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unmerged(110317)

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@ Cavalry Scout - Its true to some extent but here is the thing.

The Enemy doesnt know when and where you are attacking and with what strenght.He will have to plan the whole front while you attack a certain area with force.
Another imporatant addition with this system will be feint attacks.
You plan the attack with the option of let the enemy know, or feint option. Enemy sees what you are doing, but doessnt know if its real or a feint. He doesnt know with what strenght you are attacking. But knows you are about to attack.

Germany on the defense in El Alemein. Britain is goin to attack in the south. The famous left hook. You have no idea how many divisions are involved. You call their bluff and send Panzer reserves in that direction. Wait it was just a feint. The real attack has started in the north.
Damn we should have invested more in Intelligence. :D

Same with D Day. Reports enemy is going to attack in Calais. How powerful is the enemy, no clue. But we must have faith in our intelligence. Hold the reserves in Paris. You get what I am saying. :D

Well that would have to be one smart AI to execute that though. Maybe it could just be a Multiplayer option. ;)
 

Cavalry Scout

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@ Cavalry Scout - Its true to some extent but here is the thing.

The Enemy doesnt know when and where you are attacking and with what strenght.He will have to plan the whole front while you attack a certain area with force.
Thats not neccesarrily true. Intel plays a major role in that. He may have better intel than you and know exactly what your feint is and what isnt, and exactly where and when its coming. Capturing the enigma is a prime example of this, as it allowed the Allies unpreciendented knowledge of German plans and were thus able to counter it decisevely.



imporatant addition with this system will be feint attacks.
You plan the attack with the option of let the enemy know, or feint option. Enemy sees what you are doing, but doessnt know if its real or a feint. He doesnt know with what strenght you are attacking. But knows you are about to attack.

Germany on the defense in El Alemein. Britain is goin to attack in the south. The famous left hook. You have no idea how many divisions are involved. You call their bluff and send Panzer reserves in that direction. Wait it was just a feint. The real attack has started in the north.
Damn we should have invested more in Intelligence. :D

Same with D Day. Reports enemy is going to attack in Calais. How powerful is the enemy, no clue. But we must have faith in our intelligence. Hold the reserves in Paris. You get what I am saying. :D

Well that would have to be one smart AI to execute that though. Maybe it could just be a Multiplayer option. ;)
This is already abstracted in the game via Intelligence. You may know a unit is there, but not its strength until you actually attack. The better your intel, the better your info. The better your info, the better YOU the player can plan to attack where it hurts. Its doesn't require any sort of "planning" bonus to do so. Planning doesn't make your Panther penatrate armor any better. Nor does it deflect shells. The bonus you get is from applying an overwhelming amount of force at his weak spots and that is resolved through intel.
 

Cavalry Scout

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@ Cavalry Scout - Its true to some extent but here is the thing.

The Enemy doesnt know when and where you are attacking and with what strenght.He will have to plan the whole front while you attack a certain area with force.
Thats not neccesarrily true. Intel plays a major role in that. He may have better intel than you and know exactly what your feint is and what isnt, and exactly where and when its coming. Capturing the enigma is a prime example of this, as it allowed the Allies unpreciendented knowledge of German plans and were thus able to counter it decisevely.



Another imporatant addition with this system will be feint attacks.
You plan the attack with the option of let the enemy know, or feint option. Enemy sees what you are doing, but doessnt know if its real or a feint. He doesnt know with what strenght you are attacking. But knows you are about to attack.

Germany on the defense in El Alemein. Britain is goin to attack in the south. The famous left hook. You have no idea how many divisions are involved. You call their bluff and send Panzer reserves in that direction. Wait it was just a feint. The real attack has started in the north.
Damn we should have invested more in Intelligence. :D

Same with D Day. Reports enemy is going to attack in Calais. How powerful is the enemy, no clue. But we must have faith in our intelligence. Hold the reserves in Paris. You get what I am saying. :D

Well that would have to be one smart AI to execute that though. Maybe it could just be a Multiplayer option. ;)
This is already abstracted in the game via Intelligence. You may know a unit is there, but not its strength until you actually attack. The better your intel, the better your info. The better your info, the better YOU the player can plan to attack where it hurts. Its doesn't require any sort of "planning" bonus to do so. Planning doesn't make your Panther penatrate armor any better. Nor does it deflect shells. The bonus you get is from applying an overwhelming amount of force at his weak spots and that is resolved through intel. I feel your premise is not needed and redundant, no offense.
 

