I was originally going to submit this to suggestions subforum, but I thought I should first ask what the community thinks of this. 
There was one feature I really miss from the older HoI games I've seen - the Battle Scenario mode.
For those of you who didn't know about this - The battle scenario modes focused the game on one particular battle, theater or war. They were not full campaign games, just particular battles and missions that you could play and enjoy. Often these could become very complex, or simply played for quick fun, depending on the scenario and the player choice.
- The scenarios had a limited map. They focused on the region of the battle/war and not the whole world. It was a miniature of the main world map.
- The rest of the world was blacked out and you could only see and move within the scenario region.
- The scenario would pit two or more nations/powers against each other. Each would have a preset roster of commanders available, so you had to be careful.
- You started with pre-made armies, historically accurate order of battle. You couldn't recruit more (unless allowed), but gain troops and ships through events which gave you reinforcements and such, I recall.
- The objectives were also unique. Instead of conquering an entire nation like in main campaign, your objectives would be things like "capture this town" or "hold and keep this city in place" and so on.
- Victory happened as you won the battle/war of the scenario. In fact there were multiple victory types in Darkest Hour scenarios.
Darkest Hour had 1939 Fall Weiss scenario which put Germany, Poland, Soviet Union and Slovakia on the map...and the 1904 Russo-Japanese War. HoI3 had 1942 Fall Blau (you know, Stalingrad and all) as well as naval-warfare oriented Pacific theater between USA and Japan.
Mods also had very fun scenarios, for example Kaiserreich mod gave us Sino-German war as well as Russo-Japanese war (in which Russia reconquers its eastern lands around 1940).
To give you an idea, this is how it looked like:
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Now, to put it into perspective.
The other day, I was playing a game called Ultimate General: Civil War. That game gives you premade armies (you can build your own too if you wish), and place you in a campaign set in 1860s America. Those battles had lots of things for objectives...and it reminded me heavily of HoI battle scenarios.
Then I was playing the Kaiserreich mod as United States, and then it hit me - HoI4 could really do well with a scenario mode. It could create a lot of potential for historical battles and even more so for mods.
For example, modders could make:
- 2nd American Civil War of the Kaiserreich (really wishing to play this one)
- Alt history wars of all kind, without having to develop a full global mod
- Battles of the Great War/WW1, every theater
- Battle operation set in a modern-day scenario (if a mod allows it), for example in the Middle East or South America
- Simple hypothetical "what-if" battles that could've taken place in history but didn't for some reason
- Battle of the Hoover Dam in Fallout OWB mod, alongside NCR-Brotherhood-Enclave War and Caesar's Legion conquests and such.
- You remember Doomsday scenarios from Hoi2? They can be recreated too.
Or Paradox could include historical vanilla scenarios, adding a bunch more through patches or DLCs. Or allow modders to make historical scenarios instead. Things like;
- Sino Japanese war
- Operation Barbarossa scenario
- Operation Sealion (air-warfare focused) between Germany and Britain
- Late-game 1944-45 scenario set around a collapsing Germany with Allies invading from all sides while Germany still has an army to fight with.
- Much of Pacific Theater where navies of various nations like Japan, United States and Britain duke it out on the high seas and the islands
- D-Day landings and subsequent war in France
- Winter War
- A far more detailed Spanish Civil War
- Africa Campaign, Rommel VS British and all that.
- German invasion of Benelux and France, which was a gamble that could go both ways
- 1943 Eastern Front campaigns (including battle of Kursk), which saw the bloodiest fighting in the war in the aftermath of Stalingrad.
- Campaigns from older games, like invasion of Poland or Stalingrad campaign and so on.
Only that this time Paradox could improve it much further. For example, ability to create unique limited focus trees for nations in the scenario, or perhaps even allow modders to create unique maps for them to take place rather than use main campaign map. The scripting UI could be put to use for this (for example, allowing players to earn political favour points and use them to ask for reinforcements).
All in all, scenarios have a benefit - you can try out quick battles for fun if in a hurry, or play a single battle with extreme detail like a true corps/army general. And it allows people with modding skills to probably test out units and stats, terrain modification and such.
So what do you guys think of this? I think I'll post it to the suggestions if this is a viable thing to be in the game.
There was one feature I really miss from the older HoI games I've seen - the Battle Scenario mode.
