besides a leader squad, and leader squads inside other transports besides command variants would also stop providing their aura, as they already do.

What do you folks think?
 

IronHat

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it kind of subvert the role of regular command vehicle like the dingo if inf can do the same thing inside a carrier.

unless stuff like the dingo get a buff to its command aura, with the assumption they are carrying extra radio
 

Mister Maf

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it kind of subvert the role of regular command vehicle like the dingo if inf can do the same thing inside a carrier.

unless stuff like the dingo get a buff to its command aura, with the assumption they are carrying extra radio
I would honestly still use the Dingos and company purely because they don't take up a precious infantry slot. Many decks also have higher availability of support tab command cars than they do command infantry, and/or armed cars that can directly contribute to the fight, which a platoon captain riding around in a command carrier with a Bren gun can't really do.

It would just provide an additional, realistic tactical option for command infantry that involves balancing risk versus reward in a given situation.
 

smyljr

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i would rather command infantry cost twice as much, or more, and have their carrier also function as a command radius.

it feels weird at the moment, as command infantry have much lower price than refular infantry, while having available per card.
 

IronHat

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i would rather command infantry cost twice as much, or more, and have their carrier also function as a command radius.

it feels weird at the moment, as command infantry have much lower price than refular infantry, while having available per card.
unlike command tank, command infantry are typically very poor fighters.
 

Mister Maf

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well, their entire reason for usage is for the command radius, and the 33% buff it imparts.

command tanks also tend to have higher stars than other available tanks, or be of a unique design.
The number of stars is directly tied to their aura radius, so they kind of have to have higher vet to be useful, at least with the way things work now.
 

Makko

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This possibly kills the command vehicles, but I don't really see why not. Infantry slots are usually more expensive than support anyways.