unmerged(131989)

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The only planning I see that should fit the game is stockpiling of supplies. It shouldn't take one click of a button to instantly stockpile supplies on the front; it needs be planned in advance. Other than that though, I see no reason for special bonuses for planning an offensive.
Other than the fact that it was a sudden order where they have to move out instantly?? If troops know they are going on a certain date (i.e. to coincide with something else) then they would be much better prepared and sure that they have got everything and all psyched up about it. Slight morale/organisational increase would be fair, IMO.
 

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Other than the fact that it was a sudden order where they have to move out instantly?? If troops know they are going on a certain date (i.e. to coincide with something else) then they would be much better prepared and sure that they have got everything and all psyched up about it. Slight morale/organisational increase would be fair, IMO.

One thing you should know is that when a unit goes to the quiet front that soon will not be, he has no idea when the attack will happen. More often than not, no one below a colonel will know more than 24 hours in advance that an attack will take place, often far less time than even that. I think the organizational and morale boosts from simply resting are good enough. I know you'd counter that the enemy gets that boost too, which is correct. More often than not the enemy, even when completely surprised at every level, can put up a hard fight for the initial phases. After that operational and strategic problems, especially in deployment, for the defender more than make up for the lack of a special boost. Therefore, it is unnecessary or even innaccurate to give a special boost for planned offensive. And if you want to argue on an intelligence level, that is the defenders should have the opportunity to dectect where an offenisve will take place based on espionage, I think reading troop deployment is the best model.
 

unmerged(131989)

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One thing you should know is that when a unit goes to the quiet front that soon will not be, he has no idea when the attack will happen. More often than not, no one below a colonel will know more than 24 hours in advance that an attack will take place, often far less time than even that. I think the organizational and morale boosts from simply resting are good enough. I know you'd counter that the enemy gets that boost too, which is correct. More often than not the enemy, even when completely surprised at every level, can put up a hard fight for the initial phases. After that operational and strategic problems, especially in deployment, for the defender more than make up for the lack of a special boost. Therefore, it is unnecessary or even innaccurate to give a special boost for planned offensive. And if you want to argue on an intelligence level, that is the defenders should have the opportunity to dectect where an offenisve will take place based on espionage, I think reading troop deployment is the best model.
Yeah good points actually. I suppose the boost from resting would be enough in fairness.
 

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Yeah I've thought of that a long time ago as a good realistic command lag balance. I would go so far as to make pre-planning a route almost a requirement. Defense should have a clear advantage unless you execute a well planned attack.

Just have a preparedness meter that goes up by a rate with diminishing returns. Can prepare well in a couple weeks but doesn't totally max until a few months. Doctrine and such could determine how fast and effective it would be.

Would be the absolute perfect game balance tool for the Germans. Could have a vastly superior advantage in command structure early on. Allowing for easy outmaneuvering and quick tactical changes that overwhelmed France and the USSR. If HOI2 games had real life army numbers in France and the USSR the invasion would get nowhere. That would then free up the rest of the game to try and be more realistic with IC distribution and such.
 
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One way to make this work is to tie it in to a missions system and set a timer - the sooner you start the mission, the more effective your bonus is.

Of course, this would require the game to do some guesswork. But not much. If I were the German, a logical mission would be to capture capital X or Y. Depending upon the front being fought in, there should be some way to trigger a mission when my troops capture intermediate target A or B, to then set off mission to capture capital X or Y, depending upon the situation. So, if I've captured Belgium, the next logical conquest would be Paris - and so I get a mission to capture Paris. If I can start doing that within a certain amount of time, and the battle for the city is within that timeframe, I get a bonus on the attack value for the planning I put in. If I fail to do it within the timeframe, I get a smaller bonus or even a penalty because by then the enemy has figured out my intentions.
This would reward audacity combined with planning and the taking advantage of opportunity.
I'm not saying I would want to program it, mind you - that's not my forte! I just come up with the ideas! :D