For those of you who didn't know about this - The battle scenario modes focused the game on one particular battle, theater or war. They were not full campaign games, just particular battles and missions that you could play and enjoy. Often these could become very complex, or simply played for quick fun, depending on the scenario and the player choice.
- The scenarios had a limited map. They focused on the region of the battle/war and not the whole world. It was a miniature of the main world map.
- The rest of the world was blacked out and you could only see and move within the scenario region.
- The scenario would pit two or more nations/powers against each other. Each would have a preset roster of commanders available, so you had to be careful.
- You started with pre-made armies, historically accurate order of battle. You couldn't recruit more (unless allowed), but gain troops and ships through events which gave you reinforcements and such, I recall.
- The objectives were also unique. Instead of conquering an entire nation like in main campaign, your objectives would be things like "capture this town" or "hold and keep this city in place" and so on.
- Victory happened as you won the battle/war of the scenario. In fact there were multiple victory types in Darkest Hour scenarios.
Darkest Hour had 1939 Fall Weiss scenario which put Germany, Poland, Soviet Union and Slovakia on the map...and the 1904 Russo-Japanese War. HoI3 had 1942 Fall Blau (you know, Stalingrad and all) as well as naval-warfare oriented Pacific theater between USA and Japan.
Mods also had very fun scenarios, for example Kaiserreich mod gave us Sino-German war as well as Russo-Japanese war (in which Russia reconquers its eastern lands around 1940).
To give you an idea, this is how it looked like:
Fall Blau scenario:
From a mod focusing on D-Day:
Something from a mod focusing on Winter War I guess:
Fall Weiss from Darkest Hour. All nations are playable, with accurate OOB.
From a mod focusing on D-Day:
Something from a mod focusing on Winter War I guess:
Fall Weiss from Darkest Hour. All nations are playable, with accurate OOB.
Now, to put it into perspective.
The other day, I was playing a game called Ultimate General: Civil War. That game gives you premade armies (you can build your own too if you wish), and place you in a campaign set in 1860s America. Those battles had lots of things for objectives...and it reminded me heavily of HoI battle scenarios.
Then I was playing the Kaiserreich mod as United States, and then it hit me - HoI4 could really do well with a scenario mode. It could create a lot of potential for historical battles and even more so for mods.
For example, modders could make:
- 2nd American Civil War of the Kaiserreich (really wishing to play this one)
- Alt history wars of all kind, without having to develop a full global mod
- Battles of the Great War/WW1, every theater
- Battle operation set in a modern-day scenario (if a mod allows it), for example in the Middle East or South America
- Simple hypothetical "what-if" battles that could've taken place in history but didn't for some reason
- Battle of the Hoover Dam in Fallout OWB mod, alongside NCR-Brotherhood-Enclave War and Caesar's Legion conquests and such.
- You remember Doomsday scenarios from Hoi2? They can be recreated too.
Or Paradox could include historical vanilla scenarios, adding a bunch more through patches or DLCs. Or allow modders to make historical scenarios instead. Things like;
- Sino Japanese war
- Operation Barbarossa scenario
- Operation Sealion (air-warfare focused) between Germany and Britain
- Late-game 1944-45 scenario set around a collapsing Germany with Allies invading from all sides while Germany still has an army to fight with.
- Much of Pacific Theater where navies of various nations like Japan, United States and Britain duke it out on the high seas and the islands
- D-Day landings and subsequent war in France
- Winter War
- A far more detailed Spanish Civil War
- Africa Campaign, Rommel VS British and all that.
- German invasion of Benelux and France, which was a gamble that could go both ways
- 1943 Eastern Front campaigns (including battle of Kursk), which saw the bloodiest fighting in the war in the aftermath of Stalingrad.
- Campaigns from older games, like invasion of Poland or Stalingrad campaign and so on.
Only that this time Paradox could improve it much further. For example, ability to create unique limited focus trees for nations in the scenario, or perhaps even allow modders to create unique maps for them to take place rather than use main campaign map. The scripting UI could be put to use for this (for example, allowing players to earn political favour points and use them to ask for reinforcements).
All in all, scenarios have a benefit - you can try out quick battles for fun if in a hurry, or play a single battle with extreme detail like a true corps/army general. And it allows people with modding skills to probably test out units and stats, terrain modification and such.
So what do you guys think of this? I think I'll post it to the suggestions if this is a viable thing to be in the game.
Last edited:
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